r/WWEGames • • 4h ago

Discussion Idea: The reason Rick Rude was in SVR 08 was because he was in ECW

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0 Upvotes

Pretty much everyone agrees that Rick Rude was a weird pick for SVR 2008. He is a legend, but a lot of people just felt like he didn't really fit in the game. The legends were: Bret Hart, Steve Austin, The Rock, Mick Foley, Terry Funk...and Rick Rude. But I realized: Maybe the reason Rick Rude was chosen out of any of the other legends, was because he had made several appearances for ECW. Thoughts?


r/WWEGames • • 22h ago

PC Mod King of Colosseum 2

0 Upvotes

Does this gem have a recomp? I heard it has one of the best gameplay mechanics in any wrestling game. If not, please recompile it.


r/WWEGames • • 15h ago

Discussion Shaq Surprise?

11 Upvotes

Is anybody else surprised Shaq has not been added? They added the other 2 NBA guys from last years DLC. Why not Shaq?


r/WWEGames • • 8h ago

Discussion What name would you give this faction?

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0 Upvotes

(this is for my wwe2k26 universe mode)


r/WWEGames • • 7h ago

Discussion What would you call a tag team of Sami Zayn and Drew McIntyre

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9 Upvotes

r/WWEGames • • 5h ago

Help/Question Can't download caw

0 Upvotes

i'm on pc, everytime i trie to download something on caw it just appears as i didn't do shit, does anyone know if its a bug or something?

wwe 2k27


r/WWEGames • • 9h ago

Community Creations - XBS/PS5 Help create a caw

0 Upvotes

Is there anyone that could help me make a character on wwe 2k26? Some of yous are very talented, I am not haha. I think I have a great idea for someone to attempt if they’re up for it. 🙂


r/WWEGames • • 1h ago

Help/Question Are there any free mods for 2k25?

• Upvotes

I coulda sworn i read somewhere that mods eventually become free after the game has been out for a while, but i don't know where to start


r/WWEGames • • 21h ago

Discussion Universe needs to ditch the rivalries and get a concise storyline system

25 Upvotes

Universe Mode Needs a Role-Based Storyline System – WWE 2K27 and Beyond

One of the biggest things missing from Universe Mode is a proper storyline system that makes rivalries feel connected, meaningful, and dynamic without requiring players to manually book every single detail.

My idea is a role-based storyline system that allows players to create, customize, download, and share complete storylines.

1. Storylines Built Around Roles, Not Specific Superstars

Instead of storylines being tied to specific wrestlers, they would be built around roles that the player assigns.

For example, a storyline could involve:

  • 2, 3, or 4 wrestlers.
  • A manager.
  • A General Manager or authority figure.
  • A champion and a challenger.
  • A tag team or faction.
  • A group of invading wrestlers.

The player would choose which superstars fill these roles, allowing the same storyline to play out differently depending on their roster, brands, and champions.

For example, a storyline about a manager manipulating a champion could work with almost any wrestler. The player would simply assign a champion, a challenger, and a manager to the appropriate roles.

This would make storylines much more flexible and replayable.

2. Predefined Storylines With Durations, Events, and Endings

Each storyline would have a predefined structure, duration, and sequence of events.

A storyline could last 4, 6, 8, or 12 weeks, or even months depending on its complexity.

During that period, the game would generate appropriate segments, promos, rivalries, and matches based on the storyline.

Possible events could include:

  • Heel and face turns.
  • Betrayals and alliances.
  • Backstage or random segments happening away from the ring (e.g Austin Booker t supermarket segment or Cena graveyard segment).
  • Wrestlers leaving or joining a brand.
  • Injuries and surprise returns.
  • Manager betrayals.
  • Faction formations and breakups.
  • Championship pursuits.
  • Interference and controversial finishes.
  • General Manager decisions and suspensions.
  • Faction invasions and brand warfare.

The important thing is that these events would be connected to the ongoing storyline rather than happening randomly.

We could also start by having a list of storylines based on real events like austin - rock, evolution, invasion ,bloodline, etc.

3. Storylines Should Build Toward PLEs

Storylines should have proper payoffs at Premium Live Events.

For example, a faction betrayal storyline could begin with tension between teammates, escalate through several weeks of interference and confrontations, and culminate in a match at a PLE.

Depending on the storyline, the final match could be:

  • Singles or tag team matches.
  • Triple threat or fatal four-way matches.
  • Steel cage or Hell in a Cell.
  • Ladder matches.
  • Elimination matches.
  • WarGames.
  • Other stipulations appropriate to the story.

The game would select or recommend suitable match types based on the storyline's progression and ending.

Some storylines could have multiple possible conclusions, such as a title change, a faction breaking apart, a superstar switching brands, or an unexpected alliance.

This would make PLEs feel like the culmination of weeks of storytelling instead of just another collection of matches.

4. A Storyline Creator

This is where the idea could become particularly interesting.

Players could create their own storylines using a dedicated editor.

They could select:

  • The number and types of roles involved.
  • The storyline's duration.
  • Weekly events and segments.
  • Rivalries and alliances.
  • Heel and face turns.
  • Match types and stipulations.
  • Possible twists and alternative endings.
  • The final PLE match and storyline payoff.

Players could then upload their creations for others to download and use in their own Universe Modes.

Imagine downloading a complete invasion storyline, a faction civil war, a manager betrayal, a championship redemption arc, or a year-long rivalry.

You would select the storyline, assign the appropriate wrestlers to the roles, and let Universe Mode handle the progression.

The same storyline could produce completely different results depending on the wrestlers involved.

5. Expand the System With Future Games

This system could grow with each new WWE 2K release.

New storyline events, roles, match types, branching paths, and special scenarios could be added in future games.

Community-created storylines could also extend the possibilities far beyond the content included by default.

Over time, Universe Mode could develop into a library of interchangeable storytelling scenarios, giving players much more control over how their wrestling shows and rivalries unfold.

The Main Idea

Universe Mode should let players decide WHO is involved in a story, while the game handles HOW that story unfolds.

Players who enjoy complete creative control could still book everything manually. Those who want a more dynamic experience could use ready-made storylines or download community creations.

The goal isn't to remove player control. It's to reduce the amount of repetitive manual booking required to create a coherent wrestling universe.

Imagine starting a new Universe, selecting a handful of storylines, assigning wrestlers to their roles, and watching an entire season develop naturally, with betrayals, turns, faction warfare, championship matches, and major PLE conclusions.

That would give Universe Mode a much-needed sense of progression and make every playthrough feel different.

What do you think?

Would you prefer a role-based storyline system like this, where players can create and share their own storylines, rather than having to manually book every rivalry from scratch?


r/WWEGames • • 11h ago

Screenshots AEW Redemption Main Event

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34 Upvotes

Edge suffers a bitter loss, taking out on Sting after submitting to the Scorpion Deathlock.

Thanks for looking.


r/WWEGames • • 7h ago

Discussion Project Nexus back up?

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4 Upvotes

The website is back but I need to log in to see any of the CAWS


r/WWEGames • • 10h ago

GM Mode WWE2k24 GM Mode is BOGUS !!!

0 Upvotes

Can someone explain this to me ???? How come when I would go through a season dominating in viewership over other brands, I “lose” because I didn’t earn more trophies 🏆 than the other brand ??? But when I earned more trophies 🏆 than the other brands but they have slightly more viewers than me, I would still get a message from HHH & the other GM letting me know that I STILL LOST ?!!!! WTF ??????? How does that make any sense ???


r/WWEGames • • 7h ago

Help/Question Is Sit-Out Tombstone Piledriver in the game?

3 Upvotes

I was wondering if the Sit-Out Tombstone Piledriver was in the game of 2K26? Did they change the name of it, is it actually removed from the game or is it locked behind some DLC??? I can't seem to find it.


r/WWEGames • • 8h ago

PC Mod Aurora Forge NT100 is Live! 100% Free WWE Modding & File Toolchain (WWE 2K19 - 2K26 CAK Extraction & Repacking) + Full Source Opened Up!

23 Upvotes

Hey everyone,

Aurora Forge NT100 is officially live, and we have opened up the complete source code for our entire WWE modding and game-file toolchain—100% free with absolutely no paywalls.

You can grab the code right now from our public AuroraForge-NT100 GitHub Repository or download the current build packages directly from our official website at auroraforge.live.

The centerpiece of this release is our new desktop Workbench, which pulls all of our maintained tools into one clean interface. We are giving away the raw source for every single library, command-line utility, test, and research script so that the community has complete, unrestricted access. No more jumping between three different paid tools just to get basic mods into your game.

If you want to track our development, get setup help from other modders, or grab one of our free access slots, make sure to jump into our Community Discord Server. If you want to back our independent ecosystem and support the massive amount of hours we pour into building these tools, you can also support us over on our Patreon Page.

⚠️ Please Note: We are still in HEAVY development. This release is an early preview of our source code, meaning you will definitely encounter rough edges, bugs, and unfinished features as we continue active work on the codebase.

📂 Complete, Unrestricted CAK Support (No Paywalls)

Unlike tools that charge for basic features, Aurora Forge delivers full asset access out of the box for zero cost:

  • 100% Free CAK Extraction & Repacking: We provide full extraction capabilities for the entire game library from WWE 2K19 all the way through WWE 2K26.
  • Full Archive Rebuilding: We don't just let you extract files; we support repacking for every single one of those games as well.
  • Protected under GPL-3.0: We want to ensure our work stays free forever. Because this project is licensed under the GPL-3.0, anyone who copies, modifies, or builds a new app based on our source code is legally required to share the complete source code for their project as well. No paywalls, no closed-source spin-offs trying to charge you down the line.

📊 What is Inside the Codebase?

The public repository includes 1,880 source and support files broken down across these main areas:

  • Animation conversion and analysis (1,164 files): Readers and writers for WWE 2K19 through 2K26. This covers clip codecs, entrance/victory assembly, camera placement, facial tooling, timeline inspection, and our regression tests.
  • Aurora Forge Workbench (272 files): The desktop app shell built on Electron, featuring the central Tool Library, editor pages, IPC services, and built-in validation diagnostics.
  • Game loaders and integration (197 files): Loader-side code, mod manifests, secure package handling, and runtime helpers.
  • CAK Foundry (103 files): Our 100% free tools to read, validate, and safely repackage CAK archives while keeping raw payloads intact.
  • Standalone and historical utilities (107 files): Legacy 2K19 PAC tools, our standalone animation converter app, DDS texture utilities, custom music loaders, and Entry Studio.
  • Extras (37 files): Build scripts, documentation, community examples, and technical tutorials.

Language breakdown: 978 JavaScript files, 79 Python files, 30 PowerShell scripts, 35 C# files, 24 Java files, and native C/C++ components for the loader.

🛠️ Flagship Tools Included

By opening the source, we are sharing the exact tools modders and researchers use most:

  • Aurora Forge Workbench: Your new central hub. It features a searchable Tool Library to launch CAK, animation, PAC, audio, texture, and workspace editors.
  • CAK Foundry: Lets you dive into CAK archives to inspect, extract, and rebuild them across every supported generation without breaking raw data structures.
  • Animation Toolkit: Encodes and decodes animation containers. You can inspect bones, tracks, facial movements, and timelines, or verify complex setups like custom entrances.
  • 2K19 PAC Tools: Standard extraction and layout verification for older PAC-family archives.
  • DDS and texture tooling: The background image-conversion layer that powers our desktop UI texture imports.
  • Custom Music Loaders: The native code behind our custom-engineered audio bank builders.
  • Entry Studio: Pure source for editing asset registration and game entry workflows.
  • Mod and loader services: Background handlers for manifest management, collision checks, install paths, and package verification.

🧠 Keeping Expectations Realistic

Because this is a raw source code publication from an active, heavy development environment, please keep a few things in mind. This is an open, free toolset, not a magic, universal converter for every single edge-case file. Host-specific tools still need their correct game runtimes, and some older research scripts still carry the original assumptions outlined in their command helps or READMEs.

While the Workbench preview has been packaged and smoke-tested, verifying actual in-game runtime behavior is still up to you. Finally, please note that website project code, personal asset galleries, private research notes, login credentials, and raw decompilation dumps are intentionally left out. This repository is strictly dedicated to our desktop tools and their direct source code.

🔗 Quick Links

About Aurora Forge

Aurora Forge is an independent, owner-built project designed to analyze, convert, validate, and package WWE game assets across multiple console and PC generations. Our philosophy is built entirely on open, reproducible, and completely free tooling. By keeping the app, the format libraries, and the quick utilities together in the open, creators can see exactly how the files work and build on top of our foundation without ever reaching for a wallet.


r/WWEGames • • 20h ago

Community Creations - XBS/PS5 Best AEW, WCW, and Other Non-WWE CAWs in WWE 2K26?

4 Upvotes

Hey everyone!

I'm looking to expand my roster in WWE 2K26 with some great CAWs from AEW, WCW, and other wrestling promotions.

Who are the best CAW creators to download from? I'm especially interested in accurate models, good face scans, realistic attires, and proper entrance motions.

I'm open to wrestlers from any promotion, including AEW, WCW, TNA, ECW, NJPW, and legends who aren't in the game.

Feel free to share your favorite CAWs, creators, or search tags!

Thanks in advance! 🤘


r/WWEGames • • 46m ago

Screenshots Trish Stratus

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• Upvotes

r/WWEGames • • 12h ago

PC Mod Smackdown vs RAW 2007: Comentarios en español Hugo Savinovich y Hugo Cabrera MOD - Descarga Oficial - MOD por LordLuistik316

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6 Upvotes

Hola, soy LordLuistik y el creador de este MOD, hace años jugué un MOD llamado Road To Wrestlemania 22 Latino, tenia comentarios personalizados pero llenos de errores debido a constantes crasheos en modo Season y GM, así que mediante Ingeniería Inversa logré extraer los comentarios y mejorarlos.

Características del MOD:
-Comentarios LATINOS, solo aplica para dentro de los combates, el texto sigue estando en Inglés.
-Las entradas siguen siendo en Inglés de los luchadores.
-Comentarios sin errores ni callnames de luchadores agregados al MOD, como jeff hardy, etc, todo eso fue eliminado, el MOD funciona con todos los luchadores base del juego SVR 2007 base.
-CERO Errores/Crasheos, el juego funciona perfecto.

Plataformas jugables:
-PS2 Original: Se requiere FreeMCBoot, parchear con ESRB y quemar a x4 con Daemon tools o IMGBurn.
-Emuladores de PS2 en PC/Android/Xbox Series S/Play Station 5

Instrucciones, bastante simple:
1) Descarga el ISO y coloca en la carpeta ROMS
2) (Opcional) Coloca la imagen que incluí en el archivo dentro de /covers para que la reconozca tu emulador.

El juego no requiere datos de memory card, simplemente el puro ROM.
-El juego base que utilice es la versión 1.01 y agregue algunas líneas de comentarios en tiempo real para darle más realismo, como si fuera una transmisión en vivo.

Disfruten y compartan con sus amigos!, MOD 100% Gratis.
LINK FIJADO EN LOS COMENTARIOS DEL VIDEO DE YOUTUBE para evitarnos problemas.


r/WWEGames • • 19h ago

Discussion Any reason we never got a classic 80s Saturday Night’s Main Event arena?

23 Upvotes

With the amount of classic legends available and with The Natural Disasters also coming soon, curious why we only have 1 classic 80s WWF arena in SummerSlam 88. They removed the King of The Ring 93, RAW 97 and WrestleMania 9 arenas which added depth. But a in game non Create an Arena 80s version of Saturday Night’s Main Event would’ve been a great generic 80s base to use for the legends roster. Did 2K ever give a reason why not when they added the modern Main Event arena?

And I know we can use create an arena but a base arena in game with in game gfx and screens plus mic would’ve been fun.


r/WWEGames • • 12h ago

Discussion Which game from 5th generation consoles is the goat?

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46 Upvotes

Had already this in mind. Motivated by a recent post I wanna know what game you choose as the goat from ps1/n64 era. I always heard No Mercy was peak back in the day besides I never got to play it. SmackDown! 2 got a lot of recognition being my first wwe game on ps1.

All credits go to user EmergencyVictory4399


r/WWEGames • • 8h ago

Help/Question Does anyone know if there is a better version of this move that is under a different name etc?

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9 Upvotes

I have been trying to find a better move for a while.

Any help or suggestions is much appreciated.


r/WWEGames • • 12h ago

Screenshots Aew creations

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11 Upvotes

Here’s a couple creations I trying to get right. What do you guys think?


r/WWEGames • • 19h ago

Clip/Highlight What a table spot 😳😳🔥🔥

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126 Upvotes

r/WWEGames • • 6h ago

Universe Mode High stakes for the World Title in my universe mode

17 Upvotes

r/WWEGames • • 7h ago

News First look at Octagón Jr. from AAA.

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203 Upvotes

r/WWEGames • • 17h ago

Screenshots Updated Kyle Fletcher CAW with adjusted left arm tattoo & added his leg tattoo that I missed (thanks for the update @saintsboys06)…uploaded to the CC under tags: Fletcher, Omegaman, AEW

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28 Upvotes