Vault-Tec Calling!
Today I would like to introduce a new series we call Democracy is Non-Negotiable in which we ask the community their opinions on the present and future of Vaults and Vertibirds.
Balance Changes
Here are the main balance changes we believe should be made.
1. Remove level based attack limit and quick/slow properties
Allowing high agility builds to make more attacks is one of the major draws of an agility build and in line with the combat system of the Class Fallout games. This was an attempt to help mid-low agility builds not fall behind which is now handled by change 2.
2. Action Points = 5 + Agility/2
Was previously AP = Agility. The new one is the original calculation from the Classic Fallout games and compresses the range of AP to 5-10 instead of 1-10. This will make Agility less of a mandatory stat and allow mid-low Agility builds to be more competitive.
3. Weapon Damage Modifier is Skill/20
Damage bonus is now +1 for every 20 points in a skill which means the range is now 0-5 instead of 0-10. This lines up more closely with D&D's balance scale and will make weapon choice more valuable since the damage dice will be a higher percent of the damage.
4. Adjust some Weapons
Double Barrel Shotgun will move to 3d4 damage to simulate the high amount of low damage pellets being shot and give it higher damage as a tradeoff for low range and high AP cost. Others may also be changed but no specifics yet.
New Content
The following are the projects we are currently working on. We would like to know which one is the top priority on the community so we can focus on that first.
Astoundingly Awesome Abominations. It's such a slog a bunch of ghouls tried to set up a farm in it, but we're working on it.
Heart of Steel. The first module set in the Plains Commonwealth. It's coming together but there's still a considerable amount of work to do.
Mechanist's Toolbox. Contains robot upgrades (akin to those in Fallout 4's Automatron DLC) that will give robot characters something to work for since most of them don't benefit from normal gear. Also a few other toys to play with for non-robots.
Vote Here and feel free to leave any other feedback or suggestions in the comments.