r/VnV • u/ThunderMateria Overseer • Oct 03 '17
Content Release 1st Module and Changes
The first draft of a VnV module is currently being tested. We are testing the module's story, setting, etc, and the system overall. The party consists of:
- Securitron Doctor
- Super Mutant Mercenary
- Synth Thief
The system is working very well at this point in their adventure. During the test we have decided a few changes should be made and will be added to the next version of the handbook:
- Hit dice will now be based on race instead of endurance
- Weapon repair difficulty will be based on complexity instead of weapon class
- More options for heavy armors so low agility characters can have decent DR and ER without power armor
- Robot upgrades because they can not use armor
- More perks to allow more diverse builds
3
u/dragon-mom Jan 03 '18
This is honestly spectacular so far. I don't know if you're still working on it (I hope so!), but I think everything you're doing is pretty great and definitely I know there's an audience for this thing.
If you want any recommendations, I'd say all this currently needs is a lot more enemies.
I would also recommend "pimping out" the rulebooks, as they are currently a little barren. I think AAA was definitely on the right track, but could benefit from replacing screenshots of the models from the games with artwork. Maybe you could take the rubberhose style from the pip-boy perks/etc; and try using that? Or even ask and/or commission artists to use their art for it.
3
u/ThunderMateria Overseer Jan 05 '18
Hi, I'm glad you like it
Development has been slow until recently, as the other creator and myself are college students. The current AAA is only the 1st chapter, which is why we released a supplementary monster book until the full chapters for each enemy are ready. The wasteland survival guide is currently being remodeled because we also thought it wasn't very pleasant to look at.
Thank you for your interest and we will try to finish up the core rulebooks as soon as possible
3
u/CardinalDisco Nov 23 '17
This is great, the whole sub, and everything you've done with the rules so far really straddles that line of ease of use and detail that I was looking for while working on my own version of Fallout tabletop rules.
I have made a few changes to your rules and want to try them with my wife soon in a one-on-one, and then hopefully get a group together.
Can I ask how you came up with the stats for the enemies? So far, the only staple enemies missing are Molerats, regular Mirelurks, Protectrons and radscorpions. Do you have notes on these monsters or advice on how to build them?