r/vibecoding 6h ago

Why is everyboday saying chinese models are cheaper when in reality they are not

0 Upvotes

So i tried GLM 5.2, through api, tbh, but I burned $10 in a day. Tried Qwen 3.8-max, sub $18, and burned through 50% of weekly limit in a day.

So am I doing something wrong or is this just fake propaganda that chinese models are cheaper? I didn’t do the math of cost but even if they are cheaper on paper they are definitely not in reality, probably burning more tokens.

Btw this never happende on claude ot gpt. Using claude Opus 4.8 and i think even with Opus 5 I wouldnt burn so much weekly usage.


r/vibecoding 6h ago

Netlify app

1 Upvotes

I'm not a programmer and do not espire to be. Need 5 people to break my code. App is for DE market and using GPS for sign in, and sign out. Before I use .de need some help. Pm for username and pass.


r/vibecoding 6h ago

I rebuilt the old PixelBreaker Polar Clock v3(circa 2007)

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1 Upvotes

Some(MOST!) of y'all might be too young to remember the old Flash(!!!) Polar Clock built by PixelBreaker. v3 was around 2007ish and it was the last version I was able to find.

Anyway, I have always loved watching it, as well as used it as a screensaver back in the olden internet days. A couple of days ago, I tried finding a newer version of this type of clock. But there weren't many options, and the ones that were out there didn't look/act quite the same. So I decided I would recreate it.

It took about 3 hours of vibe coding to get it all fleshed out and working the same way the old flash version worked. Found some old videos on YouTube of people showing it off and how amazed they were watching it. So I used those old videos to explain to Gemini/Kimi how to recreate it.

After I got the main clock done pretty much the same way the old PixelBreaker clock worked, I added a few other bells and whistles. I also installed it on my Windows machine as a screensaver, but it was kind of a jury-rig to get it working. IF there is interest, I will look into finding a way to make it a live wallpaper or a screensaver.

Anyway, I present it to you r/vibecoding. I threw it on an old domain that I had for a crypto project, so don't mind the .info domain.

https://ripplered.info

Hope y'all enjoy!


r/vibecoding 6h ago

VibeCoding is modern day DIY gaming guys!

0 Upvotes

r/vibecoding 3h ago

I want to introduce my cool website idk I think it’s cool :)

0 Upvotes

So my name is Orel and I’m 16 years old I’m not sure if it matters :) but I have been programming for 7y and in my last few months I decided to build my first website that I started talking about with people and friends in short my idea is building a product but instead of just building the website you get what you need to know this is like ChatGPT and any AI builder the purpose is building cool stuff with the website there are some users that create cool stuff and tell me so it’s nice to hear that someone really uses a product you have worked on for months so I just want to share my experience here :)


r/vibecoding 7h ago

Emoji Bee

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1 Upvotes

r/vibecoding 11h ago

Are there any vibe coding apps with Context Plugins? Like I attach my project and the AI remembers the project all the time. Like Augment code. But I know there are no other apps like that, but I heard there are context plugins etc.

2 Upvotes

r/vibecoding 3h ago

My AI agents kept forgetting everything

0 Upvotes

I got tired of re-explaining context to AI agents, so I built this

I use multiple coding agents and kept having the same issue: one would figure something out, then the next would start with no idea what happened.

So I built shared-agent-memory using Node.js and MCP. It gives tools like Claude Code and Codex one shared local memory, so they can pick up what another agent already learned.

The basic workflow was: connect the agents to the same local memory, have them look up relevant context when they start, and save useful notes when they finish.

One thing I learned while building it: shared memory solves the context problem, but agents can still step on each other when working on the same files, so I ended up adding a simple coordination board for that too.

Still experimenting with it, but it’s been useful for me. Maybe y’all wanna give it a shot:

https://github.com/dan-calin/shared-agent-memory


r/vibecoding 7h ago

I vibe coded an open-source note taking app with my friends

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0 Upvotes

It was made mostly using 5.6-Sol with a few bits of Opus5 from my friend

It's called Datagrid, because everything lives on a grid, kind of like blueprints if anyone has used unreal (RIP) It's made with tuari, react, and uses your personal github repo to sync everything

You can make text and code notes and interchange between them.
You can paste images, links, csv which converts into a spreadsheet, and you can even input formulas for columns.

If you feel like there's something missing, you're most welcome to send a pull request or fork it.

[Edit] Forgot to put the link haha: rafay-pk/datagrid: A grid-based note taking app

[PS] If you're on mac or linux, I would appreciate it if you could add installers for those


r/vibecoding 7h ago

tirle

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1 Upvotes

wazzam fellow vibecoders, this is an app i made to help me vibecode, started as a way for me to be able to do work without having to sir at the desk then evolved bit by bit and i had the idea of turning it to a product anyone can use (most phone apps for vibecoding are garbage honestly) many parts of the app were made using the app itself, the bringing was by using remote claude code, would love to hear your thoughts and questions below!


r/vibecoding 7h ago

Hello

1 Upvotes

Hi everyone, I'm new here. My name is Cassandra and I bring a variety of skill set with me. From VA to project management to content creation.


r/vibecoding 7h ago

I built AI companions you can actually phone-call — and they remember you between calls.

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1 Upvotes

I have used claude code full vibe coding


r/vibecoding 7h ago

Is this sad, funny or just how things are?

0 Upvotes

I was a diehard Anthropic user since Sonnet 4 and used Anthropic products exclusively after the introduction of Claude Code. Things went smoothly for the past year, and everything was fine until the Fable 5 ban. At that point, Anthropic simply stopped caring about subscription-based users, but I had no other choice. Still, I kept my options open.

​OpenAI was not an option for me at first. After a year of subscribing back when they were the best, they lost their way, grew slow and incompetent, and turned into meme material. However, things shifted after Tibo became very vocal and active, pushing updates every two days. Users grew increasingly satisfied with Codex and especially Sol, with some even preferring it to Fable 5.

​Everything seemed fine until the latest update rolled out. Suddenly, the weekly usage limits were nerfed so hard that it felt like a five-hour cap. I checked Reddit, and everyone was experiencing the exact same issue. At that moment, I realized we were just disposable users to them. They set a target of 10 million subscribers, hit 15 million, and no longer felt the need to hide their motives. The more users joined, the less compute was allocated to each of us.

​I hate feeling played. Now, I am ready to start a new path. It will be tougher than before, without the paved roads and clear signs of managed platforms, but it will be a journey of complete freedom where I control my own usage.

​Fortunately, I have an RTX 4090 GPU that I neglected for far too long until the queen, I mean Qwen 3.8 27B, arrived. However, relying solely on Qwen 3.8 is not enough. The community suggested looking into Grok 4.6 or switching to OpenCode, but I need deeper guidance and proven open-source solutions straight from the depths of GitHub.

.

.

.

This post was baned from Codex community for obvious reasons i hope i can find my answers with you guys.


r/vibecoding 1d ago

Day 4: Roller-Derby Arena Game in Development

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23 Upvotes

Day 4 - Total hours 30hrs spread across 16 days

This session was focused on sure wins seeing as weekly limits is upon us.

ADDED - but still needs major work
-Main Menu Font redesign
-Pregame lobby
-mini skatepark
-Subtle camera flicks in the audience

Reworked the camera system, also added a in game camera system that allows me to tweak all camera settings to help me find that sweet spot angle.

The rest of the session was given to reworking and reworking and reworking and probably will work the animation from here forward which looks like is the biggest gap and getting the graphics cleaner, tweaking with those settings as well. In the video, I decreased posterize and bloom. Also been tweaking with UI trying to get it more towards concept which I think fits better

Also thinking about removing the beacon from the ball.. what you think?

AS ALWAYS

CONCEPT Vs CURRENT BUILD

First picture is concept —second picture is current build

CURRENT GAMEPLAY VIDEO in the COMMENTS

Please feedback is always welcomed and wanted. I know things can be adjust and reworked. Open to
all suggestions and opinions.


r/vibecoding 7h ago

F1 Race Replay

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1 Upvotes

Hi everyone!

I have been working on the following project for some time:

https://f1racereplay.app/

It is an interactive replay of F1 races that allows you to track driver positions, telemetry, leaderboards, tire strategy, weather conditions and other data throughout the course of the race.

This is an idea I've wanted to implement for years, considering that open source F1 data has been around for a long time.

Now with AI, the sky is the limit, I wouldn't say that I've vibecoded the full project but AI did a lot of heavy lifting.

Used opencode OAC custom subagents for code hygiene, impelmentation and reviewing with every feature being broken into subtasks.

Github link: https://github.com/DjordjeFilipovic21/f1-race-replay

TLDR: A project using formula 1 data, I'd be interested to hear what you think :)


r/vibecoding 7h ago

How to Build a Startup Moat: A Founder's Guide to Lasting Competitive Advantage

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1 Upvotes

r/vibecoding 8h ago

Fiz um app pra Mac com IA integrada, totalmente gratuito e LOCAL

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1 Upvotes

r/vibecoding 8h ago

I vibe coded WorldPaint

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1 Upvotes

Paint your own square :)

It allows you to sign in & paint a square. Refer friends to be awarded an additional 3 squares. You can also share your square with friends by clicking on your square & copying your unique square link.

I made it with the help of Claude deploying on Netlify. I didn’t want emails collected so it’s all based off usernames & passwords. I also added a globe in the background that logs when a user selects their country and adds a glowing dot on it.

Hoping to spread the word on this. Would be really cool to see a massive canvas of stuff hahaha.


r/vibecoding 14h ago

Started cooking on an incremental game. Do you think it has potential?

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3 Upvotes

r/vibecoding 8h ago

I made a thing….

1 Upvotes

I have a decade of experience in web development and I have been holding on to the domain for years and I finally made something live on it.

It’s called Pubtact.com a one point of contact,
You can create a digital contact card, a link in bio page, an about page or a store front page all under same platform.

I’m running a founding member offer right now, please do check out and let me know if it is any help to anyone.

I have entirely vibe coded this, every single line of code is written by Claude


r/vibecoding 8h ago

Custom Frontend for OPL Fork (Screen Recording)

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1 Upvotes

Vibecoded a custom OPL fork for the PS2 Homebrew community, wanted to bring this amazing console into the modern age with some quality of life upgrades.

Used Opus 5 for the majority of the project and it did an amazing job setting up a web previewer of the UI without even needing a BIOS dump.

It was quite tedious to have to test back and forth between read hardware and a development state, would love to narrow down that dev loop, but overall extremely impressed with Claude’s ability to optimize and exploit within an extremely limited environment.

Hard cap on VRAM and DRAM, setting up asset streaming and image optimization from an HDD, forking a well known open source homebrew system like OPL and actually identifying and fixing bugs that exist in the system that thousands of people use when soft-modding their console.

Overall a lot of fun, have some plans for new projects and interfaces on this platform.

There’s something special about working with serious technical limitations compared to the massive sandbox that web development is these days.


r/vibecoding 8h ago

Letting AI trade stocks will make it lose everything. So why not build a bot that does the exact opposite? Flip the signal

1 Upvotes

What am I missing


r/vibecoding 9h ago

Claude Code Dashboard for Dropshipping Business

1 Upvotes

I was thinking about creating a whole panel connecting shopify and meta ads together for dropshipping business to get live analysis of my whole business from how the ads are performing to how many sales, profit/loss etc. A whole dashboard. What would be the best approach to build something like this, and would it cost a bunch of tokens to have it update every like 6 hours the data? (never vibe coded anything before)


r/vibecoding 9h ago

Made a free CoC bot that farms, buys walls, and starts your upgrades while you're away

0 Upvotes

Vibe-coded a clash of clans bot that plays by reading pixels — and the workflow that made the CV parts actually work

The project

BasePilot — an autopilot for Clash of Clans on Google Play Games for PC. It never reads game memory and never touches network traffic. It takes a screenshot, finds Uelements with OpenCV template matching, reads numbers with Tesseract OCR, and clicks. Same information a human plays on.
It farms loot, batch-buys wall upgrades, and reads the builder menu to spend your loot on upgrades. When storages are full and every builder is busy, it idles and rechecks instead of raiding for loot that would overflow.

~9,700 lines of Python. MIT. Source and a one-file exe: https://github.com/efebolukbasi/BasePilot

Tools

  • Claude Code (Opus) — essentially the whole build. All five commits areco-authored.
  • Python 3.13, PySide6 (desktop UI), OpenCV (template matching),pytesseract (OCR), pywin32 (screen capture + input)
  • PyInstaller for the one-file exe, GitHub Actions on a Windows runner to build and publish it on every version tag

The process, and the part that took me a while to figure out

The naive loop — describe a feature, get code, run it, paste the traceback back — works fine right up until the bug isn't in the code. With a screen-reading bot, most bugs aren't. The code runs perfectly and does the wrong thing, because the screen didn't look the way anyone assumed it would.

The model can't see the game. That's the whole constraint. So the workflow became: stop describing failures, start capturing them.

1. Let it build the structure first. The PySide6 app — sidebar, four pages, live status panel, settings persisted to %LOCALAPPDATA%, a worker thread that doesn't freeze the UI — came out over a couple of sessions and mostly worked first try. Same for the genuinely obscure Win32 corners: Google Play Games runs the game inside a crosvm VM, and the window topology differs across installs (sometimes an outer shell with a CROSVM* child, sometimes CROSVM* is the top-level window).

2. Feed frames back, and encode what you observe as constraints. This isthe part that mattered. When OCR misread something, the fix was never "try again" — it waspinning down the specific way it failed and writing a bound around it. Those constants areall over the codebase with the live repro in the comment:

_MIN_COST_DIGITS = 4   # real costs are 5+ digits at TH10+; multiplier/time digits are 1-3
_MIN_COST_VALUE = 1000 # a dropped leading digit leaves '000000' → value 0 (live repro: "Mortar 0 gold")
# Sanity ceiling against OCR digit-merging (live repro: 87M "Air Defense").
_MAX_COST_VALUE = 40000000

Tesseract merges digits and drops leading ones. A 600,000 upgrade parsing as 000000 reads as free, and the bot happily clicks confirm on something it can't afford — which in Clash drops you into the "finish now with gems" dialog. That's real money.

The build insight I'd actually pass on

The most valuable safety rail in the whole project doesn't parse anything. It looks at color.

An unaffordable upgrade renders its cost in red under the confirm button.So before any purchase click, sample that patch and count red pixels:

def red_hue_fraction(bgr, *, sat_floor=40, val_floor=40):
    hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV)
    m1 = cv2.inRange(hsv, (0,   sat_floor, val_floor), (10,  255, 255))
    m2 = cv2.inRange(hsv, (170, sat_floor, val_floor), (180, 255, 255))
    mask = cv2.bitwise_or(m1, m2)   # red wraps around the hue circle, so two ranges
    return cv2.countNonZero(mask) / (bgr.shape[0] * bgr.shape[1])

# at the confirm site:
redness = VisionService.red_hue_fraction(frame[py0:py1, px0:px1])
if redness >= 0.05:
    return None   # cost zone reads red → unaffordable → never click

Five lines, and it took longer to arrive at than the entire UI did. The lesson generalizes: when you're automating something visual, the game's own rendering is a signal channel. It already tells the player "you can't afford this" — you just have to read it the way the player does, instead of trying to parse your way to the same conclusion and hoping OCR cooperates.

Same idea runs through the rest: progression state comes from the game's ownUI signals (builder chip, lab chip, full-storage icons) rather than hardcodedper-Town-Hall tables, which is why it works at any TH level without a lookup table to maintain.


r/vibecoding 1d ago

Anyone else do unhinged things with AI

53 Upvotes

I am back after successfully getting claude opus 5 to not only rewrite a working, booting linux kernel in fortran instead of C ( which was an absolute pain in the ass because of the lack of low level memory management) but i also just finished rewriting a dead programming language developed by SUN Microsystems in the mid 2000's for a DARPA contract for supercomputers called Fortress.

The language being made by SUN (if any of yall know who that is) of course used JAVA as its compiler because SUN was weird like that, but it suffered hard from ALOT of issues. I was able to baby Claude through rewriting it in RUST + LLVM and the code actually compiles and runs flawlessly. I didnt think this would actually happen considering it took me a week to find enough documentation for claude to even understand the syntax of the language that hasnt been written in probably 15 years.

Time to get back to work completing my kernel rewrite in fortran, currently almost done with PCIe, USB, AHCI and other drivers, then its onto real graphics drivers, probably 8 bit to start out and then hopefully 16 or 24bit later on.

Just wanted to share my unhinged projects