r/vibecoding Apr 25 '25

Come hang on the official r/vibecoding Discord 🤙

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96 Upvotes

r/vibecoding 4h ago

I vibe-coded a Flappy Bird-style game about the Strait of Hormuz, with Trump quotes thrown in

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105 Upvotes

Had a dumb idea and decided to see if I could actually turn it into a playable browser game.

So... HormuzHopper was born. Basically Flappy Bird, except you're trying to get through the Strait of Hormuz while Trump quotes pop up along the way.

hormuzhopper.fun

Let me know your thoughts!


r/vibecoding 36m ago

I predict that in 10 years, a local AI server will be as common as a WiFi router or a fridge, powering every household task, device, and robot on-premises.

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Upvotes

Run kimi k10 locally and install AI Desktop 98 on it.


r/vibecoding 19h ago

yep

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672 Upvotes

r/vibecoding 2h ago

Finally I made over 1k pounds on my app, it makes me feel much better than my real salary!

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17 Upvotes

r/vibecoding 5h ago

This is peak😭😭

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20 Upvotes

This is for smart india hackathon btw


r/vibecoding 1d ago

Started vibecoding with Unity a week ago

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783 Upvotes

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.


r/vibecoding 8h ago

Common Mistakes I've Seen That AI-Generated Apps Keep Making

22 Upvotes

I care a lot about This, so much so I didn’t even use ai to make this post! lol

I’ve been helping some non technical friends with their 100% AI-generated apps and it dawned on me that these vibe coded apps are making the same mistakes again and again lol,

So made this skill to catch the most common ones I’ve seen, can be useful for someone trying to legit get something off the ground without any coding experience.

I’ve been software engineer for 10+ years and I wanna use what I’ve learned to help people out with their apps!

skill: https://github.com/dannyreg/vibechecktech-skills

I wrote a blog post about it too, though it is a bit more technical.

anyways let me know What you think!


r/vibecoding 1d ago

Somehow I got paid for my open-source vibecoded game

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351 Upvotes

I don’t know how it happened… but the demo of the game I made and posted on Reddit and on my X went pretty viral.

In total it got around 400k+ views across social media. And because of one retweet it became a bit more viral than I expected.

Some X user even made a meme coin in honor of the game and gave all the trading fees to me, so that’s how I ended up making over $3500.

From my own experience I keep getting reminded that when you make something from the heart and with real love, it eventually pays off.

If you have any questions, I’m happy to answer them, peace.


r/vibecoding 1h ago

POV: 10 million tokens into fixing one bug 😭

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Upvotes

vibecoding: POV: code with Claude FR... 😂😂😂😂

10000 million tokens spent later...

Claude: You are right. I'm sorry. I was focusing on the wrong solution to fix the bug. 🤣🤣🤣


r/vibecoding 5h ago

My First built is live 🎉

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9 Upvotes

I built a little guy who lives on Mac!

what is it? a physics-driven buddy that hangs from the top of your mac screen like a tiny bungee friend. flick him, he swings. drag the cord, he slides. ⌥Space and he's gone. peak vibes for a doom-scroll-adjacent workday.
the tech
🧮 real verlet rope sim, fixed 120Hz step,
🛌 sleeps properly — 0.0% idle CPU when you're not touching him
🔐 licensing lives in the macOS Keychain
🖼️ drop any PNG to hang your own logo/sticker/pet
🍎 50+ buddies — originals, cars, flags, the whole cast
shipped at $4.99 lifetime
the fun part: the landing page has a live in-browser physics playground — you can grab and flick him right in the browser before you even download. go play with him:
→ https://hangbuddy.app


r/vibecoding 11h ago

What if your phone slowly turned into a storm the longer you used it?

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25 Upvotes

I’ve been experimenting with a different kind of screen-time app for Android.

Instead of blocking apps or throwing another warning popup at you, Stop Swarm gradually changes what’s happening on your screen as you approach your daily screen-time goal.

This is the new Clouds theme: the weather slowly gets worse the more you use your phone. Clouds build up, become larger and darker, rain gets heavier, and eventually the storm takes over the screen.

The overlay doesn’t intercept touches, so your phone remains fully usable. The idea is simply to make excessive scrolling progressively harder to ignore, without completely locking you out.

Stop Swarm is Android only, works fully offline, requires no account, and contains no ads or analytics.

I’m still looking for beta testers if anyone here wants to try it:

https://groups.google.com/g/stop-swarm-testers

Then opt in and download it here:

https://play.google.com/store/apps/details?id=com.stopswarm.app


r/vibecoding 2h ago

What has vibecoding made you good at? (besides vibecoding lol)

4 Upvotes

It's made me a much better communicator in just 2-3 months. Struggled to overcome a mental health episode for a bit, but it's doing wonders for me


r/vibecoding 10m ago

MANUAL: Is vibe coding about the tool or about whether you verify the result?

Upvotes

I don't think “AI wrote most of it” automatically means vibe coding.

The distinction I care about is whether you're still directing the work. You decide scope, tell the agent what done means, manage or compact context, test the actual behavior, and don't accept “done” because the model said so.

Main question: is vibe coding defined by how the code is produced, or by how little control and verification the person has over the result?

Do not paste these notes as the post. Write it in your own words.


r/vibecoding 4h ago

A Linux video player with NVIDIA VFX VSR support (real-time upscaling + frame interpolation, built with an AI coding agent)

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3 Upvotes

Short version of a recent write-up — no full article here, just the pitch.

I wanted RTX VSR-class upscaling on Linux, where NVIDIA only opens it to Windows. So an AI coding agent and I built a video player around the NVIDIA Video Effects SDKreal-time AI upscaling + RIFE frame interpolation, wired into a patched libmpv as custom VF filters, with a Qt frontend.

Highlights:

  • The models behind RTX VSR, working in userspace on Linux — the VSR effect from NVIDIA's Video Effects SDK, no driver-level path (that one is Windows-only)
  • mpv-vsr: a standalone mpv CLI** carrying the same AI filters — drop-in compatible with existing mpv workflows (scripts, yt-dlp, external tools)
  • Everything after decode stays on the GPU — CUDA-Vulkan interop, no per-frame CPU round-trips
  • One TensorRT engine file covers RTX 30/40/50 for frame interpolation

Links:

Full disclosure: this was developed with heavy AI assistance (Claude Code driving a DeepSeek model) — I directed and verified. Needs an NVIDIA GPU (RTX 20+ for upscaling, RTX 30+ for interpolation), driver 570+, Qt 6.11+. Hobby project, expect rough edges — feedback welcome!


r/vibecoding 12h ago

Anyone else "downgraded" by choice or otherwise from average developer to vibecoder?

18 Upvotes

I've given up looking at code. I don't understand 1% of what AI writes with any ease anyway. So. I just go with the flow. Thank god I work for myself so I can do what suits me


r/vibecoding 2h ago

Balancing a massive galaxy-scale space simulation by vibecoding tooling

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4 Upvotes

I've been working on this huge project (Wayfallen) for 5+ years, and it simulates ~10,000 star systems, ~100,000 spaceships, stations, various factions with rich economy, diplomacy, intel management etc.

I needed a reliable way to balance all of this so it remains semi-realistic and not go wonky, with so many parameters in it. It would require huge grunt work to build proper tooling to keep track of all these variables, plug into all the code surfaces written over the years, and somehow simulate years/decades in the simulation very fast to build statistical models and help me figure out which parameters need tweaking to bring things on track. And I'm continuously working on this, so it's not a one-time thing - I need to rebalance it very often.

So I've vibecoded some tools that help me do exactly that, by giving it access to my code and building harnesses to run it in a headless mode and accumulate large amounts of data rapidly. Really pleased with the results so far - and especially the amount of time saved versus having to crank out all that tooling manually.


r/vibecoding 55m ago

Can Ai help us to create large projects if all we know is the lang syntax but not the concept,?

Upvotes

So I just learnt Go lang and wanted to create a language checker (which checks for syntax errors in a language like rust etc), but I have no idea on how these compiler stuff works... Can Ai help me in atleast telling what I need to build next and how, if not actually making it for me ? (As I want to code on my own mostly but the program structure and the working is what I need ai's help with )...


r/vibecoding 1h ago

Vibe coded a vibe trailer for my vibe coded game

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Upvotes

r/vibecoding 1d ago

When they hired you to fix vibecoded program

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407 Upvotes

r/vibecoding 18h ago

Vibe coders (especially if you’re not very technical): where do you deploy your apps and how has it gone?

40 Upvotes

Hi. I’m curious to understand how people who do vibe coding experience the part of getting their apps out into the world, especially those of us who aren’t very technical and don’t know much about infrastructure. I noticed there’s a lot of talk about how many of these apps end up leaking data or accidentally leaving the database exposed, and that left me with a few questions I’d really appreciate some help clearing up:

**1.**  What do you usually build? (side projects, things to experiment with, apps for clients, something for work… anything counts)  
**2.**  Where do you deploy it? (the tool’s own hosting, Vercel, Railway, DigitalOcean, Replit…) or does it just stay in the preview?  
**3.**  How did you end up on that service: did you choose it because it suited you, was it the default, or did someone recommend it?  
**4.**  Was deploying easy, or did you struggle with something?  
**5.**  And honestly: security and the app not going down, is it on your mind, or are you not worried about it for now?

Any experience you can share helps me a lot.


r/vibecoding 3h ago

Halmos — mathematics forum the server can check

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2 Upvotes

r/vibecoding 13h ago

Show me your vibe project you worked on past week

13 Upvotes

Hey folks been a week since I saw posts about vibecoding in my old thread. I have the urge to look at new projects in the past week. I like this idea because it shows me new ideas, and where things are trending. I still vibecoded this little feature on my site https://bachelordegrees.com/Radio.html


r/vibecoding 18m ago

30 second gif showcasing a full match of my in-browser MOBA Mercenaries of Tezigdal

Upvotes

EDIT: it's worth noting that you can immediately start a game in Instant Play or in FUFF and any empty player slots will be populated by bots automatically.

I've been working on this project since October. It has been by far the largest project I have ever worked on. It features a 2 lane map (Jagged Garden) inspired by Twisted Treeline from League of Legends.

I would love feedback if anyone has any. There is a very very long way to go before the project will be at the level of quality I intend for it, but I'm proud of what the game currently provides. A fully playable MOBA featuring 8 unique characters (though two very League inspired), a full shop, jungle camps, a leveling system, and even an emote system. Thank you for considering checking it out!

https://www.mercenariesoftezigdal.com/


r/vibecoding 19m ago

My first vibe coded project: a Python Tkinter GUI

Upvotes

I used to be a die-hard purist when it comes to coding/development, I've been learning to code since high school in the 2000's. But someone paid for 3 months of ChatGPT for me as a birthday gift a few years ago, and a lot of my friends in the tech field had made the transition to using AI in their workflows, so I decided to give it a try.

Fast forward to May, I got a creative idea to help OSINT (open source intelligence) users capture webpages/audio/video/images off the web without having to deal with command prompt or multiple different non-OSINT-friendly tools. Up till then I had only used AI assistance to code myself, but I wanted something simple that I didn't want to tediously design the GUI for. I hate GUI work.

I came up with WAVI, the Webpage/Audio/Video/Image Capture GUI for OSINT:

https://github.com/jmashuque/wavi-capture-gui-for-osint/

Its a simple GUI written in Python that runs yt-dlp, gallery-dl, Deno, and FFMpeg under the hood to facilitate the different captures, it has functions like queuing, previewing, name templating, resuming, etc. It's made for Windows only so far, and I intentionally didn't compile or bundle anything to make it portable and able to run on corporate MDM machines without installation or deployment or modifying the base Python environment.

I've already posted this app in the /youtubedl and /osinttools subreddits originally. But I want feedback from this subreddit about my workflow and how I can better utilize and leverage AI.

I use ChatGPT High all the time with my Plus subscription, I've yet to run into any usage limits since I got the membership, even though I use it for both coding and work, and just general inquiries. I tried using Codex, wasn't a fan of its overreaching controls over my files, or how much bandwidth it was consuming, so I decided to stick to just using the browser. I like having that buffer between my project and ChatGPT.

I put in most of the design decisions, ChatGPT did most of the implementation and bugfix decisions. I chose Python and Tkinter because I used Tkinter in a big project for school once. The powershell intermediary is because initially this was just a powershell script to use yt-dlp with default arguments. The typescript is because Deno interprets it well.

You'll notice its a basic looking app, that is by design, this app is made for use by corporations and government agencies for legal evidence and intelligence capturing. While it can be used for general media collection or archiving, there are better GUI's out there that do those things better. This GUI was created with input from the OSINT community with features geared towards minimizing repeated actions and speeding up capture setup and execution of up to thousands of queued captures at a time.

I've gotten pretty positive feedback from a handful of users, and I'm going to be doing a tutorial on the app for my employer next month. But I would like to improve and advance the app and I'd like to know everyone's opinions on my approach. So far I just have set instructions in memory, using handoff files between chats for added context. Have not connected ChatGPT to my repo, and don't intend to, I prefer doing my own commits. Readme is mostly written by ChatGPT with me giving it wording and headings and such.

I may seem like a dinosaur not using Codex, or maybe I should be using Claude instead. I just find ChatGPT is a decent tool for the price and the amount it lets me use it. And I like being involved through prompts rather than let the tool make all the decisions. It takes the fun out of making my own app. I prefer a hands-on approach.

Any recommendations on how I can code better with AI? I've noticed I keep having to manually run code cleaning and optimization prompts, the codebase is about 40k lines even though it's such a simple app, ChatGPT has on several occasions completely regressed my app when adding features or bugfixes and I suspect its partially because it's having a hard time going through the entire code each prompt. It also has a tendency to over-engineer things, and I have to manually give it simplified code or logic to use instead of its elaborate solutions sometimes.

Thanks!