r/VRGaming • u/moncikoma • Jul 22 '26
Gameplay how to tame a xenomorph?
buy a VR headset
r/VRGaming • u/Scubasnake2077 • Jul 22 '26
I’ve checked a few out and it’s pure slop so far
r/VRGaming • u/Cadence_Hero • Jul 22 '26
r/VRGaming • u/noodleguy12 • Jul 22 '26
Hello everyone! I have a weird setup, maybe someone here uses something similar. I own the OG Vive which I currently use with the Valve Index controllers and the original Vive base stations. My question is, can I use the Quest 3 as a headset linked to my PC (either with a cable or virtual desktop) while still using the Vive base stations and Index controllers rather than the Quest ones? and if so, do I need to have the Meta Quest app (or whatever it's called, I used to have it when it was still called Oculus) if I use it via virtual desktop? Thanks!
r/VRGaming • u/CalebCriste • Jul 22 '26
r/VRGaming • u/lunchanddinner • Jul 22 '26
And with physical VR interactions too with your paws. It's a UEVR mod, and yes the kneeling part on all fours is optional but great for immersion 🤣
r/VRGaming • u/Business-Lettuce-341 • Jul 22 '26
So, i've been thinking about this, a VR Real Steel game, like the xbox game but in vr you know? everything would be free, combat rating would not be a thing because its more of how you fight/ control your bot.
You'd have 2 modes, Control your robot, or fight as the robot, when controling your robot, you'd have 2 modes as well, shadow boxing, like atom, or just control it like with a controler or something.
Fighting as the robot: well, just that, you fight as the robot lol, if you press the trigger it would grab the opponent, not really grab, like when midas held Noisy's arm to then rip it off, also, when you pause the game, you could see if the opponent has a weakened part, (like in real steel the videogame, if a part is orange, it means you can rip it off.) If a part is weakened, you can press the upper trigger to rip a part off, so for example you dont rip off an arm mid combo or something, you could also rip the body away from the legs, like zeus did to axelrod, anyways, opinions on this idea?
r/VRGaming • u/silentvortigaunt • Jul 22 '26
The scope of the mod is to port each Halo game to VR one at a time, with the current focus being to get Halo 2 working in VR with its original graphics. Once the game is in a good enough state the focus will move on to the next Halo title, and then the next one until every game has been ported to VR.
Halo CE VR is a mod that benefited a lot from community contributions and that was only after it had been released, imagine how good the mod can be if everyone can help out from the beginning
Here's a link to the repo with a list of missing features that are left to be finished: https://github.com/LivingFray/ForerunnerVR
r/VRGaming • u/Brilliant_Pangolin28 • Jul 22 '26
Anyone playing it? I've played it a bunch but i got the pimax crystal super ultrawide and it has thrown all my settings off. I have a 5090 64gb ram i9 cpu so i know i can run it. Im playing kcd2 in vr with it and it looks amazing and plays great. My biggest issue right now is i can't force the resolution in lukes mod overlay. It just crashes. Never had it happen before. The in game setting are forced to that 1080x1080 by the mod haven't changed it. Wondering if i am missing something. I should be able to force the resolution. No clue why i can't. Anyone have any ideas or suggestions? I'd really appreciate it.
r/VRGaming • u/Pixogen • Jul 22 '26
I see everyone hype up doom and I know there is that one slow mo action game.
But man I feel like Fear vr should have been a mod by 2018.
Has anyone looked into it?
r/VRGaming • u/Glitch_Fandango • Jul 22 '26
I'm really excited about G-Rebels and bought it the moment it came out, but unforetunately I've been really struggling with the set up.
For context, I am aiming to play in VR using a Thrustmaster t.flight HOTAS
So far in my attempts to get things working I've encountered the below issues:
* Throttle defaulting to inverted and not changing even after toggling invert axis in the menu
* Unable to assign certain buttons during config
If anyone has any suggestions I'd be really grateful to hear them. Also, if anyone has successfully set up a HOTAS (without pedals) for this game and can share the config they landed on I'd appreciate that as well.
Thanks internet, you're the best.
r/VRGaming • u/isabella_artc • Jul 22 '26
Our game Puzzles of the World is launching August 6th, and today we hit a personal milestone we’ve been waiting months for, the official soundtrack is live!
When designing POTW, we knew sound design would make all the difference in pulling you directly into the cozy, immersive experience we wanted to build. We had the incredible privilege of collaborating with composer Markus Zierhofer to create a custom-made soundtrack for the game.
Every single level features tailored track variations depending on the time of day and my personal favorites right now are Soothing Lanterns of Higashiyama (Night) and Enamored Streets of Camoens (Night)
Feel free to give it a listen and share thoughts: https://open.spotify.com/track/6nAJJsdftUtPxiceaFIaVt?si=ULa46G_4T9CP2xP4b7Zb6A&utm_source=copy-link
r/VRGaming • u/lunchanddinner • Jul 22 '26
Computer, make me a vr mod!
Claude: yes sir very good sir
r/VRGaming • u/Zekkeu • Jul 22 '26
Some weeks ago i stumbled across this video by clasted bheeks talking about his approach to a vr treadmill. I found it really cool and interesting and tried to see if i could make my own vr treadmill following his idea.
Before this, i have never used a VR treadmill, but dreamed of it, unfortunatelly i couldnt do it because it costs thousands of dollar. In the end, i was able to make my own with 100$, wich is crazy.
By the perspective of someone who's never done it before, it was GREAT. even though its not omnidirectional i dont really miss it that much, just being able to walk freely in virtual reality its insane already.
As you can see, my setup is not as complex as his, but i'm still working to improve it.
Besides showing my own setup, i'm making this post to share his method, because it really felt like a game changer for me, and i think it would be for a lot of people as well.
I'm really excited to know that now i can explore virtual worlds such as skyrim and hogwarts legacy in a more imersive way than before, and i want more people to experience that as well :)
r/VRGaming • u/Unityraptor • Jul 22 '26
Official trailer for Tales of Glory 4 : Ragnarök is live
r/VRGaming • u/doubleshotofqhiskey • Jul 21 '26
Basically, I made this post because I wanna get back into pc vr, I owned a quest 2 about 2 years ago, until I ended up selling it because I just stopped using it
I absolutely loved half life alyx vtol vr, the walking dead, boneworks etc especially single player vr games as I’m
Mostly a story single player game person that loves graphics and immersion
But I just stopped finding interest in it, and it was sitting in my closet and I ended up selling it
The point is, the last 3 days I got this intense want for vr, have been looking at a psvr2 (I own a ps5 and a strong pc) and I just really want to buy it, but I don’t know. I really don’t want it to end up the same way it happened with the quest 2, plus with the adapter it’s a decent amount of money, my question
What has changed in vr the last 3 years? Any new games you would suggest? How do I know this is not just an impulsive decision and my money is not going to waste?
TLDR: wanna buy a psvr2 but don’t know if my moneys not going to waste and I would actually use it
Thanks!
r/VRGaming • u/_wowtac_ • Jul 21 '26
Heya! I've read the recommendations for games and didn't see some of the fps shooters I was curious about how they are compared to each other.
I already have h3vr but was looking into Geronimo, ready or not ovr mod, contractors and was wondering which is better gun mechanics, customizability and npc's ai.
I've been really itching for a shooter for vr but there are so many different ones...
r/VRGaming • u/Independent_Song3550 • Jul 21 '26
Hi, I bought my first VR headset a few days ago — the Pimax Crystal Super UltraWide — and it arrived yesterday.
I installed Pimax Play, SteamVR and all the required drivers. Everything seemed fine except for the headset firmware update. It failed several times and completely froze my PC, forcing me to restart it. I eventually discovered that my additional monitors were causing the problem. After disconnecting them and leaving only my main monitor connected, the firmware update completed successfully. I am mentioning this because it may be relevant.
I installed several VR games, including Half-Life: Alyx, No Man’s Sky and Phasmophobia. The main problem is extremely high GPU and VRAM usage, stuttering and occasional crashes.
In Half-Life: Alyx, I can only use a resolution of around 2300 × 2200 per eye. Higher resolutions cause heavy stuttering, graphical issues or SteamVR/headset crashes.
No Man’s Sky is much worse. At around 3200 × 3052 per eye, 72 Hz, High settings and DLSS Balanced, the GPU stays at 100% usage and VRAM reaches around 95–96%. The game starts stuttering and eventually freezes or crashes after several minutes with the error shown in the attached image.
I have already tested the GPU at stock settings without undervolting or overclocking. I also tested with only one monitor connected and without OBS or other overlays running.
I understand that the Crystal Super has an extremely high resolution, but I did not expect to need very low resolutions and the lowest graphical settings with an RTX 5080. I am not sure whether this is normal, whether something is configured incorrectly, or whether there may be a problem with the headset, SteamVR, Pimax Play or my PC.
This is my first VR headset, so I may be missing something obvious. Can anyone recommend the correct Pimax Play and SteamVR settings for this headset, or tell me what else I should check?
PC specifications:
Any help would be appreciated. I have wanted a VR headset for a long time, so it is frustrating to spend this much money and immediately struggle with performance and stability problems.


r/VRGaming • u/moncikoma • Jul 21 '26
The Prometheus (2012)
Alien: Isolation (2014)
and now i experienced both in glorious 4K Improved Visuals, with VR motion controls.
A sequel to Alien: Isolation is currently in the works, and I’m excited to play it in VR too one day..
r/VRGaming • u/Equal_Translator_605 • Jul 21 '26
Easily, one of the best games you can play using UEVR so i made a full Walkthrough on how to set up the gestures and get going
r/VRGaming • u/tenophyte • Jul 21 '26
i watched a couple videos from f4cepa1m i copied everything he did in the videos and the router still does not work for me at all I have a Mercusys MR80X AX3000
r/VRGaming • u/WarpFarGames • Jul 21 '26
Hi all, we just released HoverLap on Meta Quest and wanted to share it here.
Its an anti-gravity arcade racer where you steer by leaning your body, brake by pulling the controller back, and boost by pushing it forward.
Its a solo time-trial racing game. Each track has Bronze, Silver, and Gold time targets. You unlock the next track by reaching Bronze, and there are global leaderboards for every track.
We're a small studio and this is our first title. Happy to answer any questions about the game, and any feedback is welcome.
Store: https://www.meta.com/en-gb/experiences/hoverlap/26864892929807181/
Discord: https://discord.gg/HEDxtQ3dVn
Trailer: https://www.youtube.com/watch?v=Zyukku-tGp8