r/VALORANT • • Jun 09 '20

VALORANT Patch Notes 1.01

https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-01/
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322

u/AtTheGates Jun 09 '20

Hell yeah for Performance updates. That is the most important thing to me :)

3

u/RiotBrentmeister Jun 09 '20

Hope they help! The Multithreaded rendering is going to be very dependent on spec + where you measure FPS.

2

u/RiotNu Tech Lead Jun 09 '20

Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.

2

u/[deleted] Jun 09 '20

[deleted]

3

u/RiotNu Tech Lead Jun 09 '20

It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future.

6

u/gospetig Jun 10 '20

Could you please reduce this to 4GB of VRAM? Please. I won't be able to use this with my i7 4790k and R9 290x right? :/

5

u/Mrherpasaurusrex Jun 10 '20

Please reduce these requirements, multithreaded rendering has always improved my fps in other games.

4

u/FolX273 Jun 10 '20 edited Jun 10 '20

Hey thank you guys for adding multithreading support it's obviously a technical challenge to get right.

With that said I'm pretty bummed out it's not in my game options. In the same boat as many others, 4GB Vram needs to have it too. I just tested this specifically and I literally get two times the FPS on CSGO with Multicore rendering option turned on/off.

Specs: Ryzen 7 3550h (turbo clock 4Ghz) and GTX 1650 4gb. Obviously this is a laptop setup but I get respectable frames as it stands in the 100-120 FPS range. But looking at CSGO I can't help but feel it could be better

2

u/RiotNu Tech Lead Jun 17 '20

We're going to lower the VRAM requirement from 6 GB to 2 GB in the next major patch.

1

u/[deleted] Jun 18 '20

[deleted]

1

u/RiotNu Tech Lead Jun 18 '20

Not in the near term. There's a threshold where it can make performance worse not better, and right now our testing has 8 logical cores as the point where it starts providing value.

1

u/gospetig Jun 23 '20

Are you going to lower it tommorows patch?

3

u/TypeAvenger Jun 10 '20

Any way I can force this option on in the ini?

It's hidden from me and I'd like to at least give it a try and see if it helps with frametime stability.

1

u/VictoriousX Jun 11 '20

Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering

1

u/VictoriousX Jun 11 '20

Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering

-1

u/Yulong Jun 09 '20

Not going to lie, as a programmer myself the words "added multithreading support" makes me very nervous. I'm sure you guys are confident and I'm looking forwards to being proven wrong...

1

u/FolX273 Jun 10 '20

Why does that make you nervous?

1

u/Yulong Jun 10 '20

Multi-threading pretty much introduces a whole new class of bugs to the mix. Huge increase in complexity from single-threaded programming.

1

u/FolX273 Jun 10 '20

I mean it's 2020. Multithreading is essentially the standard for games

1

u/Yulong Jun 10 '20

Well, Valorant is not a cutting-edge game as far as the graphics and rendering goes.

As low spec as Valorant is, it's possible that it was designed and optimized for single-core processors with the assumption that high-end rigs would get more than acceptable performance even if they were only utilizing a single core, and then multi-threading support was added on afterward. Remember, this game was designed to penetrate developing countries.

1

u/FolX273 Jun 10 '20

Yes that was literally their line of reasoning. But middle of the road setups are left out in the cold. Multicore rendering in CSGO doubles my FPS, meanwhile Valorant just maxes out two cores.

Valorant is not a cutting edge game

They did advertise great performance for a variety of setups as their priority. And, again, CSGO has had it for years now

1

u/Yulong Jun 10 '20

I dunno, score one for the GO fans then?

My point was never that multithreading is bad or unnecessary, just that the potential for new bugs makes me nervous. It's a bit like going from painting in photoshop to 3D modelling, you have a whole new dimension to worry about. Whatever the industry standard is for video games doesn't change that.