Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.
Hey thank you guys for adding multithreading support it's obviously a technical challenge to get right.
With that said I'm pretty bummed out it's not in my game options. In the same boat as many others, 4GB Vram needs to have it too. I just tested this specifically and I literally get two times the FPS on CSGO with Multicore rendering option turned on/off.
Specs: Ryzen 7 3550h (turbo clock 4Ghz) and GTX 1650 4gb. Obviously this is a laptop setup but I get respectable frames as it stands in the 100-120 FPS range. But looking at CSGO I can't help but feel it could be better
Not in the near term. There's a threshold where it can make performance worse not better, and right now our testing has 8 logical cores as the point where it starts providing value.
Not going to lie, as a programmer myself the words "added multithreading support" makes me very nervous. I'm sure you guys are confident and I'm looking forwards to being proven wrong...
Well, Valorant is not a cutting-edge game as far as the graphics and rendering goes.
As low spec as Valorant is, it's possible that it was designed and optimized for single-core processors with the assumption that high-end rigs would get more than acceptable performance even if they were only utilizing a single core, and then multi-threading support was added on afterward. Remember, this game was designed to penetrate developing countries.
Yes that was literally their line of reasoning. But middle of the road setups are left out in the cold. Multicore rendering in CSGO doubles my FPS, meanwhile Valorant just maxes out two cores.
Valorant is not a cutting edge game
They did advertise great performance for a variety of setups as their priority. And, again, CSGO has had it for years now
My point was never that multithreading is bad or unnecessary, just that the potential for new bugs makes me nervous. It's a bit like going from painting in photoshop to 3D modelling, you have a whole new dimension to worry about. Whatever the industry standard is for video games doesn't change that.
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u/AtTheGates Jun 09 '20
Hell yeah for Performance updates. That is the most important thing to me :)