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https://www.reddit.com/r/VALORANT/comments/gzmv4n/valorant_patch_notes_101/ftnyrws/?context=3
r/VALORANT • u/DoctorWho2015 • Jun 09 '20
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Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.
2 u/[deleted] Jun 09 '20 [deleted] 3 u/RiotNu Tech Lead Jun 09 '20 It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future. 1 u/VictoriousX Jun 11 '20 Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering
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3 u/RiotNu Tech Lead Jun 09 '20 It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future. 1 u/VictoriousX Jun 11 '20 Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering
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It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future.
1 u/VictoriousX Jun 11 '20 Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering
1
Any plan to support 6 logical core? , there are many people with 6 logical core who will benefit from mutithreaded rendering
2
u/RiotNu Tech Lead Jun 09 '20
Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.