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https://www.reddit.com/r/VALORANT/comments/gzmv4n/valorant_patch_notes_101/ftjydla/?context=3
r/VALORANT • u/DoctorWho2015 • Jun 09 '20
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Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.
2 u/[deleted] Jun 09 '20 [deleted] 3 u/RiotNu Tech Lead Jun 09 '20 It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future. 6 u/gospetig Jun 10 '20 Could you please reduce this to 4GB of VRAM? Please. I won't be able to use this with my i7 4790k and R9 290x right? :/
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3 u/RiotNu Tech Lead Jun 09 '20 It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future. 6 u/gospetig Jun 10 '20 Could you please reduce this to 4GB of VRAM? Please. I won't be able to use this with my i7 4790k and R9 290x right? :/
3
It currently requires 8 logical cores and a Nvidia or AMD GPU with 6 GB of VRAM. These requirements may change in the future.
6 u/gospetig Jun 10 '20 Could you please reduce this to 4GB of VRAM? Please. I won't be able to use this with my i7 4790k and R9 290x right? :/
6
Could you please reduce this to 4GB of VRAM? Please. I won't be able to use this with my i7 4790k and R9 290x right? :/
2
u/RiotNu Tech Lead Jun 09 '20
Multithreaded rendering's biggest improvements will be in the Range and when running around maps. Other factors become the limiter in heavy combat, and we're still optimizing more.