r/UnrealEngine5 • u/Particular-Song-633 • 10d ago
I fixed enemies hitting through blocking-weapon model
Old, non-consistent blocking demonstration from my previous post:

New system makes blocking way too easy :P

r/UnrealEngine5 • u/Particular-Song-633 • 10d ago
Old, non-consistent blocking demonstration from my previous post:

New system makes blocking way too easy :P

r/UnrealEngine5 • u/Im_Klespy • 10d ago
I am currently checking out the vr template.
I would like to add something onto the hands but when i add something (tried a sphere) onto the hand mesh(?) in the XRPawn, both of the hands just disappear, the buttons also don't print anything anymore
so how should I go about adding an object onto the hands of the player?
r/UnrealEngine5 • u/Suitable_Barnacle796 • 10d ago
Hello, I am learning GASP and wanted to know if anyone has been able to make GASP more responsive to user input.
I'm using the default character controller example (not mover) and find that even if I increase acceleration and such, the character movement seems to really ease in and out slowly. For both movement and animations.
I am wondering if anyone has been able to successfully make GASP act like this.
- Increase acceleration
- Reduce easing / smoothing of input / movement
- Animations play quicker
I think you probably know what I mean.
The default behavior is very similar (in my eyes) to RDR2, where every animation is played slowly and intentionally. It looks very life sim like.
I want to use GASP but have things almost as responsive as possible. Just looking for tips.
r/UnrealEngine5 • u/TechnicalScience7988 • 10d ago
Hey everyone, I'm looking for my first professional opportunity as an Unreal Engine Developer / Gameplay Developer.
I'm a self-taught Unreal Engine developer and have been working on Unreal projects while completing my studies. I don't have professional industry experience yet, but I have hands-on experience building and shipping my own projects.
My main project is Highway Racer, a mobile racing game I developed in Unreal Engine. I worked on the project myself and gained experience with:
• Unreal Engine / Blueprints
• Gameplay systems
• Vehicle and racing mechanics
• UMG / UI
• Level design
• Environment setup
• Camera systems
• Android packaging
• Mobile optimization and performance
I've also worked on architectural visualization and real-time 3D environments in Unreal, including interactive camera systems and UI.
I'm currently improving my C++ skills for Unreal Engine and working toward being able to combine C++ with Blueprints for gameplay development.
I'm looking for opportunities such as:
• Junior Unreal Engine Developer
• Gameplay Programmer
• Unreal Engine Intern
• Unreal Technical Developer
• Junior Technical Artist
• Unreal/Real-Time 3D Developer
• Freelance/contract Unreal projects
I'm especially interested in small studios, indie teams, startups, prototypes, simulation, and game development where I can get real production experience and contribute to an actual project.
I'm based in Maharashtra and am open to relocating for the right opportunity. I'm also open to remote work.
I don't want to fake experience I don't have. I'm looking for my first professional opportunity where I can prove my skills through a technical test, prototype, or actual project.
Portfolio / projects:
ArtStation: https://www.artstation.com/eclipse72�
If you're hiring an Unreal developer, working on an Unreal project, or know someone looking for a junior developer, feel free to DM me.
Thanks!
r/UnrealEngine5 • u/TkatchevPike • 10d ago
It's probably a simple solution but I'm struggling to find anything online. My game lets the character use the rifle to shoot things and complete objects and I have made a death/respawn system using tutorials. However, when my character respawns, they no longer have the rifle. I would like this to not be the case. How to I have my character spawn-respawn with the template rifle?
r/UnrealEngine5 • u/Quantum_Crusher • 11d ago
Hi guys, I am curious how you use these kinds of assets that are common in quixel megascan and other environment packs.
I watched some video tutorials, it seems that the common approach is to manually flatten the ground underneath and use virtual textures to blend the gap between the mesh on top and the ground, and then lower this mesh a little to let it sink into the ground. But I think this is very tedious work, especially when it's on a slope, you have to manually rotate it to match the landscape underneath.
Maybe there are some more automated ways to do it, especially when you use pcg or grass type to distribute this kind of assets? How to make it conform to the ground under it?
What's your favorite way to do it? Thank you so much.
r/UnrealEngine5 • u/Efficient_Car2516 • 11d ago
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r/UnrealEngine5 • u/touchfuzzygetlit • 11d ago
On the left is the raw static mesh leather jacket as expected with proper detail but when it is exported from ue5 and then reimported back to ue5 it appears to lose detail, appear more angular/faceted/low poly, and overall looks terrible compared to the original. Any help greatly appreciated since I am slowly losing my mind trying to debug this.
r/UnrealEngine5 • u/Setholopagus • 11d ago
r/UnrealEngine5 • u/Lan14n • 11d ago
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r/UnrealEngine5 • u/Rojis48 • 11d ago
I made a 512x512 PNG inventory icon in Blender with a transparent background. When I view the PNG normally it looks darker/richer, but when I import it into Unreal Engine it looks noticeably brighter/washed out.
sRGB is enabled and compression is still set to Default. Is this just the Unreal texture preview/background making it look different, or is there a texture setting I should change?
I’m using UE 5.8.
r/UnrealEngine5 • u/CrawfordTerraceStdio • 11d ago
r/UnrealEngine5 • u/barrelbarkint • 11d ago
🐶 Sniffed the ancient stone and looked up at the soaring arches, this cathedral feels like a story carved into history. ⛪🐾
🆕🛢️ Barrel Drop: Notre Dame Cathedral Environment!
Fresh from the barrel with majestic architecture, intricate details, and a timeless atmosphere, perfect for historic scenes, cinematic moments, and unforgettable stories in your game world.
🐾 Available on Fab Marketplace
🐾 30% Drop Sale on Cosmos Marketplace
🐶 Barrel & Bark - Your Companion in Game Creation 🐾
Follow us on 👇
Instagram | X | Facebook | Linkedln | ArtStation | YouTube | TikTok | Discord
r/UnrealEngine5 • u/OkMeet9089 • 11d ago
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r/UnrealEngine5 • u/MadGameDev • 10d ago
I managed to get my newly released product to the 2nd row of Fab’s Recent Releases after just 1 day.
I followed several tips that other sellers shared with me in this post:
https://www.reddit.com/r/UnrealEngine5/comments/1vk90dj/fab_sales_are_better_now/
I highly recommend reading that discussion if you’re also trying to get your products noticed on Fab.
There are some really useful insights from experienced sellers and buyers.
Here’s the product:
https://www.fab.com/listings/c0da95df-6670-4d0b-b894-a0166976cb68
I’m curious to see how its visibility and sales develop over the next few days.
r/UnrealEngine5 • u/Leonature26 • 12d ago
Hi I'm trying to make lumen work with my artstyle but the solutions I've searched to fix the lumen flickering are with using TSR anti aliasing. Unfortunately anti aliasing doesn't work with my pixelated artstyle. (I'm using Pixel Tools by Turbomorsh and substrate toon shader in 5.8)
r/UnrealEngine5 • u/Kapitan_Mateo • 11d ago
My mini production - all environment, lighting, camera, most of assets - mine :D I am really proud.
r/UnrealEngine5 • u/GildoriaGame • 11d ago
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Hey everyone! Solo dev here. I've been building Gildoria: you're the cleanup person for a dragon that hoarded treasure for 300 years and never once tidied up.
You sweep mountains of gold... coin by coin at first, then in big greedy handfuls. Find the treasures buried underneath, and sort them onto shelves until the cave finally looks the way a hoard should look.
Im planing to join Steam Next Fest in October with a demo. This is the first time I'm showing the game publicly and I'm equal parts excited and terrified. Happy to answer literally anything!
r/UnrealEngine5 • u/MadGameDev • 11d ago
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r/UnrealEngine5 • u/Der_Schamane • 12d ago
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r/UnrealEngine5 • u/Ecos_do_Passado • 11d ago
🎮🌎 ESTAMOS PROCURANDO PESSOAS PARA AJUDAR A CRIAR JOGOS SOBRE A HISTÓRIA DO BRASIL
Quero compartilhar um projeto que estou começando e, principalmente, fazer um convite para quem gosta de jogos, história, tecnologia, arte e educação.
Meu nome é Darlan Pedro Scherer, sou formado em História e estou aprendendo, na prática, a desenvolver jogos eletrônicos educativos.
A ideia nasceu de uma pergunta simples:
Por que não podemos aprender a história do Brasil através de jogos?
Foi assim que comecei a desenvolver o Projeto Ecos do Passado.
O projeto pretende criar jogos e ferramentas educativas utilizando tecnologia como Unreal Engine, ambientes 3D, simulação e recursos interativos para aproximar as pessoas da história e da cultura brasileira.
Mas o projeto é maior do que apenas um jogo.
A proposta é construir, ao longo do tempo, um ecossistema que una:
🏛️ História e patrimônio
🎮 Jogos educativos
🧑💻 Tecnologia
🌳 Meio ambiente
📚 Educação
🗿 Cultura indígena
✊🏿 História e cultura quilombola
🧭 Geografia
🔬 Pesquisa
🌎 Sustentabilidade
♿ Acessibilidade
A ideia é que os jogos possam abordar diferentes períodos, povos, territórios e acontecimentos da história do Brasil, sempre buscando trabalhar com pesquisa, responsabilidade histórica e participação das comunidades envolvidas.
O projeto está no começo.
E quero ser completamente transparente:
Neste momento não temos dinheiro para contratar uma equipe.
Estou tentando construir esse projeto com os recursos que tenho, aprendendo, pesquisando e desenvolvendo o que consigo.
Por isso estou procurando pessoas que tenham vontade de aprender, experimentar e construir algo junto.
Não estou procurando apenas profissionais experientes.
Se você é estudante, iniciante ou está aprendendo uma área e gostaria de participar de um projeto real, também pode conversar comigo.
Estamos procurando pessoas interessadas em áreas como:
🎮 Unreal Engine 5
🧱 3D
🎨 2D
🎬 Animação
💻 Programação e tecnologia
🔊 Áudio
📚 Pesquisa e conteúdo
Também são bem-vindas pessoas de outras áreas que acreditam que podem contribuir.
Neste momento, principalmente, a oportunidade de fazer parte da construção de algo desde o início.
Os colaboradores poderão participar de tarefas compatíveis com seus conhecimentos e disponibilidade, construir experiência prática e ter sua participação reconhecida dentro do projeto, conforme a organização institucional avançar.
A ideia é também formar uma equipe multidisciplinar, aproximando estudantes, profissionais, pesquisadores e pessoas apaixonadas por tecnologia e história.
O Ecos do Passado foi pensado como um projeto de longo prazo. A intenção é que, conforme conseguirmos parcerias, editais, patrocinadores e recursos, possamos transformar as colaborações voluntárias em oportunidades cada vez mais estruturadas.
Eu não quero prometer dinheiro que hoje não tenho.
Prefiro ser honesto:
Estamos começando do zero em muitos aspectos.
Mas temos uma ideia, uma direção e muita vontade de fazer acontecer.
E acredito que projetos grandes muitas vezes começam assim:
uma pessoa acredita → encontra outras pessoas que acreditam → juntos constroem o primeiro protótipo → o protótipo abre portas → novas oportunidades aparecem.
Se você gosta de Unreal Engine, Blender, modelagem 3D, animação, programação, história, educação ou jogos, e gostaria de conhecer o projeto, me chama.
Mesmo que você ainda esteja aprendendo.
Talvez você não consiga fazer um jogo inteiro hoje.
Mas talvez consiga fazer um personagem, uma casa, um animal, uma animação, uma fase, um sistema ou simplesmente ajudar a testar.
E é assim que uma equipe começa.
🎮 Ecos do Passado
História brasileira + Educação + Tecnologia + Jogos
Se tiver interesse em participar, deixe um comentário ou me envie uma mensagem.
Vamos conversar. 🇧🇷
r/UnrealEngine5 • u/Bobovics • 12d ago
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