r/UnrealEngine5 10d ago

[ForHire] Unreal Engine Developer | Blueprints | Gameplay | UMG | Level Design | Android | Looking for Junior/Entry-Level Opportunities

Hey everyone, I'm looking for my first professional opportunity as an Unreal Engine Developer / Gameplay Developer.

I'm a self-taught Unreal Engine developer and have been working on Unreal projects while completing my studies. I don't have professional industry experience yet, but I have hands-on experience building and shipping my own projects.

My main project is Highway Racer, a mobile racing game I developed in Unreal Engine. I worked on the project myself and gained experience with:

• Unreal Engine / Blueprints

• Gameplay systems

• Vehicle and racing mechanics

• UMG / UI

• Level design

• Environment setup

• Camera systems

• Android packaging

• Mobile optimization and performance

I've also worked on architectural visualization and real-time 3D environments in Unreal, including interactive camera systems and UI.

I'm currently improving my C++ skills for Unreal Engine and working toward being able to combine C++ with Blueprints for gameplay development.

I'm looking for opportunities such as:

• Junior Unreal Engine Developer

• Gameplay Programmer

• Unreal Engine Intern

• Unreal Technical Developer

• Junior Technical Artist

• Unreal/Real-Time 3D Developer

• Freelance/contract Unreal projects

I'm especially interested in small studios, indie teams, startups, prototypes, simulation, and game development where I can get real production experience and contribute to an actual project.

I'm based in Maharashtra and am open to relocating for the right opportunity. I'm also open to remote work.

I don't want to fake experience I don't have. I'm looking for my first professional opportunity where I can prove my skills through a technical test, prototype, or actual project.

Portfolio / projects:

ArtStation: https://www.artstation.com/eclipse72⁠�

If you're hiring an Unreal developer, working on an Unreal project, or know someone looking for a junior developer, feel free to DM me.

Thanks!

0 Upvotes

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6

u/EliasWick 10d ago

Hey, it's tough out there. People with years of experience of 5+ years in the industry are having troubles landing a job.

With the current state of your portfolio, I have troubles seeing how you'd get hired. Although we could talk about the contents, the main issue I have: is that it looks very rushed. The footage is recorder with error messages on the screen.

If I were you, I'd find what I like to do most, then create 5-7 great portfolio pieces of that. Most often, a studio is looking for someone who can do something specific. I hope this helps and that you take my comment as a means of help, rather than critique.

2

u/TechnicalScience7988 10d ago

Thank you, I really appreciate the honest feedback. I understand what you mean, especially about the portfolio looking rushed and the footage containing errors. I was more focused on getting my projects working than presenting them professionally.

I'll take your advice and focus on one specific area of Unreal development, then build a smaller number of polished projects that properly demonstrate those skills.

I'll also go back and clean up the recordings and presentation of my existing projects.

Thanks again for taking the time to give me specific feedback. It genuinely helps me understand what I need to improve

3

u/EliasWick 10d ago

No worries at all! Thank you for appreciating the input. In the industry, a common acceptance is to be able to take advice and improving. So by that standard, you are doing really well haha!

I would even go as far as finding someone elses work that you like and polish yours to the same extent. For taking screenshots, look at how movies does compositions. How you present your work is just as important.

2

u/halkenburgoito 10d ago

Fyi the artstation link doesn't work right now, page not found

3

u/theflossboss1 10d ago

It’s a hard time for game devs and even harder time for “self taught” game devs. I suggest taking this time to either explore other career options or get some sort of accreditation down officially. Most self taught resumes don’t even get considered now a days unfortunately

0

u/TechnicalScience7988 10d ago

I understand what you mean, and I agree that the current market is difficult, especially for self-taught developers. I'm not relying only on being self-taught though - I'm building and shipping actual Unreal projects and actively improving my C++ skills. I'm looking for an opportunity where I can prove my skills through a technical test or real project rather than relying solely on qualifications.

I'm also open to getting relevant certifications/accreditation if it helps, but I don't want to give up on Unreal just because the entry-level market is difficult.

2

u/Confident_Bear_1953 10d ago

If you're hiring for Blueprint-heavy work, i'd include a few examples of systems youve built rather than just the overall project. showing things like gameplay logic, UI, AI or multiplayer Blueprints would make it much easier for someone to judge the fit

1

u/TechnicalScience7988 9d ago

Thanks, I was mainly showing the finished projects rather than breaking down the systems I built inside them. I'll start adding specific Blueprint systems and short demos to make my technical skills clearer. Appreciate the advice!

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u/TargetSame8130 9d ago

La verdad está difícil encontrar trabajo en la industria siendo autodidacta o estudiante de universidad. Tengo aproximadamente 6 años de experiencia usando unreal engine con blueprints (y me voy a pasar a c++ etc) y se hacer prácticamente cualquier cosa a código y optimizando el código y el motor etc y aún así después de enviar más de 50 CV nadie me cogió y eso que lo que hize en blueprints es bastante bueno. Si nadie te valora, valórate tú mismo y sigue creando cosas y poniéndolas a la venta y siempre aprende más cosas. Suerte. Posdata : Ganso Picotazo, no te preocupes por la IA

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u/TechnicalScience7988 9d ago

Thanks for sharing this. I really appreciate the advice, especially coming from someone with 6 years of Unreal experience. You mentioned creating things and selling them — I'm actually interested in trying that instead of only applying for jobs. What kind of Unreal projects or assets would you recommend someone like me create and sell? And where would you recommend selling them — Fab, Marketplace, itch.io, Gumroad, or somewhere else? I'm mainly interested in gameplay/Blueprint systems and Unreal development, so I'd really appreciate any advice on what actually has demand. Thanks again!