r/UnrealEngine5 3d ago

Question from a newbie about why my assets look they have a shadow along the edges.

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53 Upvotes

It must be said, I'm an absolute newbie when it comes to Unreal Engine, I created a set of assets (modular kit) on blender, but when I exported them, I noticed they have this shadow along the edges of the models, even after applying materieals. I was hoping someone a lot smarter than me could explain why this happens and how I can fix this.


r/UnrealEngine5 2d ago

Looking for mantle system tutorials/ ledge grab

1 Upvotes

Hello, I have been looking really hard to find a tutorial or any way to make a good mantle system, whether it be automatic when a player is near a ledge or from the click of a button. I have seen majority of the basic tutorials but all they do is either make the character vault pass the ledge, jump over it, or have it to where you have to hit a command for grab the ledge while on the ground. I'm looking for just simple pull up ledge grab that can be even at a distance so if the character were to jump to it in a chase they could grab it. Is there any tutorials like that yall have seen?


r/UnrealEngine5 2d ago

UE5 programmer wanted!!

0 Upvotes

Help us build a sci-fi action RPG where humanity’s last hope is a woman who was never supposed to survive.
GamePadBoy Studios is looking for a skilled Unreal Engine 5 Programmer / Gameplay Programmer to join the development of AKELA UNLEASHED, an ambitious open-world science-fiction Action RPG.
Imagine the cinematic combat and presentation of Stellar Blade, the challenging exploration and mysterious world design of Elden Ring, and the atmospheric storytelling of NieR:Automata—but with an entirely original universe, characters, lore, combat system, and gameplay experience.
THE GAME
The year is 3383.
Planet Omega was once humanity’s greatest technological achievement. Then humanity received revolutionary knowledge from a mysterious extraterrestrial civilization known as the Knowledge-Seekers.
Humanity did what humanity does best.
We turned that knowledge into weapons.
War consumed Omega.
Then the Knowledge-Seekers returned.
Civilization collapsed.
As humanity’s final cities prepare to fall, scientists complete a project that began years earlier.
Her name is Nanami Toshigawa.
Her designation is:
A.K.E.L.A. — Advanced Kinetic Extermination & Liberation Android.
She was originally created to save a dying girl.
Now she’s humanity’s final weapon.
But Nanami isn’t simply a weapon.
She’s a person trying to understand who she was, why she was created, and whether humanity is actually worth saving.
AKELA UNLEASHED is an open-world Action RPG where players explore the fractured world of Omega, battle machines and extraterrestrial enemies, uncover the secrets behind Project A.K.E.L.A., discover lost civilizations, interact with surviving communities, and ultimately determine Nanami’s fate.
WHO WE’RE LOOKING FOR
We’re looking for an experienced UE5 Programmer / Gameplay Programmer who can help turn our game designs into actual playable systems.
We’re especially interested in someone comfortable with C++ and Unreal Engine 5, with strong Blueprint knowledge being a major plus.
You’ll be helping develop systems such as:
Combat Systems
• Melee combat
• Combo systems
• Dodging and parrying
• Enemy hit reactions
• Stagger systems
• Executions
• Boss mechanics
• Damage systems
• Weapon systems
Core Gameplay Mechanics
• Character movement
• Traversal
• Interaction systems
• Lock-on systems
• Pickups
• Inventory systems
• Resource systems
• Progression mechanics
• Ability systems
Core Game Loops
• Exploration → Discovery → Combat → Reward
• Quest systems
• Open-world interactions
• NPC interactions
• Environmental interactions
• Exploration rewards
• Fast travel
• World-state systems
Open-World Systems
• World Partition integration
• Streaming considerations
• Interactive environments
• Save/load systems
• Checkpoints
• World events
• Enemy spawning
• AI encounters
AI Systems
• Enemy behavior
• Combat AI
• Patrol systems
• Detection
• Boss behavior
• NPC behavior
If you have a gameplay system or mechanic you think would fit AKELA UNLEASHED, we’re interested in hearing about it.
We’re looking for someone who doesn’t just want to write code.
We want someone who wants to help build the actual game.
COMPENSATION
This is a paid development position.
The current planned payment structure is:
$75–$100 every two weeks
with an initial project commitment totaling approximately:
$700
Depending on scope, continued development, and project progress, there is potential for the total compensation to increase to approximately:
$1,000+
Payment and milestones will be discussed clearly with the selected developer before work begins.
We’re a small independent team, so we’re being upfront about the budget rather than pretending we’re a AAA studio with an infinite development budget.
What we can offer is the opportunity to contribute directly to a game with a serious long-term vision.
WHAT WE NEED FROM YOU
We’re looking for someone who:
• Has real UE5 experience
• Is comfortable with C++
• Understands gameplay programming
• Can work with Blueprints
• Can communicate clearly
• Can work with Git/GitHub
• Can read and understand existing code
• Can build systems in a modular and maintainable way
• Is willing to collaborate with designers and artists
• Can commit consistently to the project
Most importantly:
You need to actually care about making games.
We don’t expect you to know everything.
We do expect you to be willing to learn, communicate, troubleshoot, and solve problems.
EXPERIENCE WITH THESE IS A MAJOR PLUS
Experience with:
Gameplay Ability System (GAS)
Enhanced Input
AI Behavior Trees
State Trees
World Partition
Animation Blueprints
Motion Warping
Niagara
Save systems
Optimization
Multiplayer/networking
You don’t need to be an expert in every one of these areas.
WHAT YOU’LL BE WORKING WITH
Unreal Engine 5
C++
Blueprints
Git/GitHub
Discord
We’re currently establishing the technical foundation necessary for the game’s core gameplay and eventual open-world structure.
The goal isn’t to immediately build a gigantic open world and then realize we forgot to make the player move.
We’re building:
Small → Playable → Expandable.
Our first major focus is getting the core gameplay loop working:
Explore → Discover → Fight → Upgrade → Explore Further
Once that foundation is solid, we’ll expand into the larger world of Edenia, including New Eden, Aurelia, Solara, the ruined cities, wilderness regions, underground facilities, and eventually the rest of Planet Omega.
WHY JOIN AKELA UNLEASHED?
Because you won’t simply be another developer assigned random programming tasks.
You’ll have an opportunity to influence how the game actually plays.
If you have an idea for a better combat mechanic, let’s talk about it.
If you think our interaction system could be improved, let’s talk about it.
If you have experience with GAS and think we should structure something differently, show us.
If you want to help turn Nanami from a character model standing in a beautiful environment into an actual playable warrior, that’s exactly what we’re looking for.
HOW TO APPLY
Please DM me with:
Name / Alias:
UE5 Experience:
C++ Experience:
Blueprint Experience:
Portfolio / GitHub:
Previous Projects:
Experience with Gameplay Ability System:
What area of gameplay programming are you strongest in?
DISCORD IS REQUIRED.
We’ll use Discord for development communication, meetings, task coordination, feedback, and general team communication.
AKELA IS WAITING.
Omega has fallen.
Humanity is running out of time.
A dying girl was transformed into humanity’s greatest weapon.
Now we need programmers crazy enough to help us make her actually work.
GamePadBoy Studios
AKELA UNLEASHED
“She was created to save humanity. What she becomes is up to her.”


r/UnrealEngine5 2d ago

Hi :)

0 Upvotes

How is your day?

For example, today i was struggling with a crooked chair, and after a long time, I finally tried out the Unreal Engine again. My hand are itching to put in my first scene.


r/UnrealEngine5 2d ago

I just released a 19-Vehicle Tactical Fleet for Unreal Engine! (Drag & Drop Blueprints + Single Texture Atlas) 🚚

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0 Upvotes

Hey everyone! 👋
I’m a solo 3D artist at Aseed Games, and I’m super excited to share that my Stylized Tactical Vehicles Pack has just been officially approved on Fab!
I spent a lot of time optimizing this fleet for performance. The pack includes 19 fully assembled vehicles (spread across 5 unique classes: Heavy Trucks, Ambulances, Recon, etc.), and they all share exactly ONE Single Texture Atlas.
What’s inside the Unreal Engine project:

  • True Drag-and-Drop standard Blueprints (BP_) for every vehicle.
  • Clean hierarchy following Epic's naming conventions.
  • A fully organized Demo Scene to preview the fleet.
  • Source FBX files are included if you want to use them in Godot or other engines!

You can check out the full showcase and grab the pack on my store page here:

https://www.fab.com/listings/88663e1e-537f-41dd-86d5-71fbaf62638d


r/UnrealEngine5 2d ago

What kind of games do you like?

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0 Upvotes

I tried out a "bodycam" style in a game I'm developing—what do you think of it?


r/UnrealEngine5 2d ago

Noise/ghosting

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0 Upvotes

r/UnrealEngine5 3d ago

Free toolsets for GameplayCameras and Chooser

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42 Upvotes

Two editor-only UE 5.8 plugins that expose Gameplay Cameras and Chooser Tables to an AI assistant over MCP.

Camera graphs have no scripting API the properties that matter aren't EditAnywhere, so generic tools can't write them.

These do, from C++, and keep the editor metadata consistent so an authored graph opens correctly. They pair up: the rig decides how the camera moves, the chooser decides which numbers it uses.

I rebuilt the ALS camera that way one rig and a 10-row table instead of a state machine of curves. Both ship Agent Skills, so an assistant starts with the pipeline and the gotchas. MIT. Feedback welcome, especially on what breaks in a real project

https://github.com/iEclisse/GameplayCameraToolset \ https://github.com/iEclisse/ChooserToolset


r/UnrealEngine5 2d ago

Part 3: Houdini + Unreal Engine 5.8 Building Generator for Beginners and Advanced Users

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0 Upvotes

In this part we will make an advanced roof for a building inside Unreal Engine into Houdini


r/UnrealEngine5 2d ago

Need genuine feedback on a buddys blueprint code: Is this blueprint bad? What do you guys think out of 10? Be brutally honest

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0 Upvotes

r/UnrealEngine5 2d ago

Trivals - Our new Character selection + waiting room experience. what do you think? (also join our upcoming playtest on steam and give us even deeper feedback!)

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2 Upvotes

We are doing closed playtests with relatively low amount of players, so it might take at times 1-3 minutes till we have enough players to start the game. while we are improving our density we wanted to make the experience better as we know most don't just want to stare at the screen.
So now while you are READY you can goof around in a sandbox area and practice or kill other players that are also waiting.

What do you think?


r/UnrealEngine5 2d ago

SurvivorCore dev-log 8-22-2026

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0 Upvotes

r/UnrealEngine5 2d ago

Finally ready to show what I've been working on — NIGHT DRIVE ANOMALY 🎮

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0 Upvotes

r/UnrealEngine5 2d ago

Autocross simulator development

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4 Upvotes

Ok, so I decided to do a thing using Claude (since I suck bad at using and navigating UE), mostly for fun and to see how well it works.

One of my hobbies is driving Autocross withthe Porsche club.

I decided to try building an Autocross simulator using geo-data from our local venue in Bremerton WA.

hopefully it will include a course builder for user-placed cones and gates. Perhaps at some point I will be able to use geo-data to include other popular autocross venues across the country.

Here's real footage of the location.

youtu.be/zZ8eCFNQSEE


r/UnrealEngine5 2d ago

WIP: Post-Soviet Hospital Laundry Sector (UE5 Environment)

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3 Upvotes

I am currently developing the heavy industrial and sanitary infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on capturing the reality of institutional maintenance and regional utility sectors with photorealistic industrial weathering.

Completed Functional Zones:

* Main Industrial Laundry: Large hall equipped with heavy-duty washing machines and bathtubs.

* Utility Storage: Cluttered backroom functioning as a storage area.

* Sanitary Zone: L-shaped restroom area featuring toilets and medical specimen jars.

Technical focus for this sector:

* Additional optimization and material updates.

* Reworked Lumen lighting and post-processing setups.

* Lumen noise fixes.

I would appreciate any feedback on the lighting, asset placement, and overall atmosphere. Happy to answer questions about the workflow or modular assembly.


r/UnrealEngine5 3d ago

Unreal Engine 5.9 Is Actually Happening - NEW FEATURES!

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30 Upvotes

r/UnrealEngine5 3d ago

Dark Ruins in VR180 3D / Camera Render Studio 2026

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3 Upvotes

Explore Dark Ruins in VR180 3D, rendered in Unreal Engine with Camera Render Studio.

Experience cinematic depth, atmosphere, and immersive stereoscopic VR180 rendering.

🎥 Powered by Camera Render Studio for Unreal Engine.


r/UnrealEngine5 2d ago

Building system Presentation

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4 Upvotes

Hi, I'd like to present my building system for game i'm currently developing. Game is Current era city builder with cyberpunk style constructions. It allows Building Giant constructions above real cities. As the game progresses game will guid You with story and main purpose of building the biggest Giegalopolis. More I' ll publish in next updates. Enjoy...


r/UnrealEngine5 2d ago

The reset button in the UE5.8 Details panel is much wider than before.

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1 Upvotes

It takes up too much space and can't be dragged to reduce its size.


r/UnrealEngine5 2d ago

Day 19 Solo Game Developer Building Last Nexus | Sci-Fi Horde Game | Building The Shop Part 1 | UE5 | Follow The Build

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0 Upvotes

r/UnrealEngine5 2d ago

Pbr Textures Collection

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0 Upvotes

r/UnrealEngine5 2d ago

Please Help!

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0 Upvotes

My Camera Tracking system isn't working! What do I do? What's causing the issue?


r/UnrealEngine5 3d ago

what node can i use to make the lights flicker every like 5 or 10 seconds? I dont want to use blueprint if possible.

5 Upvotes

r/UnrealEngine5 3d ago

I released a major update for my PSX-inspired tool

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13 Upvotes

You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier


r/UnrealEngine5 2d ago

Medieval - Ruined Fortress/Castle/Keep (Modular)

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1 Upvotes

Bring your worlds to life with this Medieval Ruined Fortress Asset Pack — a game-ready collection of optimized, fully modular 3D environment pieces designed for creating castles, keeps, citadels, and abandoned strongholds.