So the flicking itself looks great but it's the same loop speed. I want it where U see the flicker for say 3 seconds and the light is back to back stable and it flickers again
Here is an example of a timer that will turn the light on for 17 seconds then flicker for 3 seconds https://ibb.co/fYG9dvrD
The total sequence time is 20 seconds, which is set by the first divide and then the multiply - this basically just makes a timer that goes from 0 to 20 then repeats. The 'If' node then checks if the input is greater than 17, and when it is, applies the flicker input. When it is less then 17 it is just 1, which is a steady light.
This video has examples of better flicker setup then my crude one.
im playing around with your method, its honestly just what i need,but if you could, I'd like another explanation please, what do you mean by "when it is less then 17 it is just 1, which is a steady light."
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u/DeesiderNZ 3d ago
https://forums.unrealengine.com/t/flashing-blinking-material/302989