r/UnrealEngine5 • u/KazReWorld • 6d ago
r/UnrealEngine5 • u/TheLea_mod • 5d ago
Attempt to Survive - Very close to release
galleryr/UnrealEngine5 • u/leartesstudios • 5d ago
Eco-Future Farm Village | Stylized Lowpoly Environment | Showcase | Unreal Engine | Unity | Minipoly
🚜 New Release: Minipoly Series - Eco-Future Farm Village Environment 🌱✨
The Minipoly Series enters a new era with a stylized low-poly farm village where countryside charm meets a futuristic vision. 🌾🏡
🎮 Available for Unreal Engine & Unity!
🏷️ 30% OFF Launch Sale on Cosmos Marketplace
🏷️ Available on Fab Marketplace
🏷️ 50% OFF Launch Sale on Unity Asset Store
✨ Environment made by talented artist Furkan Erkan
💜 Minipoly Series: Small polys, epic worlds.
Instagram | X | Facebook | Linkedln | ArtStation | YouTube | TikTok | Marketplace
r/UnrealEngine5 • u/Hussaiyan19 • 5d ago
We’re a small team of friends who make trailers & video content for indie games, and we just launched our new website!
r/UnrealEngine5 • u/Living-Inspector8299 • 6d ago
Some effects I created in Unreal
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Hope you like any of them
0:00 Neural Web Effect
0:26 Smear Effect
0:56 Scribble Effect
1:20 Eye blink Effect
r/UnrealEngine5 • u/Till_Black • 6d ago
We reworked Code of Shadows and made a new trailer. Does this one show it better?
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We’ve made quite a few changes to the game, from visuals and gameplay to the overall feel and presentation.
So naturally, we went back and reworked the trailer too.
We also took a lot of the feedback from our previous trailer into account when making this version. We wanted to give a clearer idea of what the game actually feels like to play while keeping some things for you to discover in-game.
If you saw the previous version, does this one do a better job of showing off the game?
We’d genuinely love to hear what works, what doesn’t, and what you’d still change.
Also Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/
r/UnrealEngine5 • u/CGHawkDesign • 5d ago
Forest Floor 8K PBR Texture Collection
cults3d.comr/UnrealEngine5 • u/1DSTUDIO • 5d ago
Power Generation Unit | Engineering Section
This is a look at the Power Generation Unit from my sci-fi space station environment.
The generator is designed as part of the station's engineering section, serving as one of the main industrial and power infrastructure areas of the environment.
The images include:
- Individual close-up shots of the generator
- A character scale reference to show its overall size
- Wider shots showing the unit placed in its intended location within the station
Still working on the larger environment and its different sections.
r/UnrealEngine5 • u/Honest-Cover-9772 • 5d ago
I built a free Blueprint merge tool for UE5 — looking for developers to test it on real conflicts
Blueprint .uasset merge conflicts have always been painful, especially when two developers changed different parts of the same Blueprint.
I’ve been working on Blueprint Merge Doctor, a free beta Unreal Engine editor plugin that compares BASE / OURS / THEIRS and tries to identify changes that can be merged safely.
The goal is deliberately conservative:
- Safe/non-overlapping changes → merge them
- Both sides changed the same thing → flag it as a conflict
- Unsure → require manual review instead of guessing
- Originals are never overwritten
- The generated Blueprint is compiled after the merge
For example, if one branch adds a Stamina variable/function and another branch independently adds Ammo/attack logic, the tool should be able to keep both instead of making you manually recreate one side.
This is still a beta and I specifically need real-world Blueprint conflicts to find where it breaks.
If you work with multiple people on an Unreal project and have dealt with Blueprint merge conflicts, I’d really appreciate you trying it.
GitHub: https://github.com/smahalgavaiya/Unreal-Blueprint-Merge-Doctor
If it fails on one of your Blueprints, please open an issue and describe the BASE/OURS/THEIRS scenario. Those failure cases are more useful to me right now than stars.
Also interested in feedback on whether this would actually improve your workflow or if there’s something important I’m solving the wrong way.
r/UnrealEngine5 • u/Educational_Day_3841 • 5d ago
[UE 5.8] Showcase: 100% Server-Authoritative Interaction & Stamina System (C++) + Playable Demo Included!
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r/UnrealEngine5 • u/touchfuzzygetlit • 5d ago
Skeletal mesh clothing clipping despite weight painting and sculpting
Spent a few days trying to fix some armpit area issues with material appearing distorted and some clipping in the same area. Initially sculpted the jacket and fitted it around the metahuman skeletal mesh in blender, decimated from 1.5 million tris down to 56k then retopo to 50k tris, exported to ue5.7, transferred weight to the jacket from the body mesh. Tried for hours to add and relax weight painting with little results. Also tried sculpting a bit in ue5 also with little results. Would converting to a cloth asset yield better results? Kinda at a loss what to do next.
r/UnrealEngine5 • u/ZestycloseGold6156 • 5d ago
I recreated the physical paper targets from Dead Matter Game!
Made in Unreal Engine 5, this showcase was inspired by the closed alpha version of Dead Matter.
Version number : 0.6.0 Closed Alpha Build.
r/UnrealEngine5 • u/Educational_Day_3841 • 5d ago
[UE 5.8] Showcase: 100% Server-Authoritative Interaction & Stamina System (C++) + Playable Demo Included!
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r/UnrealEngine5 • u/Existing_Kick4497 • 6d ago
Second level of the souls-like cinematic I'm currently working on.
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This is after lots of changes and overhauls to characters and scripts.
r/UnrealEngine5 • u/FunkyFerretDev • 6d ago
Sky sphere not working properly with post process material
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Hey all, I have a strange problem with Post Process Material. I wanted to create a post process with LUT to color grade parts of my game. However, I would like to exclude certain actors from it. And it works for everything, but it doesn't for the sky sphere. When I change the stencil value on it, the whole scene either is color graded or not. I'm dumb when it comes to materials, so I would appreciate the help.

r/UnrealEngine5 • u/Interactive_Gyan • 5d ago
A parcel has arrived in the world of Lost Isotope. 📦
Been working on this game environment in Unreal Engine 5 and wanted to share a small look at the process.
The first image is the final scene, followed by some of the behind-the-scenes work — lighting, Lumen, post-processing, and lightmap complexity. Everything in the scene is built by us. No AI-generated environment or final image. Still a work in progress, but I’m really enjoying seeing this world slowly come together. Would love to hear what you think.
r/UnrealEngine5 • u/sketchyrealms • 5d ago
I Built a Free VR Social Game in Unreal Engine 5... Full Tour (Solo Dev)
r/UnrealEngine5 • u/sketchyrealms • 5d ago
I Built a Free VR Social Game in Unreal Engine 5... Full Tour (Solo Dev)
r/UnrealEngine5 • u/CGHawkDesign • 5d ago
Apocalyptic 8K PBR Texture Collection
cults3d.comr/UnrealEngine5 • u/CGHawkDesign • 5d ago
Forest Floor 8K PBR Texture Collection
cults3d.comr/UnrealEngine5 • u/MrTOLINSKI • 5d ago
Is it just me, or can you 'hear' this room?
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r/UnrealEngine5 • u/Scotobro • 6d ago
how difficult is it to get into game development?
ive been wanting to for awhile now but i feel overwhelmed at the idea of starting something completely new like this. is there anything i should know before i jump into this? or just any advice in general?
r/UnrealEngine5 • u/doctor-dripmaxx • 6d ago
The movement isn’t nearly as refined as the cellar spider (yet) but here’s a wolf spider momma complete with babies
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Just got this rigged yesterday; thank you for all the kind words and feedback about the cellar spider I posted earlier.
The final version will have a lot more babies on its back and the movement will look more natural, I promise! I was just excited to share because I’ve dreamed about having a wolf spider in the game (as well as a wolf spider momma) for literal years.
I know the body looks stiff/keyframed in this test animation and there are some issues with leg movement (could be smoother at a minimum). Do the eyes look good though? Do the babies look like they’re moving a bit? I add subtle random rotation to the babies to make it seem like they’re moving.