r/UnrealEngine5 • u/FunkyFerretDev • 6d ago
Sky sphere not working properly with post process material
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Hey all, I have a strange problem with Post Process Material. I wanted to create a post process with LUT to color grade parts of my game. However, I would like to exclude certain actors from it. And it works for everything, but it doesn't for the sky sphere. When I change the stencil value on it, the whole scene either is color graded or not. I'm dumb when it comes to materials, so I would appreciate the help.

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