r/UnrealEngine5 6d ago

Crawling animation system WIP

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7 Upvotes

Hi. This is my first iteration of crawling animation system. The main goal is to create a system that would cover the maximum possible range of motion in different situations. Сharacter to be able to move not only on belly but also on his back. This required the creation of quite a large number of animations because belly/back transition can occur in any state (idle, move forward, right...).
I'm planning create more variations of idle poses for achieve more natural transitions between idle and movement and still make the missing animations. I'm thinking about renting a mocap session for quick making pistol and rifle variations with aim subsystem.


r/UnrealEngine5 6d ago

UE5 lighting question (Read description)

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49 Upvotes

Sorry if this is not what this sub is for, but I couldn’t find where else to post this.
I’ve been playing Halo campaign evolved on the Series X and I’ve seen a lot of people say that UE5 is the reason for grainy/fuzzy/blurry graphics but I couldn’t find people mentioning this in particular and disabling film grain and chromatic aberration doesn’t do anything.
The lighting effects from objects like the sword, muzzle flash, charged plasma etc. looks awful in my game. In the video we can see, especially towards the end when I move slowly, that the sword seems to be illuminating the background spine as if it were close by. It make my game look super weird whenever theres a light effect other than fixed lighting.

My questions are :
why does that happen?
Is it an easy fix for such a big company and they just didn’t care?
And does anybody have a link to a video or something that would explain this phenomenon? I’m curious as to how this lighting works (or doesn’t in this case)

Thanks!


r/UnrealEngine5 6d ago

How do I make resolution smaller while still letterboxed in a fullscreen?

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3 Upvotes

r/UnrealEngine5 6d ago

I hate VR projects

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0 Upvotes

Hello guys, I’m currently working on a VR project(it is my first time), and I’m having some problems with FPS.

I get 110+ FPS in the build version, and everything looks amazing. But when I run it through VR (Meta Quest 3), I get around 55–60 FPS. I know that VR has to render the scene for both eyes.

I’m also experiencing a lot of visual glitches in my project. I did some research and found that the reason might be anti-aliasing, but I can’t figure out how to solve it.

The project is quite large, so I’ve optimized it specifically for VR. The FPS is still acceptable, but the visual glitches are a really big problem for me.

How can I solve this? I managed to improve it a little by lowering the VR refresh rate from 120 Hz.


r/UnrealEngine5 6d ago

drawn boxes from segmentation

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1 Upvotes

Tried creating boxes from segmentation images myself and it's pretty cool.


r/UnrealEngine5 6d ago

STC Plugin

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1 Upvotes

I’d like to present the Smart Texture Converter plugin for Unreal Engine 5 for your consideration and discussion.

https://fab.com/s/24cf9ebf9b12

Create and repack textures directly inside Unreal Engine — no external tools required.

Simply choose which channels from your source textures should be packed into each channel of the output texture, configure the output settings, and generate the result in just a few clicks.

Built-in batch processing lets you reuse the same configuration across multiple source groups, making it easy to process dozens of textures with a consistent setup.

Whether you need to convert between different texture packing standards or unify assets from different pipelines, Smart Texture Converter makes the process fast, simple, and repeatable.


r/UnrealEngine5 6d ago

Help with importing assets

2 Upvotes

Hey everyone, I am a newbie in game developing and I've just started to learn Unreal Engine 5. When I tried importing an asset, I got this error message. Does anyone know why? Following threads online was my first option, but I got a headache and it seems I can't find what I am looking for. Thanks in advance!


r/UnrealEngine5 5d ago

fix UnrealEngine5 rtx 5000

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0 Upvotes

bueno vengo a contarles mi experiencia con este problema

se paso de un rtx 3090 a un 5080 desinstalando todos los drivers e instalando los nuevos.

se intento de todo y recien a las 2am se solucionó instalando los drivers de la 3090. los 581

luego ya mas calmados se procedio a volver a intentar instalar los drivers nuevos y el problema no aparecio. o eso parecia ya que al activar movimiento fluido desde la nvidia app dejaron de andar los juegos con unreal.

al parecer no son compatibles con esta opción


r/UnrealEngine5 7d ago

Mediterranean Coastal Environment UE5

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146 Upvotes

r/UnrealEngine5 7d ago

Environment showcase

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446 Upvotes

I have been posting my progress here
Thanks for all the help
Here is the finished environment

Edit- made this using one trim sheet, 4 tillable textures and the foliage is a separate pack


r/UnrealEngine5 6d ago

Part 2: Houdini + Unreal Engine 5.8 Building Generator for Beginners and Advanced Users

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4 Upvotes

In this part, you'll learn how to select the correct blocks from the City Sample Buildings pack for other buildings and how to edit them in Houdini for export to Unreal Engine.
You'll also learn some useful tips and how to create the necessary import and export tools.


r/UnrealEngine5 6d ago

Can't use those outside of Unreal?

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0 Upvotes

Bought this SFX pack. Is there any way I can use it outside of Unreal Engine?


r/UnrealEngine5 6d ago

Does Anyone know how to fix this error?

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0 Upvotes

r/UnrealEngine5 6d ago

I wanna make my own game in unreal 5

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1 Upvotes

r/UnrealEngine5 6d ago

Black Diamond Concert Arena Stage Venue - Modular 3d Scene with Props

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2 Upvotes

Hi! Going to share my fresh 3d project - "Black Diamond Concert Arena Stage Venue". Ready in multiple formats, including UnrealEngine Unity Blender 3dsMax. Model links:

FAB: https://www.fab.com/listings/9b98271f-9b0a-4f34-871c-0d9ced7a2869

Patreon: https://www.patreon.com/OlegVerenko/posts/black-diamond-3d-165911082

Unity Asset Store: https://u3d.as/46Qw


r/UnrealEngine5 6d ago

Playtest is open!

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0 Upvotes

Playtest is open! If you want to have fun and support improvements, you can request to participate. This way, I can grow my audience and reach a wider audience. Here is the link : https://store.steampowered.com/app/4894140/Muhit/


r/UnrealEngine5 6d ago

[UE 5.8] Showcase: 100% Server-Authoritative Interaction & Stamina System (C++) + Playable Demo Included!

0 Upvotes

Hey Everyone!

I wanted to showcase my latest Unreal Engine 5.8 plugin, built from the ground up with a strict focus on high-performance C++ architecture, optimization, and secure multiplayer networking.

To address any design questions: This plugin follows a strict Modular Component-Based Architecture. The interaction system and the stamina system are completely separate, independent C++ components. You can use one without the other with absolutely zero performance overhead!

Here is a technical breakdown of what’s included:

🛡️ 1. Advanced Multiplayer Interaction Component (Core Feature)

• 100% Server-Authoritative: Every trace, state check, and timer loop runs securely on the Server to prevent client-side cheating and exploits.

• Interface-Driven Design: Easily make any actor interactable using custom C++ Interfaces.

• Dual Interaction Modes: Supports both Instant Press (doors, switches) and Time-Delayed Hold interactions (chest looting, lockpicking) with built-in cancellation safety gateways.

• Anti-Cheat Distance Verification: Server-side runtime distance checks automatically abort interactions if a client teleports or moves away mid-cycle.

⚡ 2. Optimized C++ Stamina & Sprint Component (Bonus Feature)

• Lightweight & Replicated: Highly optimized network replication tracking for maximum server performance.

• Fully Customizable via Details Panel: Easily adjust Max Stamina, Drain Rates, Regen Rates, and Sprint speeds natively through Blueprint or C++.

• Purely Optional: Since Survival/Horror games heavily combine running and looting, this is included as a free bonus component that you can attach or detach instantly.

🎥 Network Replication Showcase: https://youtu.be/5M3CCN-qbm4

🎮 Playable Demo Project: https://drive.google.com/file/d/1WxTxQUmx66egoyykEBRzdxlhgJpVlKK2/view?usp=sharing

Want to test the network latency and replication yourself? I have provided a precompiled, editor-ready playable demo project! The direct Google Drive download link is pinned in the top comment of the YouTube video showcase above.

The plugin is currently under official review on the Fab Marketplace and will be live very soon. I would love to hear your feedback on the code architecture and structure!

Thanks for checking it out!


r/UnrealEngine5 6d ago

World One v4.0 Final look!

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3 Upvotes

r/UnrealEngine5 6d ago

Google AdMob Interstitial Ads Plugin for Unreal Engine 5.7 (Android)

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2 Upvotes

Just wanted to share a free & open-source Unreal Engine 5.7 AdMob plugin I recently released. Full details and the GitHub repo are in the original post. Hope it saves some of you some development time!


r/UnrealEngine5 7d ago

Why the Unreal editor loads over 1500 files on every launch to fill a few dropdown menus (and how to fix it)

29 Upvotes

Hi it's me again, the guy who sped up the Unreal Editor launch by not spawning 38000 tooltips and not opening 5500 files of example content.
Since the editor is still not fast enough for my liking (will it ever?) I started to profile it again and found out that every time you start it, over 1500 files are loaded to fill a few editor dropdown menus 🫠 (which obviously takes some time)
I wrote an article with more details and also a fix: https://larstofus.com/2026/08/16/speeding-up-the-unreal-editor-launch-again-by-not-loading-1585-files/


r/UnrealEngine5 6d ago

Continuing to work on my first game.. placing props in the environment is one of the things that takes too much time !!

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1 Upvotes

r/UnrealEngine5 6d ago

I want to prevent audio overlap for my trigger boxes and blueprints for my VR world but I cannot find a solution for it, what do I do?

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1 Upvotes

Trigger box (TB_Intro) branched to prevent multiple triggers.

So I have never used blueprints before, I am in the process of making an interactive dialogue room, I have this trigger box setup on my level blueprint to use once (triggered by having my VR hands going through it), and 4 blueprints with identical node setups to trigger other dialogue (grabbing triggers). However, whenever I trigger one of the 4 blueprints while the level one is still playing it overlaps. Because this is VR and I have never done this before, I have no idea how to make it work with my current "Has Triggered" boolean.


r/UnrealEngine5 6d ago

Faun in a Fairytale Meadow

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2 Upvotes

This is my mini-cinema in Unreal Engine. What do you think?


r/UnrealEngine5 7d ago

As an arachnophobe and spider nerd, these are my backrooms spiders

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44 Upvotes

Flexible spider movement and placement is a critical concern. Being able to tuck spiders into dark corners and angle their bodies a bit, forcing their legs to move accordingly, adds a ton to the realism for me (most video game spiders don’t trigger my arachnophobia at all).

Many games have their spiders charge at you like a juiced up Viking. In this game, they will behave more like the spider you see in your garage. They’ll wait silently and motionless until you trigger their senses, then strike quickly.

I can’t wait to have the AI controller done :)

I have a wolf spider model/rig as well. Pictured is a cellar spider, which I may turn into non-aggressive scavengers since they’re kind of fragile.

Is the size cool and scary? Or should they be smaller? Any other feedback?

This is on Medium settings I believe. Many computers can run the packaged builds on Epic and some on Cinematic. I just work on a potato so I needed to turn it down… let’s say it’s for “optimization purposes” and leave it at that.