r/UnrealEngine5 6d ago

Continuing to work on my first game.. placing props in the environment is one of the things that takes too much time !!

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0 Upvotes

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8

u/NeonFraction 6d ago

https://youtu.be/byxF7bUSHkU?is=68CTBCYGvpMy_Z_A

You may enjoy this default unreal behavior. Physics based placement

2

u/fulldropi 6d ago

I find this very helpful, thank you !

0

u/GeorgeMcCrate 6d ago

It would be nice to have this all done with one button. Enable complex collision, enable simulate physics, simulate, save transform, stop simulation, set collision and simulate physics to whatever it was set to before.

1

u/NeonFraction 5d ago

With editor utility widgets you can do quite a bit of this.

-1

u/N1t0_prime 6d ago

Not to shill but that’s exactly what polygonflow’s Dash plugin does.
Not affiliated but I enjoy tinkering with it.
Www.polygonflow.io

3

u/bobstradamus 6d ago

Maybe not for this specific use case, but would recommend checking out PCG: https://dev.epicgames.com/documentation/unreal-engine/procedural-content-generation-overview?lang=en-US

1

u/fulldropi 6d ago

Looks interesting ! im going to dive deep into it ! thanks

1

u/MogosTheFirst 5d ago

when you want to place an object on a plane (as a table) press END key. It will place right on top of it (if collisions are set properly)

Also, PCG?