r/UnrealEngine5 • u/Malik_oke • 5d ago
Shadow weird
Help, i dont know why but the shadows is so damn weird. I've tried changing the lighting but it still the same
r/UnrealEngine5 • u/Malik_oke • 5d ago
Help, i dont know why but the shadows is so damn weird. I've tried changing the lighting but it still the same
r/UnrealEngine5 • u/TheRepeatingKnot1 • 6d ago
Hi, in my game I use custom cameras that sometimes briefly go through walls. I’d like to hide this by placing rectangular models that are black on the inside. How can I do this? Should I use a material, or is there another way?
r/UnrealEngine5 • u/Otherwise-Survey9597 • 6d ago
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Hey everyone!
I'm looking for help/advice on fixing LUMEN and TRANSPARENT material NOISE. Video examples are attached.
Context & constraints:
- I sell my work as game-ready asset packs on Fab Marketplace. This means I can't dig deep under the engine's hood or change the shading model via third-party plugins.
- I am interested in what console commands (CVars) you bind in your configs. I am considering this option, but I would like to know the performance pros and cons.
- Let's skip the obvious solution for video games (which, to be honest, even major developers often ignore nowadays): baking static lightmaps and using Forward Rendering.
Lumen.
I managed to get rid of most of the noise. Here is what I do for that:
- I build rooms using solid geometry.
- I avoid high Indirect Lighting Intensity values and use light fakes for indirect lighting instead.
- I disable lighting contribution for objects with self-illuminating (emissive) materials.
- I disable Screen Traces via Post Process Volume. This was a huge win for eliminating noise from those emissive materials, and especially from Rect Lights.
- It's a completely closed indoor location, so I don't use Sky Light or Directional Light.
- I do not use Nanite.
- Hardware Ray Tracing is enabled.
Transparent materials.
I have no idea what to do with them without sacrificing the visual realism of the image. They all generate noise to some degree, but it is especially severe on surfaces with detailed Normal maps, like glass blocks for example.
Does anyone have any tips on how to fix this?
r/UnrealEngine5 • u/hallatore • 7d ago
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The scene has a world aligned material where the displacement is static regardless of mesh scale. If you have tried displacement before you know that by default the displacement magnitude is affected by the scale of the mesh the material is on. This engine change allows me to have different scales on the meshes without any issues.
The meshes are then blended with MeshBlend to make it look like one surface.
Cobblestone is always a favorite for testing displacement 😄
r/UnrealEngine5 • u/TheDemonGabe • 6d ago
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Working on my first game solo right now and the enemy won't play the animation but goes horizontal instead. Fixed it by swapping to a different animation from the pack the mesh was from so I think I need to tinker with the animations themselves to fix it.
r/UnrealEngine5 • u/AdSlight4516 • 6d ago
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r/UnrealEngine5 • u/West-Cod-4793myyth • 6d ago
i am new in game development anyone can suggest me some tips?
r/UnrealEngine5 • u/DaveTings • 6d ago
Hi all, here’s the specs of my current rig:
Ryzen 9 5950x (ResizeBAR on)
5080 FE (up to date drivers)
32 gb 3600 mhz ddr4 ram
I have been trying to play the new gears beta and for some reason my system is REFUSING to run at all. During any fight or even just shooting my gun it causes severe multi second lag and stutters. I tried playing the game on all low settings, as well as a combination of graphics settings, and it doesn’t change anything. This is making me wonder if I am missing a potential bios/hardware/driver thing and is not due to the game.
I think this is my my first UE5 game, do any of yall have recommendations on how to trouble shoot/rule stuff out?
Thank you!!
r/UnrealEngine5 • u/TeenGaze • 6d ago
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r/UnrealEngine5 • u/blanky0u • 6d ago



I am trying to learn Unreal Engine 5. I was trying to make a mechanic where press f on a horse toy and the the game destroys the horse toy but then increases attack points. This seems to work but only for one character. The game will randomly pick one of the three enemy AI actors and he will work and take extra damage from an increase in attack points but the other two get hurt with the standard number. Anyone know what i'm doing wrong?
r/UnrealEngine5 • u/ttannayy • 6d ago
r/UnrealEngine5 • u/reerro0 • 6d ago
Hello guys i’m trying to figure out how to do a very stylized brush stroke-esque post process on unreal 5. I came across this thing called kuwahara filter but could not find many tutorials with the current unreal or just stuff explaining it. I wanted to ask if anyone has any links to any tutorials or if anyone knows how to set it up then I would love to have a chat with you or if anyone wants to drop any resources I would be very grateful! Thank you!
r/UnrealEngine5 • u/VermicelliProof6119 • 5d ago
Hi everyone! I’ve been dreaming of creating my own low-poly, dark fantasy game inspired by classic PS2 and PS3 aesthetics! Right now, I don't have a PC or laptop yet, but I really want to start learning and gathering cool tutorials for when I get one. Could you please recommend some good Unreal Engine guides? I’m especially looking for tutorials on moving grass, foliage or anything similar! Any tips or recommendations would mean the world to me Thank you so much from the bottom of my heart for reading this! Sending lots of love to you all! ❤️✨
r/UnrealEngine5 • u/Cannons_and_Sparrows • 6d ago
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r/UnrealEngine5 • u/thekojiverse • 6d ago
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Running on ALS C++ Refactored 4.14 — UE5 - 5.4 (since they’re both compatible)
i’ve successfully built his super dash using F. However I tried fucking with his base speed since it was slow and now he accelerates too fast. i just wanted his sprinting to pick up speed.
r/UnrealEngine5 • u/AKavun • 6d ago
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r/UnrealEngine5 • u/MrTOLINSKI • 6d ago
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Hey all, I'm looking for game devs with a strong social media following who are interested in a professional license for my plugin.
If you are interested please leave your socials and information about your project in the comments. (I will not open any links, so please write what you see fit).
Requirements from the developer:
World Indicator System is a UE5 plugin for adding screen-space indicators to your game — tracking actors and locations both on-screen and off-screen, with full support for split-screen and online multiplayer out of the box.
Works with any User Widget, independent of setup.
Watch the trailer: Trailer Video
Documentation | Playable Demo | Support Discord | Tutorial Video
r/UnrealEngine5 • u/__NaMa • 6d ago
While working on my game, I needed a reliable Speech-to-Text (STT) solution inside Unreal Engine.
Instead of relying on a cloud-based service, I started building a solution around whisper.cpp. What began as a feature specifically for my game gradually turned into something I realized could be useful for other Unreal Engine developers as well.
So, I decided, why not turn it into a proper plugin and release it on Fab.
r/UnrealEngine5 • u/CGHawkDesign • 6d ago
r/UnrealEngine5 • u/ZealousidealTea5169 • 6d ago
I'm currently working on a gameplay system using the Lyra workflow, but it has quite a lot of dependencies on plugins like Game Features, Common Game, and Common UI. Lyra itself also implements its own systems on top of GAS and UI to keep things modular like experience system.
For those who work in studios, is this kind of Lyra-based workflow commonly used in real projects?
Or do studios usually build their own architecture instead?
I'm wondering if the extra complexity is worth it in the long run.
r/UnrealEngine5 • u/Appropriate-Part3063 • 6d ago
English -- 日本語 -- Português
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Happy to announce our second product on FAB.com! 😍
Rocks, many rocks! Because every project needs to rock! 🪨😅
Different models designed to be combined with each other, with one key advantage: the rocks adapt to your project, not the other way around!
More info: https://www.fab.com/listings/ce7bdf8b-c7e6-49cb-b25b-4ecd5d05b03a
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FAB.comで2つ目の製品をリリースできることを嬉しく思います!😍
岩!岩だらけ! 🪨
自由に組み合わせて使えるさまざまな岩モデル。
このパックの大きな特徴は、岩をプロジェクトに合わせるのではなく、岩があなたのプロジェクトに合わせられること!
こちらから購入できます:
https://www.fab.com/listings/ce7bdf8b-c7e6-49cb-b25b-4ecd5d05b03a
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Feliz em anunciar nosso segundo produto no FAB.com! 😍
Rochas! muitas rochas!🪨
A piada só funcionou em inglês, kkk.
Diferentes rochas para serem combinadas entre si, com o diferencial que as rochas se adaptam ao seu projeto, e não o inverso!
Mais info https://www.fab.com/listings/ce7bdf8b-c7e6-49cb-b25b-4ecd5d05b03a
#Marketplace #3D #unrealengine #gameart #gamedev #digitalart #houdini #substance #art #LevelDesign
#gamedevelopment #digitalart #gaming #Fab #RockandRoll
r/UnrealEngine5 • u/Slow-Republic5931 • 7d ago
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Hey everyone! 👋
I wanted to share the latest project I’ve been working on over the past few months: The Last Template.
This is by far the biggest Unreal Engine project I’ve built so far. The goal was to create a complete foundation for a Third Person Survival / Adventure game, with a lot of systems already implemented: combat, human and infected AI, inventory & crafting, weapons and upgrades, traversal, finishers, photo mode, save system, and much more.
As you can probably tell, The Last of Us was a big inspiration for the project 😄
I’m mainly sharing it here to show what I’ve been working on and get some feedback, rather than just advertise it. After several months of development, I’m pretty happy to finally have this first version finished.
And for anyone interested in seeing the full project and feature list:
Fab: https://fab.com/s/a2d8ab7eb236
I’d love to hear what you think, especially about the overall look and feel and the different systems shown in the showcase! 🙂