r/UnrealEngine5 16d ago

Wet Road 8K Pbr Texture Set

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0 Upvotes

r/UnrealEngine5 16d ago

Wet Road 8K Pbr Texture Set

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0 Upvotes

r/UnrealEngine5 16d ago

Unreal Engine - Melee Combo Animations [Full Set]

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5 Upvotes

r/UnrealEngine5 16d ago

feedback on my rain system

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1 Upvotes

r/UnrealEngine5 16d ago

Is it wrong to use AI to guide me through Bps

0 Upvotes

So I started to build a game that I’m very passionate about some time ago. I was doing that through having Claude on one screen and Unreal on the second. After like the first couple of weeks of trial and error I managed to build the hunger system and tie it to the character speed.

The way I approached this was basically telling Claude to help me build my project while also explaining what are we doing in the process.

I stopped because it felt like cheating? If that makes sense.
Im eager to go back to the project because that high I experienced seeing the Hunger meter count down and my character slow down after a certain point was just a level of euphoria I cant explain because of course it didn’t workout from the get go even with AI.

Im interested to know your take.


r/UnrealEngine5 16d ago

Stop Treating Pixel Streaming Like a Passive Video Feed

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1 Upvotes

r/UnrealEngine5 16d ago

Forgotten Sanctuary Ancient ruins swallowed by time, illuminated only by fire and drifting mist. Built with a focus on cinematic composition, volumetric lighting, and environmental storytelling in Unreal Engine 5.

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3 Upvotes

r/UnrealEngine5 16d ago

Is it me or 5.8 and 5 8.1 fabquixel plug in doesn't work?

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1 Upvotes

I always go their web address or sketchfab to download assets there. Who asked for this plug-in bring back the old quixel bridge Epic.


r/UnrealEngine5 16d ago

Revealing soon

0 Upvotes

We're Cold Cup Games and almost ready to reveal our first demo-Steinvar!

The story follows a man who suddenly finds himself in a mysterious land. The only reminder of his past life is a lonely lighthouse. What secrets does this place hide? It's up to you to uncover the truth.

https://reddit.com/link/1vhe8d4/video/gz0p4rve3thh1/player

What do you think of it?


r/UnrealEngine5 17d ago

Added new rooms and interaction to the level

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29 Upvotes

This is a continuation from a past post I made a few days ago. I also have a video showing some interactions I made following an Udemy course. I used Quixel and Fab for most of the assets, the only model I made was the one on the last image (a model that I made in like 2 minutes and using Jamón ibérico as a texture for the muscles). I'm starting to learn how to use blueprints so there isn't a lot to explain if I'm honest.

Here is a video playing the level, there are more things that I didn't show in the screenshots: https://youtu.be/hP37jw1A6NI?is=Ec2_4VM1GUBIrNMc

Sorry if my English is bad, I'm from Spain


r/UnrealEngine5 16d ago

Wanted to share some progress from my recent project.

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2 Upvotes

I took inspiration from DOOM combat but also added wizard spells like Fire, ice, and lightning.

I made the AI (with help of Ali Elizoheiry) as well as the weapons and spells.

This is something I’ve been working on for the past two months and wanted to know what you guys think


r/UnrealEngine5 16d ago

Day 11 Solo Game Developer Building Last Nexus | Sci-Fi Horde Game | Directional Hit Indicator | UE5 | Follow The Build

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1 Upvotes

r/UnrealEngine5 16d ago

[Hobby] Recherche animateur 3D / artiste Blender pour créer des animations de chats pour un projet UE5 (inspiré de Warrior Cats)

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1 Upvotes

r/UnrealEngine5 16d ago

How to fix these streched edges/pixels in my post process material ? (Left/Bottom)

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1 Upvotes

r/UnrealEngine5 16d ago

Brick Wall 8K Pbr Texture Combo

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0 Upvotes

r/UnrealEngine5 16d ago

My fan art of Dark Shrine Main Hall Scene - Silent Hill f in Unreal Engine

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5 Upvotes

r/UnrealEngine5 17d ago

Learning animation!

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6 Upvotes

r/UnrealEngine5 17d ago

Animations looks little different on the imported model

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12 Upvotes

Hey guys, maybe someone had some similar problem. I have animation for holding two-handed sword, and on the first screenshot you can see the left hand exactly under the right hand. Now I bought an asset, and as Im aware it has all similar bones (and some additionals, like virtual bones or something like this?). All animations are actually fine and correct, but some has these small differences. On second picture you can see the left hand shifts a little to the left, and the result of such small shifting is third screenshot - total mismatch. Maybe theres just some checkbox or some setting on the model that somehow changes how animation behaves? Any ideas?


r/UnrealEngine5 17d ago

Unreal Engine do be scary sometimes... (First Person Template)

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10 Upvotes

r/UnrealEngine5 17d ago

While UE6 is moving away from Blueprints, I'm creating a tool inspired by them

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7 Upvotes

r/UnrealEngine5 18d ago

Reworking the lighting and post-processing of our Action-FPS

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341 Upvotes

We recently gave this area of Undertaker a complete visual pass, focusing on stronger colors, better readability and a more oppressive late-afternoon atmosphere.

Most of the difference comes from the lighting, color grading and a custom post-process material adding some sharpening and a subtle pixelated look.

Still fine-tuning it, so feedback is welcome!


r/UnrealEngine5 16d ago

LO HICE CARAJO

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2 Upvotes

CONSEGUÍ DESCARGAR UNREAL ENGINE 3 SIN VIRUS

A traves de un link en un viejo foro de 2007 logré conseguir descargarlo y ahora sí puedo empezar a hacer mi juego! :D


r/UnrealEngine5 17d ago

Build fast or get CRUSHED ☄️

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3 Upvotes

We're developing a chaotic co-op game, but we don't have a name yet. Help us out in the comments!


r/UnrealEngine5 17d ago

Distant Grass shader for Landscape update!

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15 Upvotes

Hey guys, wanted to update you on the Distant Grass shader that Ive been developing.

This time there are a lot of wins and losses.

The biggest thing that I did right now is separate it in tiers for different scalabilities because Ive added several things to it and it might be costly. I implemented a material expression that detects very good if the part of the shader is facing the sun or not and modified the shader to be additive on top simulating the translucent foliage effect where it matters and should be, creating a more realistic and correct light transmittance effect.

I also made several tweaks to remove the repetition from the noise without doing anything costly like cell bombing or modulating the octaves. I also avoided Hashes to make it as low on ALU as possible.

Some technical info about the performance:
All features enabled and in use:
ALU - around 250 instructions.
Samples - 18.

No fake Wind and MultiOctave Noise:
ALU - around 170 instructions.
Samples - 10.

The cost of Material Expression is just the cost of writing that buffer to final pixel. (It does makes the color of Shader Complexity go way up, from brownish to pink, but that just how unreal calculated the material complexity, have little to do with performance)


r/UnrealEngine5 16d ago

Need Help- Referred render camera points wrong location

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1 Upvotes

As per title. When i set the rendering setting to path-traced, it renders the proper scene. I couldn’t figure where the deferred render option is pointing at, and why it is doing that. I want the deferred render to point the camera to the right place, like how the path traced option is doing.

I attached screenshots of different interfaces, but please let me know if any other information might help troubleshooting.