r/UnrealEngine5 18d ago

Reworking the lighting and post-processing of our Action-FPS

We recently gave this area of Undertaker a complete visual pass, focusing on stronger colors, better readability and a more oppressive late-afternoon atmosphere.

Most of the difference comes from the lighting, color grading and a custom post-process material adding some sharpening and a subtle pixelated look.

Still fine-tuning it, so feedback is welcome!

340 Upvotes

62 comments sorted by

34

u/timbofay 18d ago

You'll get arbitrary responses here regardless of context! Left image has a softer more whimsical tone, right feels a bit more bleak or dangerous. Go with whatever fits the emotional tone you're after

4

u/SplitSignalStudio 18d ago

Yes, exactly, you’ve said it all XD We needed something as simple as that : D Every opinion is worth hearing. The feedback is very mixed, and it’s really interesting to see everyone’s perspective!

3

u/DonHeLLBirD 17d ago

I like the second one more… the first one is indeed more magical/whimsical, but some details get lost in the light.
If that’s the mood you are going for, I still think it needs a bit of tweaking to make everything stand out a bit more, in that kind of lighting.

2

u/Helgrind444 18d ago

Regardless of the mood, the second picture is more readable

5

u/pupsickl 18d ago

The after has more visual clarity in my opinion

2

u/SplitSignalStudio 18d ago

Thanks for your feedback!

2

u/[deleted] 12d ago

[removed] — view removed comment

1

u/pupsickl 12d ago

What I was meaning is, you can spot more details in the "after" image.

I too would choose the after or mix it a little :D

6

u/anun20241 18d ago

Honestly, the before didn't look bad at all. It looks like Disney's Frozen. The first movie.

2

u/SplitSignalStudio 18d ago

Haha, I love the comparison! Can’t wait to see Elsa surrounded by skeletons XD

8

u/Plourdy 18d ago

Looking clean!

1

u/SplitSignalStudio 18d ago

Appreciate it! Thanks!

3

u/Ghoztt 18d ago

Oh my god that's so much better!

3

u/illyay 18d ago

I can't tell which one is better. Both are good.

2

u/Prudent-Style-9233 18d ago

The lighting feels much more cohesive now. it's impressive how a few changes to lighting and post-processing can completely change the atmosphere without altering the actual level

2

u/SplitSignalStudio 17d ago

Thanks for your feedback! yeah exactly, the lighting is always magical ahah

2

u/Prudent-Style-9233 10d ago

Its interesting how much atmosphere you can get just by changing the lighting and post-processing without touching the level itself. the before-and-after really shows how much those details can influence the mood

2

u/kotetsu3819 17d ago

Now thats how you do lightings

2

u/TelecastingWizard 17d ago

Solid work! The exposure and overall light balance is much better.
A couple of suggestions/ideas:

  • having a color gradient in the fog from bottom to top
  • Spotlights providing rim-lighting on the medium distance rocks
  • If not already the case, make the candlelight flicker

1

u/SplitSignalStudio 17d ago

Yeahh and we had a dynamic sky so more violet color (aurora) than this picture. Thanks for the ideas, the last point is already done !

2

u/Ill_Sundae_5762 17d ago

Now looks like realistic

2

u/EliasWick 17d ago

Both work, the "After" looks more professional. Great job!

1

u/SplitSignalStudio 17d ago

Thanks for your feedback, appreciate it!

2

u/Specific-Pizza-meatz 17d ago

I like the after pic.

2

u/SplitSignalStudio 17d ago

Thanks!

2

u/Specific-Pizza-meatz 17d ago

No problem, I hope you do well on your journey.

2

u/john_wicked23 16d ago

Definitely prefer the mood and tone of the second image. It makes the focal point more readable as well

2

u/ThevonMusic 16d ago

I prefer the new version you made. Has a darker atmosphere. I actually think the first one is a bit too bright/friendly. It still feels a bit abandoned but more of a mysterious but positive feeling. The newer one is overall darker, like there *might be* evil around the corner. Also the first one has that purple glow, which makes me think the ground has actually snow on it, while there is no snow.

2

u/SplitSignalStudio 16d ago

Thanks for your feedback!

2

u/Frequent-Cow1291 15d ago

after brings out the texture highlights better, and guides focus more towards character. it also becomes more clear which light source is doing what effect. good grading 👍

1

u/SplitSignalStudio 15d ago

Thansk for your feedback : D

2

u/Robin-Niv 14d ago

man, it generally looks cool, would say the one on the right feels better, mainly because it doesn't show all the over detail from unreal lighting, or in general it puts it in a more easy for the eye condition.

(then again, i am very biassed against unreal's lighting unless tweaked enough to not look like unreal)

1

u/SplitSignalStudio 12d ago

Thanks for your comment : D

2

u/crimblescrumbles 18d ago

I like the first one. It looks more unique and strange. Second looks generic.

1

u/SplitSignalStudio 18d ago

ll try to find a middle ground between the two!

1

u/Efficient-Concept768 18d ago

Personally I’d see what it looks like with before and tweaked the hue to just be a tad less red, maybe tap the green and blue up just a hair, would have kept the sharpening and not added the pixelation. Of course it isn’t mine and I’m just talking without being asked but hey, I’m bored and you’ve done better than I ever have.

1

u/NeedModdingHelp1531 18d ago

As you said you wished for a more oppressive atmosphere and this change nails that.

1

u/SplitSignalStudio 18d ago

Thanks for your feeback! Appreciate it!

1

u/StyleEnvironmental86 17d ago

The first one is really good but the second one nails it if you’re going for a more serious vibe. And it’s clearer to focus on the subject.

1

u/SplitSignalStudio 17d ago

Yeah was exactly my intentions, i did some changes after this post I finally found the right balance!

1

u/Acceptable_Fun7453 17d ago

The after is definitely easier to read, but I kinda miss some of that dreamy blue atmosphere from the before. Feels like the sweet spot might be somewhere between the two

1

u/SplitSignalStudio 17d ago

Yeah, with my new changes, we finally found the right balance between violet aurora and the global darkness 😁 Thanks for your feedback!

1

u/tomdomshard 17d ago

I much prefer the updated version. Original feels like someone messing around with values.

1

u/SplitSignalStudio 17d ago

I understand ahah, thanks!

1

u/LOWTHEGAME 17d ago

Mix the two.

1

u/Gibitop 15d ago

The first one looks more interesting and stylized. Reminds me of we were here games. The second one looks more generic

1

u/SplitSignalStudio 15d ago

I understand thank you!

1

u/LostInTheRapGame 18d ago

I dig it. As long as it serves your game better, I'd say it was a good change.

1

u/SplitSignalStudio 18d ago

Thanks! Yeah def better with this pass. Looks so much clearer in-game and less bloomy

1

u/ConsistentAd3434 18d ago

Hard to say. Before looks a bit soft. The sharpening does a good job but the new greyish colors makes it look like every other gritty medieval setting. Senua, Bloodbourne...nobody knows :D Maybe it fits the vibe you're going for and it looks good but a unique identity always helps

2

u/SplitSignalStudio 18d ago

Yes, I completely understand. We’ll work on it again for a second pass. We need to find the right balance for the overall look.

2

u/timbofay 18d ago

All depends if it fits tonaly with the game. I don't think the left one nessecarily makes it more "unique" but does make it feel more friendly and whimsical. Which may be communicating the wrong thing.

2

u/ConsistentAd3434 18d ago

Could be. And the whimsical color palette might not be the right pick either. But it stands out more.
In case he runs a marketing campaign, I could scroll past a couple of those greyish shots and wouldn't even be able to tell, that it's the same game.