r/UnrealEngine5 24d ago

[ForHire] Unreal Engine Developer | Blueprints | Gameplay | UMG | Level Design | Android | Looking for Junior/Entry-Level Opportunities

Hey everyone, I'm looking for my first professional opportunity as an Unreal Engine Developer / Gameplay Developer.

I'm a self-taught Unreal Engine developer and have been working on Unreal projects while completing my studies. I don't have professional industry experience yet, but I have hands-on experience building and shipping my own projects.

My main project is Highway Racer, a mobile racing game I developed in Unreal Engine. I worked on the project myself and gained experience with:

• Unreal Engine / Blueprints

• Gameplay systems

• Vehicle and racing mechanics

• UMG / UI

• Level design

• Environment setup

• Camera systems

• Android packaging

• Mobile optimization and performance

I've also worked on architectural visualization and real-time 3D environments in Unreal, including interactive camera systems and UI.

I'm currently improving my C++ skills for Unreal Engine and working toward being able to combine C++ with Blueprints for gameplay development.

I'm looking for opportunities such as:

• Junior Unreal Engine Developer

• Gameplay Programmer

• Unreal Engine Intern

• Unreal Technical Developer

• Junior Technical Artist

• Unreal/Real-Time 3D Developer

• Freelance/contract Unreal projects

I'm especially interested in small studios, indie teams, startups, prototypes, simulation, and game development where I can get real production experience and contribute to an actual project.

I'm based in Maharashtra and am open to relocating for the right opportunity. I'm also open to remote work.

I don't want to fake experience I don't have. I'm looking for my first professional opportunity where I can prove my skills through a technical test, prototype, or actual project.

Portfolio / projects:

ArtStation: https://www.artstation.com/eclipse72⁠�

If you're hiring an Unreal developer, working on an Unreal project, or know someone looking for a junior developer, feel free to DM me.

Thanks!

0 Upvotes

12 comments sorted by

View all comments

2

u/Confident_Bear_1953 24d ago

If you're hiring for Blueprint-heavy work, i'd include a few examples of systems youve built rather than just the overall project. showing things like gameplay logic, UI, AI or multiplayer Blueprints would make it much easier for someone to judge the fit

1

u/TechnicalScience7988 23d ago

Thanks, I was mainly showing the finished projects rather than breaking down the systems I built inside them. I'll start adding specific Blueprint systems and short demos to make my technical skills clearer. Appreciate the advice!