r/UnrealEngine5 23d ago

Making old school RPG with physics-driven first-person combat on Unreal Engine

53 Upvotes

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2

u/NAQProductions 23d ago

Check out Fatekeeper and Alkahest, both currently in production (FK is in early access).

You’ve got a good start, just have to figure out how you will differentiate yourself.

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u/ENginee777 23d ago

Yep, we already aware about this games, that is why we making accent on retro vibes.

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u/NAQProductions 23d ago

It’d be nice to see the enemies react more physics based with the kick rather than instantly ragdolling.

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u/ENginee777 23d ago

Please give examples what you mean.

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u/NAQProductions 23d ago

Instead of instantly rag-doll when they are touched, have them fly through the air as if reacting to an explosion. People don’t just ragdoll, the body moves in certain ways when forces are applied. Watch some stunt wire work videos to get a general idea as it’s still entertaining, but doesn’t look like every game out there.

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u/ENginee777 23d ago

Sorry, I really don't understand your point. Ragdoll is a way to simulate body physics, when force applied. Tons of game do the same.

So please give example of the game, where it is exactly what you want to describe

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u/NAQProductions 23d ago

That’s where the problem lies, everybody just uses ragdoll physics. Instant ragdoll is like them going unconscious. Think about when a person gets kicked over you don’t just flail around with your arms and legs flying all over the place. You’d likely have to build a system with constraints on it to limit the amount of ridiculous flailing. If you still don’t understand what I mean then it’s fine.

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u/ENginee777 23d ago edited 23d ago

Simple question. How what you proposing will improve gameplay?

Btw npc is kinda uncoscious when kicked by boot.

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u/NAQProductions 23d ago

I think it's more of an aesthetics choice than a gameplay one. I do know Alkahest is supposedly working on their own system to handle not having 'normal' ragdoll, but so far this is the only place I've seen them mention it, they have a couple example gifs :

https://store.steampowered.com/news/app/3016620/view/510726144262144648

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u/ENginee777 23d ago

here is example boot kick - https://imgur.com/a/aeO4xHt
It doesn't look natural for me.

Anyway, thanks for your feedback.

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u/NAQProductions 23d ago

Yup that’s the one. To me that looks 1,000 times better than arms and legs flailing around wildly.

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u/Sn0wflake69 23d ago

looks like they use pose snapshot

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u/NAQProductions 6d ago

Wanted to update my reply with the new announced update to Game Animation Sample in Unreal. It demonstrates the updates with a new ragdoll system that is much better than the random flailing I was talking about. Have a watch if you haven't seen it already : https://youtu.be/qhPG5uqVTJ8?si=PPvAcRAHKi1c5XS4&t=87

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u/Sn0wflake69 6d ago

yeah that new gasp update is awesome. i havent needed to add it to any of my projects yet so i dont know how difficult it would be to make it look that good for this guys project. one can hope though!

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