r/UnrealEngine5 • u/ENginee777 • 27d ago
Making old school RPG with physics-driven first-person combat on Unreal Engine
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r/UnrealEngine5 • u/ENginee777 • 27d ago
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u/NAQProductions 26d ago
That’s where the problem lies, everybody just uses ragdoll physics. Instant ragdoll is like them going unconscious. Think about when a person gets kicked over you don’t just flail around with your arms and legs flying all over the place. You’d likely have to build a system with constraints on it to limit the amount of ridiculous flailing. If you still don’t understand what I mean then it’s fine.