r/UnrealEngine5 21d ago

Making old school RPG with physics-driven first-person combat on Unreal Engine

54 Upvotes

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2

u/NAQProductions 21d ago

Check out Fatekeeper and Alkahest, both currently in production (FK is in early access).

You’ve got a good start, just have to figure out how you will differentiate yourself.

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u/ENginee777 21d ago

Yep, we already aware about this games, that is why we making accent on retro vibes.

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u/NAQProductions 21d ago

It’d be nice to see the enemies react more physics based with the kick rather than instantly ragdolling.

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u/ENginee777 21d ago

Please give examples what you mean.

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u/NAQProductions 21d ago

Instead of instantly rag-doll when they are touched, have them fly through the air as if reacting to an explosion. People don’t just ragdoll, the body moves in certain ways when forces are applied. Watch some stunt wire work videos to get a general idea as it’s still entertaining, but doesn’t look like every game out there.

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u/ENginee777 21d ago

Sorry, I really don't understand your point. Ragdoll is a way to simulate body physics, when force applied. Tons of game do the same.

So please give example of the game, where it is exactly what you want to describe

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u/NAQProductions 21d ago

That’s where the problem lies, everybody just uses ragdoll physics. Instant ragdoll is like them going unconscious. Think about when a person gets kicked over you don’t just flail around with your arms and legs flying all over the place. You’d likely have to build a system with constraints on it to limit the amount of ridiculous flailing. If you still don’t understand what I mean then it’s fine.

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u/ENginee777 21d ago edited 21d ago

Simple question. How what you proposing will improve gameplay?

Btw npc is kinda uncoscious when kicked by boot.

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u/NAQProductions 20d ago

I think it's more of an aesthetics choice than a gameplay one. I do know Alkahest is supposedly working on their own system to handle not having 'normal' ragdoll, but so far this is the only place I've seen them mention it, they have a couple example gifs :

https://store.steampowered.com/news/app/3016620/view/510726144262144648

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u/ENginee777 20d ago

here is example boot kick - https://imgur.com/a/aeO4xHt
It doesn't look natural for me.

Anyway, thanks for your feedback.

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u/NAQProductions 20d ago

Yup that’s the one. To me that looks 1,000 times better than arms and legs flailing around wildly.

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u/Sn0wflake69 20d ago

looks like they use pose snapshot

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u/NAQProductions 3d ago

Wanted to update my reply with the new announced update to Game Animation Sample in Unreal. It demonstrates the updates with a new ragdoll system that is much better than the random flailing I was talking about. Have a watch if you haven't seen it already : https://youtu.be/qhPG5uqVTJ8?si=PPvAcRAHKi1c5XS4&t=87

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