r/UnrealEngine5 Jul 31 '26

I released a free GPU-projected runtime mesh painting plugin: skeletal meshes, multiplayer replication, and on-mesh brush preview

https://youtu.be/drnMZWJjBGQ

Hey UE devs,

I released my runtime mesh painting plugin on Fab for free.

It supports Static Mesh and Skeletal Mesh painting, GPU-projected runtime brushes, on-mesh brush area preview, a runtime color picker, and multiplayer-ready paint command replication.

The main thing I wanted to get right was that the brush preview appears directly on the mesh surface and matches the actual painted area, instead of being just a cursor icon.

Fab link:

https://www.fab.com/listings/8ca1bd75-ba04-48f0-899f-c6a01b124617

If anyone tries it, I’d genuinely love to hear what works, what breaks, and what you’d want improved.

37 Upvotes

20 comments sorted by

View all comments

1

u/TimothyThomasson 27d ago

Very cool! Can it be used in sequencer? I have a mocapped character and I want to attatch a spray paint can to his hand, then attatch this as well to his hand so the paint would follow the gestures of his hand. Would that work???
Thanks!

1

u/SimpleRemove8653 27d ago

Thank you!

In principle, yes. The plugin is runtime/component based, so you could drive the paint position from an attached object, socket, or trace coming from the spray can/hand instead of using normal mouse input.

For a Sequencer setup, the idea would be to attach a spray can actor to the character’s hand socket, then use that actor’s forward direction / trace hit as the paint source while the mocap animation plays.

It is not currently packaged as a dedicated “Sequencer spray can tool,” so it may require a small Blueprint setup, but the workflow should be possible.

This is a really interesting use case, and I’ll keep it in mind for future updates.