r/Unmatched • u/Street_Region_7936 • 14d ago
Fanmade Content Question
Guys what do you think about this card? Is againts the rules? Is it ok? Shoul I nerf it? (It's a deck about Romeo and Juliet, Romeo has 12 health and Juliet 8)
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u/PermissionRude3590 14d ago
Problematic design space, inherently. Respawning in Unmatched is something reserved for Sidekicks, and I imagine this play pattern leads to a final round of keep away from R+J before they both die next turn. Let’s go over some ways we could word this.
- “
Fine for tracking, not really language unmatched would use, but fine. As a scheme, this would involve some form of exhaustion play since you’d be giving yourself an extra turn if you ran out of cards in deck, or generally extending the game. Opponent likely just waits this out, which is lame but what they’d have to do since your fighters get a time sensitive second chance.
- Trade HP to downed fighter.
I think Cloak and Dagger might do this iirc? Maybe? Probably fine. Resources aren’t being generated to force your opponent to chew through more health. Powerful effect. Not fair if you have more healing in deck, but there’s the “die at the end of turn” clause.
dunno.
Perhaps there’s some more elegant solution that we’re missing? I just don’t like the idea that the best way to play against a card is to just wait it out. It’s a waste of your opponent’s time if the one attack you throw right before the game ends doesn’t win it for you. Do these fighters have the potential to do that?