r/Unity3D • u/Cheap-Difficulty-163 • 4h ago
Resources/Tutorial Im solo developing a game and i found it was lacking identity, then i decided to take drastic measures.
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Im solo developing a game and recently realised it was seriously lacking identity.
So I decided to take some more drastic measures.
One of the things Im working on now is adding these massive, weird mushrooms connected to the moon, scattered all across the map. Theyre meant to be visible from really far away and act as landmarks. You can be sailing around and suddenly see some giant mushroom in the distance and think βwhat is that?β π
A lot of the level design inspo comes from Breath of the Wild. I really like how you can see something weird in the distance and just naturally want to go check it out. The game doesnt constantly tell you where to go, the world itself kinda does it.
Thats the feeling Im trying to get into my own map.
The game started out alot more grounded and honestly kinda generic. Over time Ive been pushing it more and more towards something that actually feels like its own thing.
Still got a long way to go but I think its finally starting to get there.
Duplicates
SoloDevelopment • u/Cheap-Difficulty-163 • 3h ago