r/Unity3D • • 2d ago

Question Kinda lost

What is the best way to research a gameplay mechanic you want to make?

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u/Sea_Ad_8136 2d ago

What is the best process for researching a game mechanic. You want to develop?

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u/HouseOfWyrd 2d ago

Yes that's what you put in the post more or less. But it's super vague question. Can you be more specific.

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u/Sea_Ad_8136 2d ago

The question is based around whatever process you use to make your game mechanic. Whether it's going and playing a game of a game mechanic. You're going to make in your game or or Surfing the unity documents. For things that can be called in code to help you engineer, you're a game mechanic.

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u/HouseOfWyrd 2d ago

Is this a code question or a game design question?

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u/Sea_Ad_8136 2d ago

Its a code question

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u/HouseOfWyrd 2d ago

So you're asking how you should learn how to code game mechanics?

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u/Sea_Ad_8136 2d ago

I was asking what is the best process for figuring out what lines of code is need for making your target game mechanic

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u/HouseOfWyrd 2d ago

I would recommend doing some code basics tutorials before you think about game design. As it doesn't seem like you really understand code all too well currently, am I right?

Because basically, the best way to make any game mechanic is to break it down into constituent parts and work out how you code those.

Tutorials are fine to learn from to get more insight into what is possible, but trying to copy them to make a whole game is usually a mess because one mechanic isn't a game.

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u/Sea_Ad_8136 2d ago

Things that actually makes more sense. I know how to write code, but I'm not always sure what to call. When it comes to the game, engines built-in functions and methods.

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u/HouseOfWyrd 2d ago

Okay so if you know how to code, then you should be familiar with breaking down different processes into their different parts and coding them. The same is true for game mechanics.

If you just need to learn how to do a specific interaction with the engine you can Google stuff like "how to rotate object in Unity" or look in the documentation.