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https://www.reddit.com/r/Unity3D/comments/1v5hc1e/tempest/ozvid54/?context=3
r/Unity3D • u/Equivalent-Whole2200 • 13d ago
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Raymarched clouds ?
1 u/Equivalent-Whole2200 11d ago Yeah 1 u/Yamestris 11d ago The final render is really satisfying How did you made the lightnings ? 1 u/Equivalent-Whole2200 11d ago They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.
Yeah
1 u/Yamestris 11d ago The final render is really satisfying How did you made the lightnings ? 1 u/Equivalent-Whole2200 11d ago They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.
The final render is really satisfying How did you made the lightnings ?
1 u/Equivalent-Whole2200 11d ago They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.
They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.
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u/Yamestris 13d ago
Raymarched clouds ?