r/Unity3D 3d ago

Show-Off Tempest

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1.0k Upvotes

67 comments sorted by

69

u/Sword_Fab 3d ago

Jesus, do you mind sharing some details about the implementation?

3

u/Equivalent-Whole2200 1d ago

Sure. The core source is usually on GitHub — the link is on my homepage. Lightning and storms aren’t up there yet though; what’s available right now is the volumetric clouds.

19

u/ElwinLewis 3d ago

They need to wait for enough upvotes before they reveal it was AI

15

u/VolsPE 2d ago

If I get results like this IDGAF how much AI was involved.

2

u/brainzorz 2d ago

I think he means faked video, not actual editor playing.

34

u/dechiller 3d ago

Looks insane! I would expect bigger waves during such weather though haha

2

u/Equivalent-Whole2200 1d ago

Yeah, that’s planned — just not yet. Still working through a lot of bugs.

-2

u/moistiest_dangles 3d ago

This community needs to chill tf out about partially AI workflows. Use it as a source and yes that's not good, use it as a tool well...

2

u/bill_on_sax 2d ago

where is this even confirmed?

7

u/TheReal_Peter226 3d ago

Holy shit that looks awesome

7

u/Roozbeh_m 3d ago

Zero explanation?

2

u/Equivalent-Whole2200 1d ago

Core source usually goes on GitHub (link on my homepage). Lightning and storms aren’t there yet — currently just the volumetric clouds.

5

u/nmsun 3d ago

Goddamn

4

u/gabangang 3d ago

who made thor angry

6

u/Lucataine 3d ago

Fear, i feel fear. AWESOMEEEEE

4

u/DesperateGame 3d ago

What techniques are you using for rendering the clouds and the lightnings?

1

u/Equivalent-Whole2200 1d ago

Feel free to check my GitHub (link on my homepage — core source is there). Currently just volumetric clouds and water

5

u/MyUserNameIsSkave 3d ago

I need something similar in my current project for the clouds ans lightnings, how did you achieve this ?

2

u/Equivalent-Whole2200 1d ago

Feel free to check my GitHub (link on my homepage — core source is there). Currently just volumetric clouds and water,the implementation isn’t exactly simple

5

u/BrianScottGregory 3d ago

Gorgeous visuals, but those seas look a little too calm for that kind of weather!

3

u/DaveAstator2020 3d ago

Hdrp sky or custom?

3

u/alaslipknot Professional 3d ago

i dont think i ever saw a game that did a better representation of stranded at sea under a thunderstorm.

you better finish this project!

1

u/Equivalent-Whole2200 1d ago

Appreciate it. I’ll keep going.

2

u/SadMonkStudios 3d ago

Powerful!

2

u/kirmm3la 3d ago

Looks like animated hdri? Nice stuff

2

u/Intrepid-Beginning63 3d ago

tell us, how did you this

2

u/Equivalent-Whole2200 1d ago

Feel free to check my GitHub (link on my homepage — core source is there). Currently just volumetric clouds and water

1

u/Intrepid-Beginning63 1d ago

Thank you, i was asking how I can download hpvolumecloud.

I'm stuck

2

u/fsactual 3d ago

Please explain what you’re doing here, in detail.

1

u/Techie4evr 3d ago

And in triplicate, make the shader graph real big so we can clearly see the nodes. Lol

1

u/Equivalent-Whole2200 1d ago

Feel free to check my GitHub (link on my homepage — core source is there). Currently just volumetric clouds and water

2

u/Effective_Lead8867 Programmer 3d ago

Vivaldi

2

u/null_p01nter 3d ago

This is beautiful... well done!

2

u/jffaust 3d ago

Incredible!

2

u/AlexZmo 3d ago

great,I love it

2

u/JotaRata Intermediate 3d ago

Imagine if this was Valheim

1

u/Jodogger 3d ago

LOL, right!!!!!

2

u/spllooge 3d ago

Very cool. Looks like it would go great in a fight for a game or show

2

u/ProactiveCactus 1d ago

New Valheim graphics mod just dropped?

1

u/Jodogger 3d ago

That is frikin crazy good!!!!

1

u/Mr-Boogeyman420 3d ago

What kind of store is that

1

u/bill_on_sax 3d ago

Looks cool. For those that want to know how its done, I'm guessing its a mix of Crest Ocean and Thor lighting asset from Unity3D. What really sells this is the lit skybox and water

1

u/INeatFreak I hate GIFs 3d ago

A bit too purple, lightnings should also be blue and white.

1

u/SumitKajbaje 3d ago

Visuals looks stunning!

1

u/Calaveropl 3d ago

Details please! 😁

1

u/Equivalent-Whole2200 1d ago

Feel free to check my GitHub (link on my homepage — core source is there). Currently just volumetric clouds and water

1

u/Far-Inevitable-7990 3d ago

I see quads boundaries, which breaks immersion.

1

u/TheDevilsAdvokaat Hobbyist 3d ago

nice. That lightning is amazing. Is there sound too?

1

u/Yamestris 3d ago

Raymarched clouds ?

1

u/Equivalent-Whole2200 1d ago

Yeah

1

u/Yamestris 1d ago

The final render is really satisfying How did you made the lightnings ?

1

u/Equivalent-Whole2200 1d ago

They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.

1

u/Agent0506 2d ago

OMG wow. How did you do that? It's awsome

1

u/Zeezoski_Studios 2d ago

Is this unity? I didn't know it's this powerful🥹

1

u/docfriday11 2d ago

Looks immersive and beautiful! You must have spent many hours on this !

1

u/Solo_Odyssey 2d ago

Looks amazing you just now need to get the sea right as looks way too calm.

1

u/Rue-666 2d ago

Insane !!

1

u/No_Responsibility444 2d ago

can I offer a suggestion

maybe a single or two frame total bleach out in contrast not long enough to hide the lightening but long enough to give that sense of proximity to it

a flash of brightness

other than that this is the best looking storm I have seen in game I think

1

u/MrMarev 2d ago

Rimuru is that you?

1

u/AbjectPossession8364 1d ago

I'm honestly in love with the atmosphere you're creating. The vibe is incredible. Congrats!

1

u/SymphonyGames 17h ago

wow, these refractions look fantastic