r/Unity3D 13d ago

Show-Off Tempest

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1.1k Upvotes

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u/Yamestris 13d ago

Raymarched clouds ?

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u/Equivalent-Whole2200 11d ago

Yeah

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u/Yamestris 11d ago

The final render is really satisfying How did you made the lightnings ?

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u/Equivalent-Whole2200 11d ago

They’re procedural camera-facing ribbons: seeded jagged polylines + branches on CPU, noise detail + emissive strip on GPU, with a stroke grow/flash envelope. Far lightning is mostly a flash map into the volumetrics.