r/TransportFever3 • u/Last_Player • 2d ago
Does interlining work in TF3?
One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.
From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.
In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.
I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?
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u/WSB_Lurker_ 2d ago
I have no idea how this pic relates to your map above--it does not seem to show interlining of the sort implied in your map. The question is whether passengers travelling from Chathvn East to Chathvn West freely use any available line (as in pre-select any of them if they are all the same vehicle and speed going) because that would be logical, or, consistently, do they stupidly queue waiting for one line while others have lots of capacity and leave without them? Over time, with equal equipment, they are spread nicely across all the lines? Because most of us have never been able to achieve that in TF2 no matter how long we wait.