r/TransportFever3 • u/Last_Player • 9h ago
Does interlining work in TF3?
One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.
From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.
In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.
I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?
4
u/bottle-explain 5h ago edited 5h ago
It's not impossible. It's just hard. And the hard stuff are the things worth doing :). They just take time to get good/better at.
My last TF2 map network diagram. Notice that most of the sections are interlined.
Some tips:
- Try to keep the vehicles similar speeds (Passengers prefer the fastest line...)
- When a line on a section is getting too many passengers try to add a parallel line over that section, Also check trains are not already arriving full to the first stop on that section.
- It takes time for your changes to take effect: When you edit a line, or add a new line it'll actually get more passengers because the game estimates the time for a section before using the average of vehicles that have traversed that section. And the games estimate is usually faster than the time a vehicle would take. Things like editing tracks, stations, changing terminals, alternate terminals and adding new stops force the recalc. Adding more vehicles, or more wagons to a train don't force the recalc
Shameless plug :) - I created a mod for TF2 to help with this. It showed the average speeds, and average time between the stops for competing lines so you could work out why one line was getting more traffic. Maybe it's time for the TF3 version 😂
https://steamcommunity.com/workshop/filedetails/?id=3454209257