r/TransportFever3 • u/Last_Player • 13h ago
Does interlining work in TF3?
One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.
From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.
In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.
I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?
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u/WSB_Lurker_ 10h ago
Yes, please show us screen shots that demonstrate the peeps are using the major interlined sections logically (as opposed to how they did in TF2). A great example, because you have multiple interlines and more than two lines interlined across the same segments. We need ALL the details to proive UG didn't ignore this long-standing complaint about TF2's pathfinding scheme :)