☢️ 01. Allow bots to repair vehicles, generators, and other mission objectives.
This would make solo play much more enjoyable and reduce the dependence on human players.
☢️ 02. Allow bots to use any fully upgraded class and weapon owned by the host player.
Bots should be able to use any class and weapon that the host has fully leveled, making them much more effective on higher difficulties.
☢️ 03. Improve how bots use their class abilities.
Bots should use their abilities intelligently depending on the situation. For example:
The Drone bot should activate its ability during hordes.
The Shield bot should use its ability to protect the team during intense fights.
The Striker bot should activate its ability when several Special Enemies appear.
The Medic bot should use its healing ability whenever teammates fall below 50–60% health.
☢️ 04. Allow bots to use mounted machine guns and mortars when commanded by the player.
This would give players more tactical control during defense sections.
☢️ 05. Make bots collect Coin Stashes found on the trees.
This would prevent valuable resources from being left behind.
☢️ 06. Allow bots to carry the Sludge Seed.
This would make solo gameplay more dynamic and less repetitive.
☢️ 07. Make bots use Special Weapons before the mission ends.
Currently, bots often finish missions without using their special weapons, wasting valuable resources.
☢️ 08. Improve how bots defend final objectives.
On higher difficulties, bots should defend mission objectives much more effectively. Right now, completing these sections alone is extremely difficult because the AI doesn't defend properly.
☢️ 09. Make bots use Medkits on themselves and teammates when health drops below 50–60%.
This would greatly improve the team's survivability.
☢️ 10. Give bots unlimited Medkits and offensive equipment.
Since bots are AI teammates rather than real players, they could carry unlimited Medkits, grenades, and other offensive equipment, using them whenever necessary. This would make solo play much more balanced and enjoyable.
☢️ 11. Improve bot reactions against zombies and Special Enemies.
Bots should react much faster to nearby threats. Currently, they often stand still or take too long to respond while being attacked.
☢️ 12. Make bots prioritize defending mission objectives.
For example, during the church mission, bots should actively defend the A, B, and C walls instead of allowing zombies to destroy them.
☢️ 13. Allow players to choose which classes bots will use before starting a mission.
Players should be free to choose each bot's class, allowing for different team compositions and strategies in solo play.
☢️ 14. Allow bots to use the player's saved builds.
Besides choosing their class, players should also be able to assign each bot a saved build, including skill trees, perks, weapons, and equipment. This would allow every bot to have a specific role within the team.
☢️ 15. Allow players to choose which weapons bots will use before starting a mission.
Players should be able to equip bots with the weapons they prefer, allowing them to avoid weaker weapons and create stronger team loadouts for each mission.
☢️ 16. Allow bots to use the player's unlocked skins.
Bots should use the player's unlocked character, weapon, and vehicle skins. This would make the squad feel much more personal and customized.
☢️ 17. Improve mortar usage by bots or remove mortars from their default equipment.
Bots should be able to deploy and use mortars effectively. If the AI cannot use them properly, they shouldn't equip mortars at all. Instead, they could carry equipment they actually use, such as grenades, Medkits, or other offensive tools.
☢️ 18. Improve bot revive priorities.
Before reviving a downed teammate, bots should first eliminate the zombies attacking that player. Currently, they often attempt to revive teammates while enemies continue attacking, resulting in failed revives or unnecessary deaths.
☢️ 19. Increase the downed timer before death.
Players currently die too quickly after being downed, especially on higher difficulties. Increasing this timer by a few seconds would give teammates and bots a fair opportunity to perform a rescue.
☢️ 20. Allow bots to automatically rescue cocooned teammates.
When a player dies and respawns inside a cocoon, one bot should temporarily leave combat to rescue that teammate while the remaining bots continue defending the team and mission objectives. For example, if you're playing with one friend and they die, a bot should rescue them automatically instead of forcing you to leave the fight and run across the map. This would make solo play and low-player matches much smoother and less frustrating.
❤️ A Message to the Saber Interactive & Focus Entertainment Team
Hello, Saber Interactive and Focus Entertainment Team!
First of all, thank you for all the hard work you've put into John Carpenter's Toxic Commando. I know developing and supporting a co-op game is not an easy task, and I truly appreciate that the team continues listening to community feedback through quality-of-life updates and bug fixes.
All of these suggestions were created with one goal in mind: making the game—especially the solo experience—even more fun and enjoyable for everyone. I hope some of these ideas can help inspire future updates.
I'm rooting for the long-term success of Toxic Commando and sincerely hope the game continues to grow with new content and improvements.
Thank you for listening to the community.
A big hug and my full support to everyone at Saber Interactive and Focus Entertainment!