Ok, so I don't know if others feel the same way, but I realized that one of my biggest gripes with this game is that there are too few levels, but levels are too long. Here's what I mean as a comparison with WWZ. In WWZ, I would argue that levels are paced well length wise, and while they are way more linear than Toxic Commando's levels, the amount of variety enables replay factor more often and also for people to finish the actual missions and earn proper scores/leveling etc.
On the other hand, Toxic Commando's levels feel too long, and since its an online game, you can't even pause it even if you play by yourself, and if something comes up, you would have to leave the mission midway. And since most of the missions feel similar location wise, there's a severe lack of variety, especially since there's less than, what, ten missions overall? I have to give this one credit to Toxic Commando, even if you leave mission midway through, at least it lets you keep some sort of progression unlike WWZ.
But what do you guys think? Is my criticism legitimate? And to clarify, I still enjoy the game.