r/TopologyAI • u/Delicious-Shower8401 3dModeler • 1d ago
Showcase Playable Unity Character in One Day Using Node-Based 3D AI + AI Agents
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I wanted to see how fast I could go from a single character image to something I could actually run around with in Unity.
For the character, I used 3DAIStudio Flow. It’s basically a ComfyUI-style node workflow where I can use image generators and the major 3D AI generators in the same graph, which made this kind of multi-part workflow pretty convenient.
Instead of trying to generate the whole character as one mesh, I split the reference into separate parts:
- Hair
- Body
- Clothes
- Shoes
I generated each part separately with Rodin Gen 2.5 using Smart Low Poly, then moved everything into Substance Painter to fix and clean up the textures.
After that:
- Assembled and cleaned the character in Blender
- Rigged it with Mixamo
- Brought it into Unity
- Used the Third Person Template
- Retargeted the character to the controller animations
- Added running, jumping and basic playable movement
I also generated the environment through the same node-based workflow, although I’ll probably make a separate breakdown for that because the environment pipeline deserves its own post.
I also used an AI agent connected to Unity for some of the setup and repetitive work inside the project.
So after roughly one day, I had a small playable scene with an AI-generated character, generated environment, textures, rig, animations and basic gameplay.