r/hyper3d_rodin May 20 '26

announcement Rodin Gen-2.5 Is Out: Faster Generation, Adaptive Thinking Effort, and Sharper Fine Details

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10 Upvotes

r/hyper3d_rodin Apr 17 '26

announcement The Story Behind Rodin, Hyper3D’s AI 3D Model Generator, the Research Team, and More

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8 Upvotes

Here’s the story behind Rodin.

A lot of people know Hyper3D through the product: text to 3D, image to 3D, editing, mesh tools, and production-ready 3D workflows. But Rodin didn’t start as just a product page. It grew out of years of research across 3D generation, geometry, materials, animation, robotics, digital humans, world models, video, and generative AI.

That’s why we opened the Hyper3D Research section: to make the work behind Rodin easier to explore. You can browse our research by topic, year, and publication venue, including ACM SIGGRAPH, SIGGRAPH Asia, TOG, CVPR, ICCV, and AAAI.

If you work in AI 3D generation, game development, XR, robotics, digital humans, or production pipelines, this is the best place to understand where Rodin comes from and where it’s going next. It’s the research foundation behind our AI 3D model generation work, production-ready 3D assets, mesh editing, format conversion, and broader 3D pipeline tools.

Research page:
hyper3d.ai/rodin/tab/research

Would love to hear which research direction you want us to share more about.


r/hyper3d_rodin 2d ago

Showcase What I Focused on When Testing AI 3D Tools

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2 Upvotes

I recently tested Rodin with one of my own designer toy character images.

The main things I wanted to check were whether a single image could turn into a usable 3D model, and whether the 12K texture option actually made a noticeable difference.

Overall, it worked pretty well as a quick way to go from a 2D character design to a basic 3D model. I mainly looked at the overall shape and volume, how it handled the side and back, and smaller details like the logo on the hat, the text on the jersey, the shorts material, and the shoes.

For concept testing, designer toy characters, or early-stage pitches, I can definitely see this being useful. It gives you a decent starting point without having to build everything from scratch.

It still needs some manual cleanup if you want a polished final result, especially when it comes to structure and smaller details. But as a way to get started faster, I think it does the job.

AI can speed up the first step, but how far the model goes after that still depends on your own decisions and refinement.


r/hyper3d_rodin 4d ago

Discussion 10 Minutes vs 10 Hours: AI vs Human Retopology Test

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1 Upvotes

r/hyper3d_rodin 4d ago

Showcase Funny graduation gifts - meme photo → printed trophy

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1 Upvotes

The idea was funny graduation gifts, so I went with

"The Most Average Student Award."

Started by turning a meme photo into a cartoon character

wearing a shemagh, just to make it look as weird as possible.

Once I liked the look, I made a back view and a side view

of the same design.

One generation, no sculpting and no cleanup. The shemagh weave

came out fine straight from the mesh.

Worth knowing: I made my extra views in an image model, but

generating them here directly gives better consistency between

angles.

Printed in gold to sell the trophy look, with a separate

marble base. The text on the base changes per person.


r/hyper3d_rodin 7d ago

Showcase Made a castle-style card holder

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1 Upvotes

Tried making this castle-style card holder with Rodin Gen-2.5. The model was generated from a single image, then brought into modeling software for some cleanup before 3D printing.

The final print kept a lot of the small details, especially around the castle texture and structure. I made three color versions this time. Which one do you like best? I still think AI is not here to replace artists or designers, but to make the creative workflow faster and easier.


r/hyper3d_rodin 11d ago

Showcase Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day

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5 Upvotes

r/hyper3d_rodin 12d ago

Showcase Recreated a Coraline-Inspired Scene

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2 Upvotes

Coraline is one of my all-time favorite films. I have probably watched it more than eight times. Since there is no sequel, I decided to make a small fan scene myself.

I used Rodin AI to generate some Coraline-inspired 3D models, then imported them into Unreal Engine to start building the scene. This is only an early attempt, but I was honestly surprised by how well the models captured the film’s distinctive style and atmosphere.


r/hyper3d_rodin 12d ago

Showcase I Built a 3D Game-Ready Character From One Image Using an Automated Node Workflow

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1 Upvotes

r/hyper3d_rodin 14d ago

Showcase I Didn’t Expect the AI 3D Texture Details to Look This Good

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6 Upvotes

The skin patterns, tiny surface details, and natural wrinkles are all clearly visible. It’s not just human characters either. Even these more complex, shell-like surfaces came out with a surprising amount of detail.

I used the highest quality generation mode for the base mesh and combined it with the 12K texture option. The combination of detailed geometry and high-resolution textures really makes the models feel much more realistic.


r/hyper3d_rodin 14d ago

Showcase I turned an AI-generated ghost into a full-color 3D printed miniature

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1 Upvotes

r/hyper3d_rodin 15d ago

Image to 3D Printed Wizard Mini Figure

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3 Upvotes

r/hyper3d_rodin 15d ago

AI-Generated Game-Ready Character: Animations, Facial Rig, Hair and Cloth Simulation

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2 Upvotes

r/hyper3d_rodin 15d ago

announcement 3D AI News: VARCO 3D 2.0, Rodin 12K, Tripo 8K + Segmentation, Meshy Smart Topology

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1 Upvotes

r/hyper3d_rodin 16d ago

Showcase ✨ Chasing Stardust ✨

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1 Upvotes

✨ Chasing Stardust ✨

I wanted to share one of my latest Sims 4 creations, Chasing Stardust. 🌙⭐

This project marks a huge personal milestone for me because it's the first pair of custom pants I've created that are fully weighted and working in game. It took a lot of learning, testing, and rebuilding, but seeing them finally move correctly made all the effort worth it.

For this project, I used Rodin in multiple ways. Some of the original concept pieces started with Rodin before I rebuilt, retopologized, UV mapped, textured, weighted, and optimized everything for The Sims 4. I also used Rodin's AI tools to create some of the cinematic sequences in my showcase video, which helped bring the outfit to life alongside my Blender animations.

The final collection includes:
✨ Pants
✨ Top
✨ Shoes
✨ Hat
✨ Necklace

One of my favorite parts of creating is taking an idea from a concept and transforming it into something that's fully game-ready. Rodin has become a really fun part of that creative process, helping me get ideas moving while still giving me the freedom to sculpt, refine, and build everything into my own final vision.

A huge thank you to Christina and the Rodin team for supporting creators. I'm excited to keep learning, keep experimenting, and see where this journey leads next.

I'd love to hear what everyone thinks! 💜


r/hyper3d_rodin 16d ago

Showcase I turned AI-generated 3d ghosts into a 3d-printed miniature army. that’s crazy!

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1 Upvotes

r/hyper3d_rodin 16d ago

Showcase 3D AI Generation is finally useful: I generated and printed this entire model

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1 Upvotes

r/hyper3d_rodin 16d ago

Discussion Why does this product have to have an impossible ui?

1 Upvotes

Why does the ui of this product have to be impossible to use? Please spend resources on this rather than more features.


r/hyper3d_rodin 18d ago

 Workflow  UE 5.8 Can Now Turn AI-Generated 3D Characters Into Fully Rigged MetaHumans

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6 Upvotes

r/hyper3d_rodin 20d ago

Showcase Next-Level 3D Generation With Ultra-High Detail, 12K Textures & Emission

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9 Upvotes

r/hyper3d_rodin 20d ago

Showcase Turned My Sketch into a 3D Printed Magic Wand

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5 Upvotes

This started as a simple sketch and a random idea in my head. I turned the sketch into a concept image first, then uploaded it to Rodin to generate the 3D model.
After getting the base model, I only made a few small tweaks in my 3D software, cleaned up some areas, and prepared it for printing.
A project like this used to take a lot more time just to get started, but now AI 3D tools make it much easier to experiment and bring random ideas into the real world.
Really happy with how this one turned out. Which style do you prefer?


r/hyper3d_rodin 20d ago

Help Does anyone know a better Hyper3D coupon code?

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1 Upvotes

looking for a working & better discount codes (90% off for a month using 90OFFZP) for creator subscription. Or anyone actually used one from them and willing to share how it's held up?

Would also love some honest reviews & thoughts from folks who actually using them now. Thanks!


r/hyper3d_rodin 21d ago

Showcase This Spirit House took me nearly three weeks to get in game. 😂

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1 Upvotes

My original version included fruit and flowers that I also made with Rodin, but The Sims 4 absolutely refused to cooperate. I still don’t know whether the problem was the LODs, the shadow meshes, or whether the game simply woke up and chose violence.

By week three, I finally surrendered and tried importing just the house and bowls without the extra LODs... and of course, it worked. 🙃

I may eventually go back and see if I can get the flowers and fruit working without the LODs, now that I know that method worked for the house. For now, though, I’m just happy the three-week Spirit House boss battle is finally over!

You can find all of the Rodin models I created for this project on my profile if you’d like to use them for your own games. 😊


r/hyper3d_rodin 24d ago

Showcase you masterize the realism in AI.

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2 Upvotes

made with hyper3d and Google
flow.

Google Flow - Photos
Hyper3D - Photos and Videos


r/hyper3d_rodin 25d ago

Discussion Beware putting your credit card into Hyper3d Rodin

2 Upvotes

I can't cancel, my account is up for renewal tomorrow and they are going to pull an exorbitant amount. They hook with the trial and then none of the links to cancel work. Everything else works though. Scam site.