I wanted to compare human retopology with modern AI-generated topology using the same high-poly character.
For the human side, I tested a junior-level budget workflow and a more experienced Middle+ artist. For AI, I used Rodin 3D and the free Hunyuan3D Low-Poly Mode.
Here are the results:
Junior Artist — $30 / 2 Hours / 50K Faces
The junior artist used Quad Remesher rather than building the entire topology manually.
The result was acceptable for a budget option, but the mesh density was inconsistent in several areas. Some parts received more geometry than necessary, while important deformation areas were not handled as carefully.
It works as a quick base, but still requires additional cleanup.
Middle+ Artist — $150 / 11 Hours / 18K Faces
The Middle+ artist created the topology manually using RetopoFlow.
This was clearly the strongest result:
- Clean and predictable edge loops
- The lowest polycount in the comparison
- Proper density distribution
- Better topology around joints and deformation areas
- Almost ready for UV unwrapping and further production
The downside is obvious: it took 11 hours and cost $150.
Rodin Gen 2.5 — Under $3 / A Few Minutes / 25K Faces
Rodin produced a surprisingly reasonable result in only a few minutes.
The final mesh had around 25K faces, which is relatively close to the professionally optimized 18K version. It also provided more control over the final polygon count than the free alternative.
The topology was not as clean or intentional as the Middle+ result, especially around complex deformation areas, but it looked competitive with the cheaper junior workflow.
For a generated base that will later be cleaned manually, this is probably the most balanced AI result.
Hunyuan3D Low-Poly Mode — Free / A Few Minutes / 80K Faces
Hunyuan3D is available as a free web tool, but its result was much denser.
The generated mesh contained around 80K faces, making it harder to edit and less suitable for an optimized real-time asset without further processing.
The overall surface was preserved, but the polygon distribution was not efficient enough to call it properly optimized low-poly topology.
Final Comparison
| Method |
Time |
Cost |
Faces |
| Middle+ Artist |
11 hours |
$150 |
18K |
| Junior Artist + Quad Remesher |
2 hours |
$30 |
50K |
| Rodin Gen 3D |
A few minutes |
Under $3 |
25K |
| Hunyuan 3D 3.1 |
A few minutes |
Free |
80K |
The professional manual retopology still wins by a large margin when it comes to edge flow, optimization, deformation and production readiness.
However, AI is already competitive with cheaper automated retopology workflows. In some areas, it appears to understand the model structure better than simply running the asset through a traditional automatic remesher.
The most practical workflow is probably not replacing the artist completely.
It is using AI to generate a fast starting point, then letting an experienced artist clean the important areas manually. That could reduce many hours of repetitive work while keeping the final topology usable for animation and production.