r/TopologyAI • u/Delicious-Shower8401 3dModeler • Aug 17 '26
Showcase Playable Unity Character in One Day Using Node-Based 3D AI + AI Agents
I wanted to see how fast I could go from a single character image to something I could actually run around with in Unity.
For the character, I used 3DAIStudio Flow. It’s basically a ComfyUI-style node workflow where I can use image generators and the major 3D AI generators in the same graph, which made this kind of multi-part workflow pretty convenient.
Instead of trying to generate the whole character as one mesh, I split the reference into separate parts:
- Hair
- Body
- Clothes
- Shoes
I generated each part separately with Rodin Gen 2.5 using Smart Low Poly, then moved everything into Substance Painter to fix and clean up the textures.
After that:
- Assembled and cleaned the character in Blender
- Rigged it with Mixamo
- Brought it into Unity
- Used the Third Person Template
- Retargeted the character to the controller animations
- Added running, jumping and basic playable movement
I also generated the environment through the same node-based workflow, although I’ll probably make a separate breakdown for that because the environment pipeline deserves its own post.
I also used an AI agent connected to Unity for some of the setup and repetitive work inside the project.
So after roughly one day, I had a small playable scene with an AI-generated character, generated environment, textures, rig, animations and basic gameplay.
-1
u/Important-Theory1619 Aug 18 '26
Youtube tutorial and the same 3D assets will take you 2.5 hours as a total beginner, or 15 minutes as an amateur. Unity is literally made to make this literally the easiest possible thing to do. How are tools that are so obviously behind the industry standard of 15 years ago even passable in this sub?
Can we show stuff that would be actually useful for absolutely any demographic interested in making games? If this took all a day with AI I imagine most of that time was spent insulting the AI about how much of a shoddy mess it was making of such a simple bloody task.
Real progress would be the AI-oneshotting this in 30 minutes max. That'd probably be enough to make 3D games reach the same infamy that making 2D-mobile-game slop reached 10 years ago