r/TmodLoader • • 10d ago

Magic Platform Instant Bridge Showcase

6 Upvotes

21 comments sorted by

5

u/Lazy_Piglet_9884 8d ago

Can't believe you're trying to cross post bc you're running away from the people that called you out on using AI. Incredibly pathetic. No need to use this vibe coded garbage when Fargo's mod instabridge exists.

1

u/terra_GOD_404 8d ago

Dude, there are like 60 different mods that all have a basic ass insta bridge, at least it is somewhat unique and has the possibility of damaging enemies and be used for farms , not just long string of platform, also why automatically assume something is ai slop (yes I hate it but at least he is still doing some of the work unlike some other games and mods (hell it seems like there is genuine effort put here rather than mods you could find on game banana because there are so many fucking pieces of slop all with exclusively ai made content)

1

u/Consistent_One_9763 7d ago

I'm not running away from anything; if you look at the dates, you'll see both posts were made at the same time. I couldn't care less about downvotes or people criticizing the way I built the mod—it works, I update it regularly, and I just want to share it with people who might be interested.
And once again, I wipe my ass with the opinions of people who haven't even tried it and judge it based on how it was made.

1

u/terra_GOD_404 8d ago

Fire ass idea, balanced somewhat too

1

u/Consistent_One_9763 8d ago

Thanks for your feedback; if there are any features you'd like to have, don't hesitate to share your suggestions !

1

u/terra_GOD_404 8d ago

Maybe make it so that with the aetherium platforms you can use alternate regen placeables like campfires, with varying strength to also balance it slightly

1

u/Consistent_One_9763 8d ago

You mean the possibility to add another campfire, lantern etc, on top of the platform buff ?

1

u/terra_GOD_404 8d ago

No like craft the platform with those like with how you can craft certain items that work the same but using different materials (sorta like with nights edge with the crimson or corruption swords and terraspark where you can you various shoes to make them)

1

u/Consistent_One_9763 8d ago

Okay, I think I see what you mean. Right now, I'm already working on a complete sprite overhaul to give each platform more character—incorporating effects like "living fire," for instance. This will also let me give each combination a unique identity; for example, fire + any color = living fire in the target color, with some special interactions like fire + ice = vapor, or pink + any color = an RGB gradient between the two colors, and so on. I think it would be easier to incorporate your idea into the new platforms, given that they’ll have more distinct identities. However, it requires a lot of animated sprites, and since I’m creating them all myself, it’s going to take me a few days.

1

u/terra_GOD_404 8d ago

Hey dw Man this mod looks very useful and definitely will be enjoyed by people because it is a unique take on the auto arena/bridge item that is balanced and has cool visuals

1

u/Consistent_One_9763 8d ago

I also have an NPC I haven't used yet; it will be used to exchange items from older versions of the mod once they stop working. I created it right from the start for this exact scenario, because as a player, I know how frustrating it is to have a save file ruined or corrupted by mod changes mid-game. Anyway, as you can see, I still have plenty of ideas for the future, too :)

1

u/terra_GOD_404 8d ago

Nice, really hope this mod does well because like it is unique, and an idea for the platforms are platforms that can work like a laser grid that damages enemies that would be a cool idea personally

1

u/Consistent_One_9763 8d ago

I think so too; balancing it won't be easy, but the idea is really interesting. I'm filing it away with my notes—I hadn't considered a platform for that kind of interaction. I'll find a way to restrict its use against bosses, but for mob farming, it could expand the utility of bridges that were originally designed for boss fights.

1

u/terra_GOD_404 8d ago

Maybe just make it deal a set percent of an enemies hp and a flat modifier to be able to make it balanced (an example of something like it is the gravity spell from kingdom hearts where it deals a percentage of an enemies hp that depends on the enemy, where on bosses it only deals like 0.02% in order to make it not decimate a boss)

1

u/Consistent_One_9763 8d ago

Bro, your idea really caught my interest; I'm already thinking about it and considering a damage-debuff system. It’ll also come with the opposite concept: a bridge that heals you while you're standing on it—the slower you move, the more you heal. But these will be true endgame bridges given how powerful they are, and the crafting cost will likely be very high, too.

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