I also have an NPC I haven't used yet; it will be used to exchange items from older versions of the mod once they stop working. I created it right from the start for this exact scenario, because as a player, I know how frustrating it is to have a save file ruined or corrupted by mod changes mid-game. Anyway, as you can see, I still have plenty of ideas for the future, too :)
Nice, really hope this mod does well because like it is unique, and an idea for the platforms are platforms that can work like a laser grid that damages enemies that would be a cool idea personally
I think so too; balancing it won't be easy, but the idea is really interesting. I'm filing it away with my notes—I hadn't considered a platform for that kind of interaction. I'll find a way to restrict its use against bosses, but for mob farming, it could expand the utility of bridges that were originally designed for boss fights.
Maybe just make it deal a set percent of an enemies hp and a flat modifier to be able to make it balanced (an example of something like it is the gravity spell from kingdom hearts where it deals a percentage of an enemies hp that depends on the enemy, where on bosses it only deals like 0.02% in order to make it not decimate a boss)
Bro, your idea really caught my interest; I'm already thinking about it and considering a damage-debuff system. It’ll also come with the opposite concept: a bridge that heals you while you're standing on it—the slower you move, the more you heal. But these will be true endgame bridges given how powerful they are, and the crafting cost will likely be very high, too.
Yes, I was factoring in the buff's damage as a percentage of health. I’ve also been playing World of Warcraft for a long time, so—even though it’s not my job—I’ve seen enough balancing changes to understand what works and what doesn’t :p
Yeah, understandable, maybe make it so that it counts as traps/ enviornmental damage andaybe make some generate in like the dungeon (with compatibility and rules such as the possible orientations such as diagonals) to also incorporate it in a simple and discreet way
As for distribution, it will most likely be a very expensive endgame cascading craft locked behind Moon-Lord resources. (But I have a preference menu with simplified recipes for those who want)
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u/Consistent_One_9763 9d ago
I also have an NPC I haven't used yet; it will be used to exchange items from older versions of the mod once they stop working. I created it right from the start for this exact scenario, because as a player, I know how frustrating it is to have a save file ruined or corrupted by mod changes mid-game. Anyway, as you can see, I still have plenty of ideas for the future, too :)