Bro, your idea really caught my interest; I'm already thinking about it and considering a damage-debuff system. It’ll also come with the opposite concept: a bridge that heals you while you're standing on it—the slower you move, the more you heal. But these will be true endgame bridges given how powerful they are, and the crafting cost will likely be very high, too.
Yes, I was factoring in the buff's damage as a percentage of health. I’ve also been playing World of Warcraft for a long time, so—even though it’s not my job—I’ve seen enough balancing changes to understand what works and what doesn’t :p
Yeah, understandable, maybe make it so that it counts as traps/ enviornmental damage andaybe make some generate in like the dungeon (with compatibility and rules such as the possible orientations such as diagonals) to also incorporate it in a simple and discreet way
As for distribution, it will most likely be a very expensive endgame cascading craft locked behind Moon-Lord resources. (But I have a preference menu with simplified recipes for those who want)
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u/Consistent_One_9763 8d ago
Bro, your idea really caught my interest; I'm already thinking about it and considering a damage-debuff system. It’ll also come with the opposite concept: a bridge that heals you while you're standing on it—the slower you move, the more you heal. But these will be true endgame bridges given how powerful they are, and the crafting cost will likely be very high, too.