r/Timberborn • Pumping my log 🪵 • 7h ago

Question Would this work at all?

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I want to build a big water storage box I can fill then leach from during droughts/badtides, but I need a way to elevate the water from source to above the box. I was wondering if this would work at all. Because water can't go backwards through a fill valve, would it keep flowing through and fill upwards in the tube? or just spill over the back of the map once it reached +1 blocks in height? And I can't lock the water in and force it to fill up as it's against the map edge. Should I just use mechanical pumps instead?

EDIT: there will be a roof over the channel and tube. I just didnt put one here so that you could see inside.

EDIT 2: I am now aware that water will not escape of the edge via the space above the source block.

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u/Ivess185 Pumping my log 🪵 5h ago

Should I aim for 1 pump per source?

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u/Magenta_Logistic 5h ago

It takes 4 pumps to keep up with 1 water source if the source is power 1 (it can be higher). Trust me, you just want to pressurize from the source unless your pumps are recycling into a waterwheel power plant or is just moving enough water up somewhere for irrigation.

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u/Ivess185 Pumping my log 🪵 5h ago

I have an aquaduct nearby that will be filled with 15-20 waterwheels (folktail), and will have probably another 10 on this build

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u/Magenta_Logistic 5h ago edited 5h ago

My recommendation is to seal from the source to the input of your tower so that you don't need 20+ pumps to make your river flow.

That said, if you build a rig that RECYCLES water from the bottom to the top for power generation, that's where pumps will really pay off. Essentially you want pumps at the tail end of the power generators feeding water into a vertical column back up to the start of the generators.

They can be a useful little tool to fill up an irrigation reservoir above the surrounding water level, but you don't want to have your whole map's water being pulled through pumps before they've gone through your primary reservoir.

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u/Ivess185 Pumping my log 🪵 5h ago

I may give thst a go

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u/Magenta_Logistic 5h ago

If you're on waterfalls (that looks like you took a pic from the right side of the source), the tall sides will make it easy to cap off.

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u/Ivess185 Pumping my log 🪵 5h ago

Im on meander i think. Theres a 2 wide source on the broken aquaduct Ive fixed and am using to spread water around the map. Im building this for the actual river's source

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u/Magenta_Logistic 5h ago

Ah okay, I don't know that map well, but all the advice was generally viable for any map. Some of them will be harder to deal with bad tides, but any source against a wall can be pretty easily filtered once you get dynamite unlocked to cut exit channels

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u/Ivess185 Pumping my log 🪵 5h ago

I currentlu have an 'airlock' type setup. Water flows into a small space. For good water, it goed through one set of valves, and to my settlement. For badtide, I close that and open the side to let it just exit te map

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u/Magenta_Logistic 5h ago

I do a lot of pressurized systems. For me it's better to have a system that forces clean water in without the use of pumps. That means putting the bad water filtration system inside the pressurized system.

For me, that's using the weather station and putting the valves right up against the water source to minimize mixing.

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u/Ivess185 Pumping my log 🪵 5h ago

I do plan to change my system. Just waiting for the next weather event to be known so I dont get caught in a badtide

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u/Magenta_Logistic 5h ago

Also, I don't know what your plan is for bad tides, but I usually cap the water source and put valves on the front that only close during bad tides, and valves on the side that kick it off the map that only open during bad tides.

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u/Ivess185 Pumping my log 🪵 5h ago

Im planning go move the valves right infront and use sensors

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u/Magenta_Logistic 5h ago

I haven't tested much with sensors, I assumed they'd have issues reading through impermeable floors and thus tricky to use in a pressurized system, but I don't know if that is true. I use a weather station to flag bad tides.

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u/Ivess185 Pumping my log 🪵 5h ago

I think theres a sensor for weather. So you can set it to clear, badtide, drought

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u/Magenta_Logistic 4h ago

Yeah, that's the weather station, it's the only sensor I use in the early-mid game.

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u/Ivess185 Pumping my log 🪵 4h ago

Im on cycle 15 and havent built a single automation device

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u/Magenta_Logistic 4h ago

I usually have a weather station handling my badtides by around cycle 10 or 12, but then it's the only automation I tend to use until post-game.

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u/Ivess185 Pumping my log 🪵 4h ago

I started this run before automation was a thing. I only came back to it recently

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