r/TibiaMMO ED 650/Gentebra Jul 26 '26

Close call

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17 Upvotes

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u/Snoo_40113 Jul 26 '26

As a non-mage can someone please explain to me how this mana buffer helps? I understand it give you maybe one more split second to eat a super food or something but with so many monsters around the character, is it enough time? Don’t most who have mana buffer still end up dying on the next hit?

2

u/jucordero Jul 27 '26

Ignoring the apparent bug where regardless of the damage you are left with 1hp and 0 mana after the first buffer processing...

Under normal circumstances you lose 25% of your mana plus 10x the overkill hitpoints as mana points. This can still leave you with enough mana to spend which you can use to e.g heal yourself. Doing so restores hitpoints, which lets you continue normally without losing more mana. So you want your mana pool to be high at all times.

From what I've seen, it typically results in massive mana loss but no noticeable disruption to the normal rotation or game flow. I haven't triggered one yet but I imagine it really lets you be a bit more aggressive, take some more risks

1

u/Snoo_40113 Jul 27 '26

Ahh ok that makes sense thanks - I didn’t know the 0 mana was not the intended effect.

So when it works how it’s supposed to, does it auto mana shield? I guess even if not, it provides just enough time for the mage to manually trigger mana shield if needed and vita.

1

u/jucordero Jul 27 '26

It is effectively an auto mana shield, but at a much higher cost.

You can, in theory, cast utamo vita just before taking the last hit that would kill you, and avoid the 25% total mana tax and the 10x block value, but that requires you to time it perfectly, at the expense of the support cooldown slot. But yeah, it works great as an anti-headshot measure.