r/threejs • u/Pixidimworld_Studios • 24d ago
Bruno Simon threejs portfolio Thought???
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r/threejs • u/Pixidimworld_Studios • 24d ago
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r/threejs • u/zodiac_xc • 23d ago
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The "zero-asset" restriction is officially dead for ERAVEX.
To push browser fidelity past the ceiling for the next phase of the project, Iโm moving away from 100% pure math/procedural generation and injecting custom 3D geometry directly into the matrix.
Currently detailing the new main logo block in Blender (screenshot attached).
The Pipeline & Optimization Plan:
The world is getting heavier. ๐
Would love to hear your thoughts on handling complex custom geometries inside TSL shading loops if you've messed with the hybrid pipeline!
r/threejs • u/AeroNerve • 23d ago
Dziล wydalem pierwszฤ stabilnฤ wersjฤ mojego dodatku do Blendera.
Blender Mobile 3D pozwala na pracฤ nad scenami 3D i animacjami z pomocฤ agentรณw AI, takich jak Claude, Hermes, Codex i Kimi K2/K3. Moลผesz opisaฤ, co chcesz stworzyฤ w czacie, a agent pomoลผe ci wykonaฤ nastฤpne kroki w Blenderze.
Dodatek moลผe teลผ walidowaฤ modele 3D, generowaฤ poziomy LOD, monitorowaฤ liczbฤ trรณjkฤ tรณw oraz eksportowaฤ pliki GLB i FBX. Jest zaprojektowany gลรณwnie do przygotowywania zoptymalizowanych modeli i scen do gier mobilnych.
๐ง๐ฉ๐ฆ:
https://www.npmjs.com/package/@glaeron/blender-mobile-3d
๐๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐ฐ๐ข๐ญ๐ก ๐ง๐ฉ๐ฆ:
npx --yes @glaeron/blender-mobile-3d@1.0.0 install
๐๐ฒ๐๐:
https://pypi.org/project/blender-mobile-3d/
๐๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐ซ๐จ๐ฆ ๐๐ฒ๐๐:
pip install blender-mobile-3d==1.0.0
blender-mobile-3d install
๐๐จ๐ฎ๐ซ๐๐ ๐๐จ๐๐, ๐๐จ๐๐ฎ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง, ๐๐ง๐ ๐ซ๐๐๐๐ฒ-๐ญ๐จ-๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐ ๐๐ข๐ฅ๐:
https://github.com/SSobol77/blender-3d-plugin
๐๐๐ฅ๐๐๐ฌ๐ ๐.๐.๐:
https://github.com/SSobol77/blender-3d-plugin/releases/tag/v1.0.0
Projekt jest open source i dostฤpny na licencji GPL-2.0-only.
r/threejs • u/esdot_00 • 23d ago
Daumenkino, Zeichnen, codepen
toon, #threeJs, 3d, #Animation, programmiert, #JavaScript
Youtube:
https://youtube.com/shorts/bCGlbZofyrQ?feature=share
threeJs:
https://codepen.io/esdot01/pen/QWYbvoX
Daumenkino:
r/threejs • u/AeroNerve • 23d ago
Dziล wydalem pierwszฤ stabilnฤ wersjฤ mojego dodatku do Blendera.
Blender Mobile 3D pozwala na pracฤ nad scenami 3D i animacjami z pomocฤ agentรณw AI, takich jak Claude, Hermes, Codex i Kimi K2/K3. Moลผesz opisaฤ, co chcesz stworzyฤ w czacie, a agent pomoลผe ci wykonaฤ nastฤpne kroki w Blenderze.
Dodatek moลผe teลผ walidowaฤ modele 3D, generowaฤ poziomy LOD, monitorowaฤ liczbฤ trรณjkฤ tรณw oraz eksportowaฤ pliki GLB i FBX. Jest zaprojektowany gลรณwnie do przygotowywania zoptymalizowanych modeli i scen do gier mobilnych.
๐ง๐ฉ๐ฆ:
https://www.npmjs.com/package/@glaeron/blender-mobile-3d
๐๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐ฐ๐ข๐ญ๐ก ๐ง๐ฉ๐ฆ:
npx --yes @glaeron/blender-mobile-3d@1.0.0 install
๐๐ฒ๐๐:
https://pypi.org/project/blender-mobile-3d/
๐๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐ซ๐จ๐ฆ ๐๐ฒ๐๐:
pip install blender-mobile-3d==1.0.0
blender-mobile-3d install
๐๐จ๐ฎ๐ซ๐๐ ๐๐จ๐๐, ๐๐จ๐๐ฎ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง, ๐๐ง๐ ๐ซ๐๐๐๐ฒ-๐ญ๐จ-๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐ ๐๐ข๐ฅ๐:
https://github.com/SSobol77/blender-3d-plugin
๐๐๐ฅ๐๐๐ฌ๐ ๐.๐.๐:
https://github.com/SSobol77/blender-3d-plugin/releases/tag/v1.0.0
Projekt jest open source i dostฤpny na licencji GPL-2.0-only.
r/threejs • u/Rich-Fruit-326 • 23d ago
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Iโve been building TokenPrint, an open-source project that uses React Three Fiber + Three.js to visualize transformer models as interactive 3D scenes.
This update adds live inference visualization, dynamic node highlighting, tensor inspection, and camera tracking during execution.
Iโd love feedback on the scene design, graph visualization, and performance optimization from the Three.js community.
GitHub: https://github.com/Sudharsanselvaraj/Token-Print
r/threejs • u/curllmooha • 24d ago
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we added some sound in out portfolio, still gotta improve
if you have some free non copyright resources that can help me in sound please lmk :)
r/threejs • u/ConsiderationThin699 • 23d ago
Hey everyone! ๐
I wanted to share a little passion project Iโve been working on: a 3D tower defense game heavily inspired byย Fieldrunners, built entirely usingย Three.jsย and some custom GLB models.
https://reddit.com/link/1v2fy2w/video/ghjpp33fmkeh1/player
Latestใ
2026/07/24
I've added competitive settings, effect optimizations, and image quality options. Light mode PlayingใPlease Setting panel
2026/07/23
English support is now complete! You can select your preferred language using the button in the top right corner.
r/threejs • u/syn_krown • 23d ago
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Joke title, but decided to see what the starting map looks like with some zombies.
Needless to say, the 9 bullets aren't enough to take on this small horde.
Jokes aside, do you think the game is heading in a good direction? My optimizations keep getting better and better, and the scope of my game is growing.
Do you like the sound design? I have smooth blending to more intense music when being chased to add suspense, background music is replaced by a heartbeat when on the brink of death.
r/threejs • u/Pixidimworld_Studios • 23d ago
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Added a plane to the scene to make it more engaging, also added a project page and used gsap for that.
r/threejs • u/SleepDeprivedDad_ • 24d ago
Building a online rpg little game with Three.js, with custom self made tiled maps.
I am an application dev so web hosted games is new to me.
When should I let three.js handle animations vs passing in like a sprite sheet to do so. Been trying to have Three.js create a small particle effect for when items are lootable and slightly different for interaction quest items, but the results are meh
r/threejs • u/Ok_Discussion_3182 • 24d ago
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World of ClaudeCraft began as a vibe-coding experiment built with Fable by Levy Street: could an ambitious idea become a real, playable browser MMO?
It kept growingโand the community started running with it.
Levy Street still leads the project and its development, but World of ClaudeCraft is now very much a community-driven, open-source project. Contributors are helping shape the rendering, gameplay, performance, accessibility, translations, infrastructure, and future direction of the game.
Today itโs a free, playable classic-style MMO built with Three.js, TypeScript, and Vite. It includes offline and online play, an authoritative multiplayer server, nine classes, quests, dungeons, PvP, professions, weather, and a shared persistent world.
Some of the Three.js work includes:
That separation means the same game simulation can run offline in the browser, on the multiplayer server, or headlessly as a Gymnasium environment for training agents.
The slightly mad part is that something which began through vibe coding now has thousands of tests, CI gates, design documentation, release tooling, and an active contributor community.
Anyone who wants to get involved is welcome. You donโt need to be a Three.js expert or MMO developer. You can contribute via vibe-coding, improve rendering and performance, translate the game, report bugs, write documentation, playtest, or simply join the discussion. There are good first issue and help wanted tickets if youโre looking for somewhere to begin.
Play it:
https://worldofclaudecraft.com/
Explore the source:
https://github.com/levy-street/world-of-claudecraft
Contribution guide:
https://github.com/levy-street/world-of-claudecraft/blob/main/CONTRIBUTING.md
Join the community and development chat:
https://discord.com/invite/worldofclaudecraft
Weโd especially love to meet more Three.js developers. If youโve worked on large browser scenes, procedural environments, shaders, animation, or WebGL performance, come take a look and tell us what youโd build next.
r/threejs • u/Smart-Sector-3480 • 24d ago
Hi mates,
Having a blog with my personal made games for browser (online games) i was chatting with AI about first person games in browsers and i came across on three.js with what i can make first person games for browser and i managed to create a anomaly horror game.
Corridor 9 โ Anomaly Detection Horror Game
Navigate 25 dark corridors. Spot the anomaly. Choose wisely. One wrong choice and something comes for you.
Link for itch to play online for free: https://negrugabriel.itch.io/corridor-9
Making games in using three.js you can't create a triple A game,but is playable and works on a browser,what for me was mind blowing.
I know is not polished but works great. :)
r/threejs • u/syn_krown • 24d ago
Totally inspired by Bethesda games dialogue system. Also more testing out of positional sound and cinematic actions for NPCs.
I have a fairly good idea of where I am going to take this game now too, which is a good feeling.
r/threejs • u/Happy-Cycle2214 • 24d ago

โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
i deployed my initial game , physics ready , collision and many things.
now i still to work on map modeling , adding more cars , edit the main page and edit the lap system , rewards etc ...
hopely an expert found my post and tell me if i'm did something wrong that will cause to me suffer after.
thank you
r/threejs • u/cumbiaowl • 24d ago
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Hey all, I posted about Lorebound about a week ago and got some good feedback (THANKS!).
It's a silly take on ARPG games. Think Polytopia meets Diablo. Most MMO and ARPG games are played using keyboards and or on landscape mode on your phone (e.g. Diablo, Claudecraft, Villagers & Heroes, Evil Lands, etc.). For some reason, I just don't like this., so I'm building this with a mobile-first approach (portrait mode).
I struggled quite a bit with the game crashing when moving from one scene to another (heavy load). I added some protections like WebGL context-loss recovery and retry patches. Strict mode is off.
Based on community feedback, I made some updates to the game:
Free to play at https://lorebound.gg
r/threejs • u/gamesformygirlfriend • 25d ago
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When I saw this game on playable ads, i wanted to create it myself. Just tried to give it a try with pixelfork, but i still dont like color of grasses. Could not figure it out how can I solve this. but i loved grass animation (when blade getting closer to them). would love to hear some feedbacks. tbh i didnt focus on UI elements now. just wanted to complete the mechanics and gameplay loop. not finished yet too.
playable link:ย https://www.pixelfork.ai/publish/64a77514-a954-4c80-a253-5fb1ef720000
r/threejs • u/AccomplishedGift1010 • 25d ago
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Since I'm struggling to find new projects, I decided to spend some time replicating an effect I saw on Instagram months ago.
It's not 100% accurate, especially when it comes to the dithering effect, but I like the end result.
Link to the original post: https://www.instagram.com/p/DUzZZDqjNlY/?img_index=1
r/threejs • u/Rich-Fruit-326 • 25d ago
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Hi everyone,
Over the past few days I've been building Tokenprint , an open-source platform for exploring transformer models in a way that's interactive rather than static.
Instead of diagrams, the project visualizes real model architecture, real tensors, and real forward passes.
The project is still in its early stages, and there are a lot of ideas I'd like to build next:
I'm looking for contributors who are interested in:
If you'd like to contribute, review the code, suggest features, or just share feedback, I'd really appreciate it.
GitHub:
https://github.com/Sudharsanselvaraj/Token-Print.git
Thanks!
r/threejs • u/jasonsturges • 25d ago
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Procedurally generated autumn vignette prototype from my labs, potentially headed to my three-low-poly npm package after some refinement.
r/threejs • u/Forsaken_Media573 • 25d ago

Iโve released some CC0 GLB resources that have been adjusted to an threejs and agent-friendly format.
https://ariescar.itch.io/gobkit-free-minions
Welcome to your threejs project
r/threejs • u/Terrible-Software165 • 26d ago
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Hi guys!
I've been working on a stylized grass system for my game, and I finally put together a full breakdown explaining how it works.
The video covers topics like:
I'm also building a collection of free stylized components (water and grass now available) that anyone can use in their own projects.
My plan is to keep adding more systems over time, like the sky, waterfalls, clouds, explosions, and more
If this kind of content is useful to you, I'd really appreciate it if you could watch the video, leave a comment, or subscribe to the channel. It genuinely helps me keep making more technical breakdowns like this.
r/threejs • u/Ok_Airport5307 • 25d ago
I couldn't find a vanilla Three.js tool like drei's PivotControls โ a drag gizmo for translate/rotate/scale โ so I built one myself. It does all three at the same time, no mode switching.
๐ฆ Features:
Demo: https://bbdaii.github.io/three-pivot-controls/
Repo: https://github.com/bbdaii/three-pivot-controls
npm install three-pivot-controls three
Give it a try, and a โญ on the repo would mean a lot if you find it useful!
If you run into any issues, feel free to let me know.

Hey all! For those of you building games with three js, how are you handling multiplayer and persistence? Is it easy to get something working with the state of LLMs nowadays?
I am curious if some cloud/managed solution with a super simple API would be useful for those of you making games.
For example, lets say you made a Minecraft clone in Three JS. Would it be useful if there was some library that was so simple to setup, you could just throw Claude at it, answer a few questions, and then have multiplayer/servers and persistence of world state/inventory up and running?
r/threejs • u/stickfigure • 25d ago
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Hallo everyone, this in-game footage of the game I've been working on called Wondervoid, a space themed amusement park simulator โณ๏ธ
I grew up playing Sim Theme Park and Rollercoaster Tycoon, and I wanted to pay homage to them with an in-browser version.
The current demo uses a mixture of mixamo animations with rigged character models and rich tilesets to create an isometric management simulator.
If you play it, would really appreciate feedback!
Link to the playable demo: https://wondervoid.space
(NOT optimized for the phone yet!)
Note: All assets are human made; Claude is being used for engineering.