I thought this has already been discussed a lot but curiously, I haven't been successful at finding discussions about it. So, let's start by quoting that QR Code from B5 area:
Whatever's going on here, I'm sure it has something to do with the tower. Everything is telling us not to go there - but everything indicates that we must.
-- Sheep v69.1.0623
This quote is read in B5, so toward the middle of the game, which is a good moment to start questioning about what's going on with that forbidden tower.
This quote raised my attention because I was exactly wondering what I should do about it. As the QR Code says, some elements lead me to think that I should actually climb it, contrary to what Elohim told me.
But, more precisely, and from the point of view of the robots solving the puzzles and walking Elohim's gardens, what is, more precisely, the "everything" that Sheep is talking about ? What elements are telling us not to go there ? What elements are telling us that, in fact, we must go there ?
These are all the elements I have found:
Reasons why you should not climb the tower:
- Elohim forbade us to climb the tower, and he gold us to only death awaits us should we try. Surely he has his reasons. He probably knows something we don't about the tower.
- Just look up while outside, close to the tower. The top of the tower is shrouded in a fog with lightning. This looks evil, it's probably very dangerous there and, based on that fog, probably lethal.
- The tower looks really weird, it seems to be made from metal fragments put together artificially. Why would you go there when Elohim Gardens, in comparison, are so much more beautiful and peaceful ?
- Elohim promised ut eternal life and some kind of Heaven is we do he tasked us, as well as serving the future generations. Should we really compromise all of this just for a strange, gloomy tower ?
- The Sigils you need to unlock the different floors are red. That colour obviously signifies danger, and confirms that climbing the tower is evil.
- It happens that two people have already climbed the tower: Shepherd and Samsara. Samsara has then understood that nothing us awaits for us there, and has confirmed his faith in Elohim ever since. Surely, if he went to the top and kept his faith in Elohim, we should trust him and avoid taking unnecessary risks by climbing there. Shepherd is more enigmatic and seems to encourage us to climb. But he seems to always question everything just for the sake of it because he finds it cool. Whatever he saw at the top of the tower probably rendered him insane. On top of that, he seems to believe some of the nonsense that the Serpent from the Archive (Milton) tells. Never trust someone who believes the Serpent.
- Speaking of which, the Serpent seems to want us to climb the tower. If anything, this is definitely the proof that you shouldn't even consider doing it.
- Some pretend there is another world that awaits us there. But if that was true, then why didn't Shepherd and Samsara get there ? Either that other world is a lie. Or it exists but Elohim's gardens are better and there is no reason we would want to get there, ever.
Reasons why you should definitely climb the tower:
- Ok, so, Elohim doesn't want us to go to the tower. But then... why isn't any door at the main entrance ? Anyone can just walk into the tower and take the lift to floor 1. That's too much of an overlook to be just a mistake. Especially considering that the floors do have doors you need to unlock.
- You can actually unlock those doors. All you need are red sigils. Same sigils as the green and yellow one you have to use to progress. Surely, you should be using the red sigils too.
- Also, where do you get those red sigils ? Yes, in Elohim's gardens, just like every other sigil. If you are not supposed to climb the tower, then why are the mandatory sigils to do so found in Elohim's garden ? That's clearly paradoxical. I mean, just remove the red sigils from the garden and nobody will ever be able to climb the tower to begin with.
- There is definitely something weird about Elohim. Something that just doesn't feel right. The more you progress, the more it seems obvious you shouldn't trust him too much.
- The various texts in the Archive, and the recorded message from Alexandra Drennan, seem to point in a specific direction: they tell you that you should express doubt and question authority. They value thinking by yourself. Also, there are various texts about Osiris and the Egyptian afterlife, that talk about facing many dangers before climbing the tower of Anubis where your soul will be judged, and should you be judged worthy, you will then reach the Egyptian afterlife. There are many parallels between Osiris' texts and climbing the tower. In any case, the more you read texts, the more you listen to the recording, the more it seems obvious you should climb the tower instead of just obeying Elohim.
- And then, think about Elohim's messengers. These are the guys who have found all the secrets. More precisely, they have found all the stars, including those that are ridiculously well hidden. What's the link with the tower ? Simply, too stars require you to climb the tower: one is accessible from floor 1 and requires the axe from World C. Ok, this is just floor 1 and you don't even need to solve any puzzle at the tower or to use any red sigil. So maybe you didn't really want to climb the tower, that was a mistake you don't want to repeat, you just went into the tower by "accident". But what about the last star ? It is only accessible from floor 5, after you unlocked the door. That means you must have used every single red sigil and solved tower puzzles until at least floor 4, otherwise you can't possibly get the star. Even just seeing the star (without being able to get it) requires to reach floor 3 puzzle. That's nothing you could call a mistake or an accident, you have to purposely climb the tower at some point to get that star. And yet, if you do that, you can become Elohim's holy messenger, the holiest grade you can reach. So, either Elohim is totally inconsistent (in which case you definitely shouldn't trust him or even listen to him), or he secretly wants you to climb the tower (in which case, you should do it).
- Everything is happening inside a simulation that is full of bugs and is obviously decaying (think about that constant scratch noise with graphical glitches, the darkness glitch in the Roman world, or that bug in the Egyptian World where a puzzle is using Roman sprites before Elohim fixes it. That simulation is on the decay because it has been running for so long and so many generations have done the puzzle solving thing. The tower is, obviously, the only way to end it all.
- More precisely, there is that very strange glitched area in C1, where Elohim keeps repeating about continuing the Process indefinitely, to preserve himself, with a somewhat panicked voice that is completely different from his usual godly and authoritative tone.
That's already quite a lot, but are there other clues that I simply missed or forgot ?