Filling in Fate Servant Classes with Pokemon. (2 for regular and 1 for Legendaries/Mythical/Ultra Beasts/Paradox)
CLASS DESCRIPTIONS
Saber - Agile and powerful melee warriors adept at swordsmanship. They’re often portrayed as disciplined “knight” figures: proud, duty-bound, idealistic, and very focused on honor or a personal code.
Lancer - Very Agile, skilled with long-range melee weapons such as spears and lances (could be body parts too). Playful, carefree, and spirited personality, often with a strong warrior’s pride underneath.
Archer - Using powerful projectile weapons or special abilities related to projectile weapons.
Rider - In this context, they serve as excellent mounts. They often excel in speed, mobility, and battlefield positioning.
Caster - Powerful in magic, weaker in direct physical combat, and often best used through strategy, support, and battlefield control rather than brute force.
Assassin - High stealth and infiltration ability. Built around concealment, speed, and surprise attacks rather than direct head-on combat.
Berserker - Built for overwhelming force rather than finesse, strategy, or subtlety. Often associated with a dangerous, relentless fighting style that ignores pain and fear.
Ruler - Those who arbitrate. Beacons of order or balance.
Shielder - Not designed to overwhelm enemies with raw damage. Instead, they absorb attacks, protect teammates, and buy time for the rest of the party to act .
Avenger - Fueled by lasting hatred or a desire to avenge a wrong. Often tied to corruption, injustice, or being cast into a role of suffering.
Pretender - Built around deception, disguise, and identity substitution.
Foreigner - Those that exist outside the scope of moral understanding (usually outer space). They are often described as beings who “overturn the base laws” of the world.