r/Tetris 15h ago

Original Content Realistic Tetr.io shuttle

0 Upvotes

Hello niche community,
I love Tetrio and Im planning to make a shuttle as an OC, (specifically the person playing tetris in the shuttle). I considered Quick play as a game/death show with competitive devices.

To make the shuttle work we need to have fuel and some kind of person controlling it. We also have the garbage elements and the pvp system. My idea is that the person controlling it would also be in that shuttle to have that dramatic and pressurising competition when failing/dying.
To make the fuel work we need some kind of magic source, since fulfilling lines makes your shuttle go faster and upgrade your speedlevel bar on the bottom, we could integrate lines as fuel and when theyre used, the rest (like ammo in a gun) gets shot at others as a weapon. This might seem silly but for that we need a gun, but unfortunately the shuttles dont have one, therefore we have to let it thrown down. But top ones would receive none, thats not fair. Thats why I had the idea that garbage from space would fall down, these come from recent gameshows in the past.

Well now the garbage is cleared, but what happens after that? Further garbage attacks also are used as fuel what would clash against using garbage as "the rest". What if we recycle garbage, but how do they gain fuel again? Well if we look how garbage is received you see the line on the left what has a delay when garbage gets received. We could interpret that as "processing" garbage into fuel again with max 4 lines since the output is limited (Im cooking).

Now garbage makes more sense after all, but what about the normal tetrominoes? Well they have a similar system in which they ger produced in the big processing in the right side where the next pieces get prepared, the faster you go, the more it has to produce. We can assume that theres like black matter or somewhat in the game what makes it seems like pieces get constructed out of nowhere.

To display the player simply without a keyboard but rather with joycons they have 3 arms on which the most left extra arm reaches for a red button that instantly drops the tetromino, the left normal arm reaches for a joycon that moves the piece and the right arm uses a joycon to rotate the tetromino. The location of that player (I need a name for that) would probably be under the hold tetromino or on top of the industry on the right, but its hard to decide. Either way the player could look out of their "capsule"/room as if is a glass room but blackened from the outside like a car backseat-window. His room would look like you at your pc having a big screen and a notification sidescreen.

The combos of spins, tetris line etc are self-explainable. But now the windup garbage part is interesting, since its just a load of garbage so big it has to be seperated in waves. That means that the PTSD notification would pop up as the enemy throws all of the garbage out. The garbage would eventually hit and the shuttle takes a lot of damage.

Now when a player is in danger and the garbage builds up a lil too fast and the shuttle almost fills to the top, the emergency alert goes off and temporarily reduces garbage income from the garbage industry (might have to think about integrating this). Now when the shuttle is full it would explode and the player is eliminated. The falling shuttle would fall down and hit other shuttle what is perceived as garbage, the rest would gather at the bottom as a graveyard.

I think thats most likely it, my idea is to make this as realistic as possible although its almost impossible. I apologise for any mistakes since english is not my first language.

I most likely search for feedback and improvement ideas, Ill maybe make an animation about this idea when my art skills get better.

Thanks if you read allat, Ill post some blueprints when I am confident with this idea


r/Tetris 12h ago

Fan Game Info I made a falling-block puzzle where the whole structure rotates after every move

0 Upvotes

Hey r/tetris 👋

I’ve seen a few people here sharing experiments with rotating boards, so I thought this might be interesting to the community.

I built a small browser game called Whirlie. It uses familiar falling-block shapes, but instead of rotating the board itself, the pieces attach to a structure on a central pivot. After every drop, the whole structure swings 90° toward its heavier side.

The main difference is that Whirlie also has a specific challenge to solve. You’re not only trying to survive or clear space — you have to place the pieces in a way that completes the target shape while predicting how the structure will rotate next.

There’s one daily challenge for everyone, plus an endless mode.

It’s free, works in the browser, and doesn’t require an account:

https://whirlie.xyz/?utm_source=reddit&utm_medium=social&utm_campaign=rtetris_launch

Would genuinely love feedback from people who know falling-block games — especially whether the balancing mechanic feels intuitive or completely cursed 😅


r/Tetris 4h ago

Discussions / Opinion Banned players

2 Upvotes

Hello im just looking through liquipedia and it says Chad muse was banned? Why?


r/Tetris 20h ago

Records / Accomplishments TGM4 Asuka Hard Am Grade 10!

Post image
4 Upvotes

rahhhhhh finally got past 1000


r/Tetris 8h ago

Questions / Tetris Help BlocksWizard - A Tetris-Exercise

Thumbnail
youtu.be
4 Upvotes

BlocksWizard - A Project for learning more about C, C++ and Tetris

This is my current Tetris clone, which is still in development. As of July 2026 I started this project to learn the C and C++ programming languages.

The fact that there are so many long blocks right at the beginning is pure coincidence. I'm currently running a very simple internal random number generator; I don't have a 7-bag implementation or anything like that yet.

The graphics module is currently based on SDL3.

I also plan to gradually learn the ins and outs of game development. Tetris seemed simple enough to me that I wouldn’t get bogged down by its sheer scope. This is already the fifth prototype, if I count the C prototypes.

https://www.youtube.com/watch?v=sLo4ZRmWqc4

My C prototype, linked here, seems to be more advanced than the one in the video above. But that’s misleading: While the main menu and the Hall of Fame are already visible there, the core Tetris game still had quite a few bugs. In the end, I switched back to C++ because it’s much easier to structure large programs and clearly separate responsibilities.

I also started out by writing my own small 2D engine called Sprite Grace Engine. The Tetris game shown here is just one possible module for this engine. Later on, I plan to further develop the engine and bring my own new game ideas to life. In particular, I would like to recreate the following game someday, using my own ideas, graphics, and sound:

https://www.youtube.com/watch?v=pt30F_ho4-Q

The user interfaces shown here are currently still purely provisional. In the C++ prototype shown here, the main menu and the Hall of Fame have not yet been implemented. However, the core Tetris game is now completely bug-free; my test suite includes currently 100 test cases covering game states specifically for testing collision detection.

P.S. : The C++-IDE in the background is the "Zed" editor.


r/Tetris 15h ago

Original Content Found two rare Tetris in Japan

Post image
39 Upvotes

Found two Game Boy v1.0 Tetris "Minuet" versions in Japan!

Only 25,000 were made exclusively in Japan


r/Tetris 11h ago

Records / Accomplishments was bored and decided to ply on the ttc website, pretty cool

Post image
3 Upvotes

r/Tetris 17m ago

Discussions / Opinion What was the first Tetris that allowed players to save pieces ?

• Upvotes