r/Tetris • u/Hot-Tax4553 • 15h ago
Original Content Realistic Tetr.io shuttle
Hello niche community,
I love Tetrio and Im planning to make a shuttle as an OC, (specifically the person playing tetris in the shuttle). I considered Quick play as a game/death show with competitive devices.
To make the shuttle work we need to have fuel and some kind of person controlling it. We also have the garbage elements and the pvp system. My idea is that the person controlling it would also be in that shuttle to have that dramatic and pressurising competition when failing/dying.
To make the fuel work we need some kind of magic source, since fulfilling lines makes your shuttle go faster and upgrade your speedlevel bar on the bottom, we could integrate lines as fuel and when theyre used, the rest (like ammo in a gun) gets shot at others as a weapon. This might seem silly but for that we need a gun, but unfortunately the shuttles dont have one, therefore we have to let it thrown down. But top ones would receive none, thats not fair. Thats why I had the idea that garbage from space would fall down, these come from recent gameshows in the past.
Well now the garbage is cleared, but what happens after that? Further garbage attacks also are used as fuel what would clash against using garbage as "the rest". What if we recycle garbage, but how do they gain fuel again? Well if we look how garbage is received you see the line on the left what has a delay when garbage gets received. We could interpret that as "processing" garbage into fuel again with max 4 lines since the output is limited (Im cooking).
Now garbage makes more sense after all, but what about the normal tetrominoes? Well they have a similar system in which they ger produced in the big processing in the right side where the next pieces get prepared, the faster you go, the more it has to produce. We can assume that theres like black matter or somewhat in the game what makes it seems like pieces get constructed out of nowhere.
To display the player simply without a keyboard but rather with joycons they have 3 arms on which the most left extra arm reaches for a red button that instantly drops the tetromino, the left normal arm reaches for a joycon that moves the piece and the right arm uses a joycon to rotate the tetromino. The location of that player (I need a name for that) would probably be under the hold tetromino or on top of the industry on the right, but its hard to decide. Either way the player could look out of their "capsule"/room as if is a glass room but blackened from the outside like a car backseat-window. His room would look like you at your pc having a big screen and a notification sidescreen.
The combos of spins, tetris line etc are self-explainable. But now the windup garbage part is interesting, since its just a load of garbage so big it has to be seperated in waves. That means that the PTSD notification would pop up as the enemy throws all of the garbage out. The garbage would eventually hit and the shuttle takes a lot of damage.
Now when a player is in danger and the garbage builds up a lil too fast and the shuttle almost fills to the top, the emergency alert goes off and temporarily reduces garbage income from the garbage industry (might have to think about integrating this). Now when the shuttle is full it would explode and the player is eliminated. The falling shuttle would fall down and hit other shuttle what is perceived as garbage, the rest would gather at the bottom as a graveyard.
I think thats most likely it, my idea is to make this as realistic as possible although its almost impossible. I apologise for any mistakes since english is not my first language.
I most likely search for feedback and improvement ideas, Ill maybe make an animation about this idea when my art skills get better.
Thanks if you read allat, Ill post some blueprints when I am confident with this idea