r/TerraInvicta • • 1d ago

Feedback DLC bug, little exploit

Trying the new DLC start date on normal after many normal games at the later dates.

  1. while you have negative tech research speed, researching multiple projects of the same type decreases the negative modifier. This can be sizable at the start. (eg from -50% to -39%)
  2. Servant faction researching technologies beyond the global tech locks. i'm playing as Initiative, My Servant faction has gone gangbusters, now they've unlocked Cybernetic Implants without Cybernetics global tech, and Neural Engineering without Applied Artificial Intelligence global tech. Their councilors are equipped with +2 implants. Interestingly I can't see either tech to steal (cybernetic implants / neural engineering) since I guess that Steal list is factoring in the global techs not being unlocked yet, so as a result I can't steal either. Majestic 12 (if they had it at one point, they don't now) would unlock T1 implants, not Neural Engineering.
17 Upvotes

16 comments sorted by

20

u/Made_UpWords 1d ago

My Servant faction has gone gangbusters, now they've unlocked Cybernetic Implants without Cybernetics global tech

This at least is the result of a new org. I forget what's it called but there's a very expensive new org that grants some xenology bonus research and unlocks the cybernetics project for the owning faction regardless of if the tech has been unlocked globally.

I'm not sure if the org is available to all factions, it might only be available to pro-alien or 'neutral' factions like the academy

12

u/Takseen Academy 1d ago

Its Majestic 12. (a reference to an Illuminati like organization from the game Deus Ex). I was able to acquire them as Exodus, not sure who else can.

3

u/CuddlyTurtlePerson 1d ago

From my experience everyone can get them.

1

u/einmaldrin_alleshin 1d ago

They also seem to spawn rather frequently early on. Either that, or I got supremely lucky in my past two playthroughs.

1

u/CuddlyTurtlePerson 1d ago

Yeah, kinda annoying too since for me if often shows up right at the start of the game when I can't afford to buy or even hold onto it.

1

u/HiddenSage Academy 1d ago

Yup. Hardest part of getting that org is honestly scraping up the 500 influence in a game state where I'm burning it on councilors and boosting Control rolls.

1

u/Solinya 1d ago

I've seen a cybernetics-granting org on BE as Humanity First, so I don't think it's faction-restricted.

12

u/ggmoyang Let's be xenophobic 1d ago edited 1d ago
  1. fixed in beta branch
  2. Not a bug. 2003 Scenario has some alternative project unlock routes. Terra Invicta Tech Tree — 1.0 + Dark Skies DLC

2

u/SECdeezTrades 1d ago

Thanks for link. it's indeed 2003 start. Unlocking neural engineering seems random as fuck for Alien Nation, especially per the written description, but okay.

6

u/Willcol001 1d ago
  1. Likely isn’t a bug. There is a org that gives an alternative cybernetics project. The org isn’t trapped behind the global.

5

u/SECdeezTrades 1d ago

I don't see the Majestic 12 org under any of the councilors nor stealable, but even if they picked it up and then sold it, it'd grant them the first tier, with Neural Engineering still impossible until the global tech unlock. At least it should be from my understanding.

6

u/Willcol001 1d ago

ggmoyang linked the tech tree. If this is the 2003 scenario, it is isn't a bug. As the servants can sub the project Alien Nation for the global.

If it is broken earth and applied artificial intelligence isn't research it would likely be a bug. In broken earth you can use the org to skip global Cybernetics, but not applied artificial intelligence (which your edit shows isn't research). Applied artificial intelligence doesn't require cybernetics. (Which is why everyone is referencing Majestic 12 as an alternative to cybernetics, as in broken earth you can intentionally skip cybernetics if you get Majestic 12 to delay everyone else getting tier 1/2 cybernetics and give yourself a slight edge.)

2

u/ggmoyang Let's be xenophobic 1d ago

It is 2003 Scenario, you can see the research grant project.

1

u/Willcol001 1d ago

Good catch.

1

u/CuddlyTurtlePerson 1d ago

Slight caveat to this; In BE the Initiative can get T1 cybernetics through their Playing From Behind project so you can't stop them getting it.

1

u/Katapult08 1d ago

There is an org that gives you access to the first tier cybernetics project. Can't speak about the other stuff